You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
53 lines
1.7 KiB
Plaintext
53 lines
1.7 KiB
Plaintext
[gd_scene load_steps=11 format=3 uid="uid://j8xmabthl02j"]
|
|
|
|
[ext_resource type="Script" path="res://script/effect/particle.gd" id="1_jbaqi"]
|
|
[ext_resource type="Shader" path="res://render/shader/particle.gdshader" id="2_pfsoq"]
|
|
[ext_resource type="Texture2D" uid="uid://b0bmvub81xvmf" path="res://render/texture/particle/shape/glow1.png" id="7_envuu"]
|
|
|
|
[sub_resource type="ShaderMaterial" id="ShaderMaterial_cr7ha"]
|
|
render_priority = 0
|
|
shader = ExtResource("2_pfsoq")
|
|
shader_parameter/tex_main = ExtResource("7_envuu")
|
|
|
|
[sub_resource type="Curve" id="Curve_5nupr"]
|
|
_data = [Vector2(0, 0.461538), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
|
|
point_count = 2
|
|
|
|
[sub_resource type="CurveTexture" id="CurveTexture_m4lq2"]
|
|
curve = SubResource("Curve_5nupr")
|
|
|
|
[sub_resource type="Curve" id="Curve_6ruxp"]
|
|
max_value = 2.0
|
|
_data = [Vector2(0, 0.615385), 0.0, 1.4, 0, 0, Vector2(1, 2), 0.0, 0.0, 0, 0]
|
|
point_count = 2
|
|
|
|
[sub_resource type="CurveTexture" id="CurveTexture_aphlc"]
|
|
curve = SubResource("Curve_6ruxp")
|
|
|
|
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_mkgun"]
|
|
particle_flag_disable_z = true
|
|
angle_min = 1.07288e-05
|
|
angle_max = 720.0
|
|
gravity = Vector3(0, 0, 0)
|
|
scale_curve = SubResource("CurveTexture_aphlc")
|
|
alpha_curve = SubResource("CurveTexture_m4lq2")
|
|
|
|
[sub_resource type="QuadMesh" id="QuadMesh_0j7av"]
|
|
|
|
[node name="Particle" type="Node3D"]
|
|
script = ExtResource("1_jbaqi")
|
|
is_billboard = true
|
|
|
|
[node name="Slash2" type="GPUParticles3D" parent="."]
|
|
layers = 512
|
|
material_override = SubResource("ShaderMaterial_cr7ha")
|
|
cast_shadow = 0
|
|
emitting = false
|
|
amount = 1
|
|
lifetime = 0.15
|
|
one_shot = true
|
|
fixed_fps = 60
|
|
local_coords = true
|
|
process_material = SubResource("ParticleProcessMaterial_mkgun")
|
|
draw_pass_1 = SubResource("QuadMesh_0j7av")
|