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[gd_resource type="Resource" script_class="SkillWeaponCfg" load_steps=6 format=3 uid="uid://b705py5rht5i3"]
[ext_resource type="Resource" uid="uid://dj7tchh0202t2" path="res://config/attack/sharp_mid_hit_down.tres" id="1_11m12"]
[ext_resource type="Script" path="res://script/config/skill_weapon_cfg.gd" id="2_0x7hh"]
[ext_resource type="Resource" uid="uid://bqejjllfy03h3" path="res://config/attack_box/box_normal.tres" id="2_rpr7r"]
[ext_resource type="Animation" uid="uid://bh5s2t3cbobpp" path="res://resource/skill_animation/hero01_long_air_attack03.tres" id="3_1erk8"]
[ext_resource type="Resource" uid="uid://cy3wwalxeyro0" path="res://config/weapon/long.tres" id="5_u3vas"]
[resource]
script = ExtResource("2_0x7hh")
weapon = ExtResource("5_u3vas")
action = "attack_light"
name = ""
skill_animation = ExtResource("3_1erk8")
range = 0.0
free_lock = false
ignore_push = false
attack1 = ExtResource("1_11m12")
attack1_box = ExtResource("2_rpr7r")
attack1_with_pause_frame = false
attack1_with_stop = false
attack2_with_pause_frame = false
attack2_with_stop = false
stance_from = 12
stance_to = 2
break_level = 3
is_charging = false
mp_cost = 0
mp_sub_cost = false
warn_type = 0
with_stop = false
is_lock_x = true
refresh_animation = false
animation_name = ""