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37 lines
915 B
GDScript

extends Control
class_name HitText
@onready var animation: AnimationPlayer = %AnimationPlayer as AnimationPlayer
@onready var label: Label = %Label as Label
var damage_cache: float
var is_close: bool
func show_hit_damage(damage: float):
if is_close:
print("正在使用已关闭的hit_text")
damage_cache += damage
label.text = "%d" % damage_cache
animation.seek(0)
animation.play("stage1")
func show_hit_text(text_set: String):
if is_close:
print("正在使用已关闭的hit_text")
is_close = true
label.text = text_set
animation.play("stage3")
func _on_animation_player_animation_finished(anim_name):
match anim_name:
"stage1":
is_close = true
animation.play("stage2_%d" % randi_range(1, 4))
"stage2_1", "stage2_2", "stage2_3", "stage2_4":
queue_free()
"stage3":
queue_free()