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			77 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Plaintext
		
	
| // Copyright (c) 2023 Lachlan McDonald
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| // This work is licensed under the MIT License (MIT)
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| // https://github.com/lachlanmcdonald/magicavoxel-shaders
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| //
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| // This script utilises or modifies code from other projects or publications.
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| // Please see the attributions below for more information:
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| //
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| // 1. Copyright (c) 2020 ValgoBoi <https://github.com/ValgoBoi/clover-noise>
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| //    MIT License (MIT)
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| //    https://github.com/ValgoBoi/clover-noise/blob/master/LICENSE
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| //
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| // xs brush/grass [Direction] [Mode] [Density] [Growth] [Seed]
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| //
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| // xs_begin
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| // author : '@lachlanmcdonald'
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| // arg : { name = 'Direction'  var = 'm_direction'  range = '0 1'  value = '0'  step = '1'  precision = '0' }
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| // arg : { name = 'Mode'  var = 'm_mode'  range = '0 4'  value = '0'  step = '1'  precision = '0' }
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| // arg : { name = 'Density'  var = 'm_density'  range = '1 256'  value = '2'  step = '1'  precision = '0' }
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| // arg : { name = 'Growth'  var = 'm_growth'  range = '0 100'  value = '50'  step = '1'  precision = '0' }
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| // arg : { name = 'Seed'  var = 'global_seed'  range = '1 100'  value = '1'  step = '1'  precision = '0' }
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| // xs_end
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| 
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| int direction = int(m_direction);
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| int mode = int(m_mode);
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| float density = m_density;
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| float growth = mix(1.0, -1.0, m_growth / 100.0);
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| 
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| float hash(vec2 p, float seed) {
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| 	p += seed + global_seed;
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| 	return fract(1e4 * sin(17.0 * p.x + p.y * 0.1) * (0.1 + abs(sin(p.y * 13.0 + p.x))));
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| }
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| 
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| float hash(vec2 co) {
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| 	return hash(co, 0.0);
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| }
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| 
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| float pal(float p) {
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| 	float f = floor(mix(0.0, float(i_num_color_sels), p));
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| 	return color_sel(f);
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| }
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| 
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| float map(vec3 v) {
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| 	if (direction == 1) {
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| 		v.z = i_volume_size.z - v.z;
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| 	}
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| 
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| 	vec2 cell = floor(vec2(v.xy) / density);
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| 	vec3 local = floor(mod(v, density));
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| 	vec2 placement = floor(vec2(hash(cell.xy), hash(cell.xy, 170.3170)) * density);
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| 
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| 	if (all(equal(local.xy, placement))) {
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| 		float height = hash(cell.yx, -170.3170);
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| 		float z = v.z / i_volume_size.z;
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| 		float p = 1.0 - sqrt(1.0 - pow(height, 2.0));
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| 		float p2 = mix(height, p, growth);
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| 
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| 		if (z < p2) {
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| 			float f;
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| 
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| 			if (mode == 0) {
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| 				f = p2;
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| 			} else if (mode == 1) {
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| 				f = hash(vec2(z, p));
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| 			} else if (mode == 2) {
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| 				f = hash(v.xy);
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| 			} else if (mode == 3) {
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| 				f = z / p2;
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| 			} else if (mode == 4) {
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| 				f = 1.0 - (z / p2);
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| 			}
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| 
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| 			return pal(f);
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| 		}
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| 	}
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| 
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| 	return 0.0;
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| } |