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							|  | extends Control
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							|  | @onready var hp_bar = $HpBar as TextureProgressBar
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							|  | func on_hp_max_changed(value:float):
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							|  | 	hp_bar.max_value = value
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							|  | 	
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							|  | func on_hp_changed(value:float):
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							|  | 	hp_bar.value = value
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