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// xs_begin
// arg : { var = 'm_top' name = 'color_top' value = '1' range = '1 255' step = '1' precision = '0' }
// arg : { var = 'm_mid' name = 'color_mid' value = '1' range = '1 255' step = '1' precision = '0' }
// xs_end
//===== built-in args =====
// uniform vec3 i_volume_size; // volume size [1-256]
// uniform float i_color_index; // current color index [0-255]
// uniform int i_num_color_sels; // number of color selections [1-255]
//===== built-in functions =====
// float voxel( vec3 v ); // get voxel color index
// float color_sel( float k ); // get kth selected color index
// vec4 palette( float index ); // get palette color
float noise(int x, int y){
x %= 25;
y %= 25;
int n = x + y * 57;
n = (n<<13) ^ n;
float o=1.0f-(float((n*(n*n*int(iArgs[0]) + 789221 ) + 1376312589 ) & 0xFFFFFFFF)/1073741824.0f);
return o;
}
float snoise(int x, int y){
float co = (noise(x-1,y-1)+noise(x+1,y-1)+noise(x-1,y+1)+noise(x+1,y+1))/16.0f;
float si = (noise(x-1,y)+noise(x+1,y)+noise(x,y-1)+noise(x,y+1))/8.0f;
float ce = noise(x,y)/4.0f;
return co+si+ce;
}
float cosini(float a, float b, float x){
float f=(1-cos(x*3.1415927))*0.5f;
return a*(1-f)+b*f;
}
float inno(float x, float y){
int intX=int(x);
float fraX=x-intX;
int intY=int(y);
float fraY=y-intY;
float i1=cosini(snoise(intX,intY),snoise(intX+1,intY),fraX);
float i2=cosini(snoise(intX,intY+1),snoise(intX+1,intY+1),fraX);
return cosini(i1,i2,fraY);
}
float pernoi(float x, float y){
float total=0.;
for(int i=0;i<=20;i++){
float freq=pow(float(2),i);
total+=inno(x*freq,y*freq)*pow(0.45f,i);
}
return total;
}
float map( vec3 v ) {
float col = voxel(v);
if(col==0){
return 0;
}
float cellSize = 1f/iVolumeSize.z;
float col_up = voxel( vec3( v.xy, v.z+ 1));
if(col_up==0){
return 188+pernoi(0.1f*v.x,0.1f*v.y);
}
return 98+pernoi(0.1f*v.x,0.1f*v.y);
}