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			93 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			GDScript
		
	
			
		
		
	
	
			93 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			GDScript
		
	
| @tool
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| extends Node3D
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| 
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| @export var refresh_animation_lib: bool:
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|     get: return false
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|     set(_value):
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|         Util.refresh_animation_lib()
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| 
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| @export var clean_animation_lib: bool:
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|     get: return false
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|     set(_value):
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|         Util.clean_animation_lib()
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| 
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| @export var refresh_mesh_lib: bool:
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|     get: return false
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|     set(_value):
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|         process_mesh_lib("res://resource/mesh_level")
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|         print("done.")
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| 
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| @export var refresh_uid: bool:
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|     get: return false
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|     set(_value):
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|         process_dir("res://")
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|         print("done.")
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| 
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| var selected_skill_file: String
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| 
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| 
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| func _process(delta: float) -> void:
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|     if not get_node_or_null("Character"):
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|         return
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|     if not Engine.is_editor_hint():
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|         if $Character:
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|             $Character.free()
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|         return
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|     var selected_paths: PackedStringArray = EditorInterface.get_selected_paths()
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|     if len(selected_paths) != 1:
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|         return
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|     var selected_path: String = selected_paths[0]
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|     if selected_skill_file == selected_path:
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|         return
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|     selected_skill_file = selected_path
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|     if not selected_path.ends_with(".tres"):
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|         return
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|     var res := ResourceLoader.load(selected_path)
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|     if not res is SkillCfg:
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|         return
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|     var skill_cfg: SkillCfg = res as SkillCfg
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| 
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|     if not skill_cfg.skill_animation:
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|         return
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| 
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|     var character_skill: AnimationPlayer = $Character/Skill as AnimationPlayer
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|     var character_view: AnimatedSprite3D = $Character/View as AnimatedSprite3D
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|     EditorInterface.edit_node(character_skill)
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|     var animation_name: String = "animation_library/%s" % Util.get_resource_name(res)
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|     character_skill.current_animation = animation_name
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|     EditorInterface.edit_resource(res)
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| 
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| 
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| func process_mesh_lib(dir_name: String) -> void:
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|     var dir := DirAccess.open(dir_name)
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|     if not dir:
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|         print("An error occurred when trying to access the path: ", dir_name)
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|         return
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|     var path_list: Array[Variant] = []
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|     dir.list_dir_begin()
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|     for file_name in dir.get_files():
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|         if file_name.ends_with(".vox"):
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|             path_list.append(dir_name + "/" + file_name)
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|     Util.refresh_mesh_library(path_list, true)
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| 
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| 
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| func process_dir(dir_name: String) -> void:
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|     var dir := DirAccess.open(dir_name)
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|     if dir:
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|         dir.list_dir_begin()
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|         var file_name: String = dir.get_next()
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|         if dir_name.ends_with("/"):
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|             dir_name = dir_name.trim_suffix("/")
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|         while file_name != "":
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|             if dir.current_is_dir():
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|                 print("-----" + dir_name + "/" + file_name + " -----")
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|                 process_dir(dir_name + "/" + file_name)
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|             elif file_name.get_extension() in [ "tres", "res" ]:
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|                 print(dir_name + "/" + file_name)
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|                 var res := ResourceLoader.load(dir_name + "/" + file_name)
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|                 ResourceSaver.save(res)
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| 
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|             file_name = dir.get_next()
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|     else:
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|         print("An error occurred when trying to access the path: ", dir_name)
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