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[gd_resource type="Resource" script_class="SkillCfg" load_steps=6 format=3 uid="uid://b62nw6qww2qxq"]
[ext_resource type="Resource" uid="uid://bv4uoey1liqoq" path="res://config/attack/sharp_heavy_hit_blow.tres" id="1_idhfy"]
[ext_resource type="Resource" uid="uid://diedb7vw7eyxp" path="res://config/attack_box/box_mid.tres" id="2_rmdjw"]
[ext_resource type="Script" uid="uid://ch4gg7uuu2e2t" path="res://script/config/skill_cfg.gd" id="3_qlpem"]
[ext_resource type="Animation" uid="uid://dyyt3nsvoye62" path="res://resource/skill_animation/monster03_slash01.tres" id="4_xr54j"]
[ext_resource type="SpriteFrames" uid="uid://bac4ype7w4wr7" path="res://resource/animation/character/monster03_skill.aseprite" id="5_30t6c"]
[resource]
script = ExtResource("3_qlpem")
name = ""
sub_character_count = 0
skill_animation = ExtResource("4_xr54j")
stance_from = 100
stance_to = 0
break_level = 3
is_charging = false
attack1 = ExtResource("1_idhfy")
attack1_box = ExtResource("2_rmdjw")
attack1_with_stop = false
attack2_with_stop = false
mp_cost = 0
mp_sub_cost = false
free_lock = false
ignore_push = false
is_lock_x = true
is_lock_x_move = false
range = 1.0
warn_type = 1
sprite_frames = ExtResource("5_30t6c")
animation_name = "skill01"