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[gd_resource type="Resource" script_class="SkillWeaponCfg" load_steps=4 format=3 uid="uid://cyqiiar75vf87"]
[ext_resource type="Script" uid="uid://dgwtu2wj5033u" path="res://script/config/skill_weapon_cfg.gd" id="1_blorc"]
[ext_resource type="Animation" uid="uid://73awn8b7c63v" path="res://resource/skill_animation/hero01_basic_air_flash.tres" id="2_sx5x4"]
[ext_resource type="SpriteFrames" uid="uid://jpxh0jr8wp8g" path="res://resource/animation/character/hero01_basic.aseprite" id="3_ciqr7"]
[resource]
script = ExtResource("1_blorc")
action = "flash"
name = ""
sub_character_count = 0
skill_animation = ExtResource("2_sx5x4")
stance_from = 101
stance_to = 10
break_level = 0
is_charging = false
attack1_with_stop = false
attack2_with_stop = false
mp_cost = 0
mp_sub_cost = false
free_lock = true
ignore_push = true
is_lock_x = false
is_lock_x_move = false
is_lock_x_move_sub = false
range = 0.0
warn_type = 0
sprite_frames = ExtResource("3_ciqr7")
animation_name = "basic_air_flash"