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TouhouGD/scene/effect/particle/_particle_hit_ground_heavy....

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[gd_scene load_steps=14 format=3 uid="uid://5d1a3s6x77wd"]
[ext_resource type="Script" path="res://script/effect/particle.gd" id="1_2t2j1"]
[ext_resource type="Texture2D" uid="uid://bjv7f83tdgq17" path="res://render/texture/decal/decal_explode.png" id="2_vkpca"]
[ext_resource type="Script" path="res://script/effect/particle_decal.gd" id="3_dwi0o"]
[ext_resource type="Shader" path="res://render/shader/particle_ground.gdshader" id="4_ppovm"]
[ext_resource type="Texture2D" uid="uid://cvm7ouwqnp235" path="res://render/texture/particle/shape/circle4.png" id="5_ckrbk"]
[sub_resource type="Curve" id="Curve_w5jkx"]
max_value = 0.6
_data = [Vector2(0, 0), 0.0, 0.84, 0, 0, Vector2(0.0196078, 0.6), 0.0, 0.0, 0, 0, Vector2(1, 0.6), 0.0, 0.0, 0, 0]
point_count = 3
[sub_resource type="ShaderMaterial" id="ShaderMaterial_70q7o"]
render_priority = 0
shader = ExtResource("4_ppovm")
shader_parameter/tex_main = ExtResource("5_ckrbk")
[sub_resource type="Curve" id="Curve_yx8ux"]
_data = [Vector2(0, 0.296703), 0.0, -0.296703, 0, 1, Vector2(1, 0), -0.296703, 0.0, 1, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_vgydt"]
curve = SubResource("Curve_yx8ux")
[sub_resource type="Curve" id="Curve_o1uxt"]
max_value = 2.0
_data = [Vector2(0, 0.369062), 0.0, 1.4, 0, 0, Vector2(0.0923077, 1.60414), 0.0, 0.0, 0, 0, Vector2(1, 2), 0.0, 0.0, 0, 0]
point_count = 3
[sub_resource type="CurveTexture" id="CurveTexture_plhfa"]
curve = SubResource("Curve_o1uxt")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_ro7la"]
particle_flag_disable_z = true
angle_min = 1.07288e-05
angle_max = 720.0
gravity = Vector3(0, 0, 0)
scale_curve = SubResource("CurveTexture_plhfa")
alpha_curve = SubResource("CurveTexture_vgydt")
[sub_resource type="QuadMesh" id="QuadMesh_apjnk"]
[node name="Particle" type="Node3D"]
script = ExtResource("1_2t2j1")
[node name="DecalExplode" type="Decal" parent="."]
size = Vector3(1, 1, 1)
texture_albedo = ExtResource("2_vkpca")
modulate = Color(0, 0, 0, 1)
normal_fade = 0.999
upper_fade = 21.3037
cull_mask = 1
script = ExtResource("3_dwi0o")
lifetime = 3.0
scale_curve = SubResource("Curve_w5jkx")
[node name="Shockwave" type="GPUParticles3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
layers = 512
material_override = SubResource("ShaderMaterial_70q7o")
cast_shadow = 0
emitting = false
amount = 1
lifetime = 0.3
one_shot = true
fixed_fps = 60
local_coords = true
process_material = SubResource("ParticleProcessMaterial_ro7la")
draw_pass_1 = SubResource("QuadMesh_apjnk")