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TouhouGD/scene/effect/particle/particle_hit_blunt_block.tscn

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[gd_scene load_steps=45 format=3 uid="uid://b245llgradjqo"]
[ext_resource type="Script" path="res://script/effect/particle.gd" id="1_5j1nk"]
[ext_resource type="Shader" path="res://render/shader/particle.gdshader" id="2_q8k2s"]
[ext_resource type="Texture2D" uid="uid://4lejpbicrnqv" path="res://render/texture/particle/shape/flare6.png" id="3_a0k01"]
[ext_resource type="Texture2D" uid="uid://bslhqlcg8cw2l" path="res://render/texture/particle/shape/flare3.png" id="4_0du3d"]
[ext_resource type="Texture2D" uid="uid://ddrm1reu30eux" path="res://render/texture/common/common_emission.tres" id="4_bgwjy"]
[ext_resource type="Texture2D" uid="uid://colhtjt8jon3v" path="res://render/texture/particle/shape/smoke.png" id="5_qn2qa"]
[ext_resource type="RibbonTrailMesh" uid="uid://cv0787wcswb6d" path="res://render/trail_mesh/flare_blunt.tres" id="6_bdl6g"]
[ext_resource type="Shader" path="res://render/shader/particle_shockwave.gdshader" id="8_adypg"]
[ext_resource type="Texture2D" uid="uid://6c1yt0vihays" path="res://render/texture/common/common_noise.tres" id="9_cjl78"]
[ext_resource type="Texture2D" uid="uid://cq58273k05p4f" path="res://render/texture/particle/shape/circle1.png" id="10_su18x"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_dkmkb"]
render_priority = 0
shader = ExtResource("2_q8k2s")
shader_parameter/tex_main = ExtResource("3_a0k01")
[sub_resource type="Curve" id="Curve_n5hkj"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.187692, 0.398295), -1.20613, -1.20613, 0, 0, Vector2(1, 0), 0.0806379, 0.0, 0, 0]
point_count = 3
[sub_resource type="CurveTexture" id="CurveTexture_qqoo7"]
curve = SubResource("Curve_n5hkj")
[sub_resource type="Gradient" id="Gradient_wb6fx"]
offsets = PackedFloat32Array(0, 0.20202, 1)
colors = PackedColorArray(1, 1, 1, 1, 0.937017, 0.527629, 0.107744, 1, 0.929412, 0.470588, 0, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_ee1g0"]
gradient = SubResource("Gradient_wb6fx")
[sub_resource type="Curve" id="Curve_2o6rl"]
max_value = 2.0
_data = [Vector2(0, 0.758242), 0.0, 2.00769, 0, 0, Vector2(0.0394089, 1.08791), 0.0, 0.0, 0, 0, Vector2(1, 2), 0.0, 0.0, 0, 0]
point_count = 3
[sub_resource type="CurveTexture" id="CurveTexture_1vj45"]
curve = SubResource("Curve_2o6rl")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_acw2w"]
particle_flag_disable_z = true
angle_min = 1.07288e-05
angle_max = 720.0
gravity = Vector3(0, 0, 0)
scale_curve = SubResource("CurveTexture_1vj45")
color_ramp = SubResource("GradientTexture1D_ee1g0")
alpha_curve = SubResource("CurveTexture_qqoo7")
emission_curve = ExtResource("4_bgwjy")
[sub_resource type="QuadMesh" id="QuadMesh_0j7av"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_i0f24"]
render_priority = 0
shader = ExtResource("2_q8k2s")
shader_parameter/tex_main = ExtResource("4_0du3d")
[sub_resource type="Curve" id="Curve_3uvr5"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_1og0n"]
curve = SubResource("Curve_3uvr5")
[sub_resource type="Curve" id="Curve_8klc5"]
max_value = 4.0
_data = [Vector2(0, 1.9732), 0.0, 1.4, 0, 0, Vector2(1, 4), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_k3cwo"]
curve = SubResource("Curve_8klc5")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_3w28u"]
particle_flag_disable_z = true
angle_min = 1.07288e-05
angle_max = 720.0
gravity = Vector3(0, 0, 0)
scale_curve = SubResource("CurveTexture_k3cwo")
alpha_curve = SubResource("CurveTexture_1og0n")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_vkw8i"]
render_priority = 0
shader = ExtResource("2_q8k2s")
shader_parameter/tex_main = ExtResource("5_qn2qa")
[sub_resource type="Curve" id="Curve_didyq"]
_data = [Vector2(0, 0.32967), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_3pi6l"]
curve = SubResource("Curve_didyq")
[sub_resource type="Curve" id="Curve_6dnuy"]
max_value = 4.0
_data = [Vector2(0, 1.75824), 0.0, 0.0, 0, 0, Vector2(1, 2.76923), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_skg43"]
curve = SubResource("Curve_6dnuy")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_gjwvd"]
particle_flag_disable_z = true
angle_min = 1.07288e-05
angle_max = 720.0
velocity_pivot = Vector3(0, 0, 1)
spread = 180.0
initial_velocity_max = 0.2
gravity = Vector3(0, 0, 0)
scale_curve = SubResource("CurveTexture_skg43")
color = Color(0.521569, 0.509804, 0.501961, 1)
alpha_curve = SubResource("CurveTexture_3pi6l")
[sub_resource type="QuadMesh" id="QuadMesh_0kefl"]
[sub_resource type="Curve" id="Curve_axcwu"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_wpjie"]
curve = SubResource("Curve_axcwu")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_5lomq"]
spread = 180.0
initial_velocity_min = 5.0
initial_velocity_max = 6.0
alpha_curve = SubResource("CurveTexture_wpjie")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_jnag5"]
render_priority = 0
shader = ExtResource("8_adypg")
shader_parameter/distortionView = 0.03
shader_parameter/speedView = 0.5
shader_parameter/noise = ExtResource("9_cjl78")
shader_parameter/tex_mask = ExtResource("10_su18x")
[sub_resource type="Curve" id="Curve_drpre"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.166154, 0.865408), -1.20613, -1.20613, 0, 0, Vector2(1, 0), 0.0806379, 0.0, 0, 0]
point_count = 3
[sub_resource type="CurveTexture" id="CurveTexture_3x8hj"]
curve = SubResource("Curve_drpre")
[sub_resource type="Gradient" id="Gradient_e7erb"]
offsets = PackedFloat32Array(0, 0.20202, 1)
colors = PackedColorArray(1, 1, 1, 1, 0.937017, 0.527629, 0.107744, 1, 0.929412, 0.470588, 0, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_fjlbr"]
gradient = SubResource("Gradient_e7erb")
[sub_resource type="Curve" id="Curve_umr8j"]
max_value = 4.0
_data = [Vector2(0, 0.758242), 0.0, 2.00769, 0, 0, Vector2(0.04, 1.50365), 0.0, 0.0, 0, 0, Vector2(1, 4), 0.0, 0.0, 0, 0]
point_count = 3
[sub_resource type="CurveTexture" id="CurveTexture_08ifa"]
curve = SubResource("Curve_umr8j")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_ragws"]
particle_flag_disable_z = true
gravity = Vector3(0, 0, 0)
scale_curve = SubResource("CurveTexture_08ifa")
color_ramp = SubResource("GradientTexture1D_fjlbr")
alpha_curve = SubResource("CurveTexture_3x8hj")
[sub_resource type="QuadMesh" id="QuadMesh_g3tsh"]
[node name="Particle" type="Node3D"]
script = ExtResource("1_5j1nk")
[node name="Slash" type="GPUParticles3D" parent="."]
layers = 512
material_override = SubResource("ShaderMaterial_dkmkb")
cast_shadow = 0
emitting = false
amount = 1
lifetime = 0.15
one_shot = true
fixed_fps = 60
local_coords = true
process_material = SubResource("ParticleProcessMaterial_acw2w")
draw_pass_1 = SubResource("QuadMesh_0j7av")
[node name="Slash2" type="GPUParticles3D" parent="."]
layers = 512
material_override = SubResource("ShaderMaterial_i0f24")
cast_shadow = 0
emitting = false
amount = 1
lifetime = 0.15
one_shot = true
fixed_fps = 60
local_coords = true
process_material = SubResource("ParticleProcessMaterial_3w28u")
draw_pass_1 = SubResource("QuadMesh_0j7av")
[node name="Smoke" type="GPUParticles3D" parent="."]
layers = 512
material_override = SubResource("ShaderMaterial_vkw8i")
cast_shadow = 0
emitting = false
amount = 2
one_shot = true
explosiveness = 1.0
local_coords = true
process_material = SubResource("ParticleProcessMaterial_gjwvd")
draw_pass_1 = SubResource("QuadMesh_0kefl")
[node name="Flare" type="GPUParticles3D" parent="."]
emitting = false
lifetime = 0.3
one_shot = true
preprocess = 0.05
explosiveness = 1.0
trail_enabled = true
trail_lifetime = 0.1
process_material = SubResource("ParticleProcessMaterial_5lomq")
draw_pass_1 = ExtResource("6_bdl6g")
[node name="Slash3" type="GPUParticles3D" parent="."]
layers = 512
material_override = SubResource("ShaderMaterial_jnag5")
cast_shadow = 0
emitting = false
amount = 1
lifetime = 0.3
one_shot = true
fixed_fps = 60
local_coords = true
process_material = SubResource("ParticleProcessMaterial_ragws")
draw_pass_1 = SubResource("QuadMesh_g3tsh")