tcp协议

master
chendian 2 years ago
parent e75813a8cd
commit d44078eca5

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// Generated by the protocol buffer compiler. DO NOT EDIT!
// source: msgtype.proto
#pragma warning disable 1591, 0612, 3021
#region Designer generated code
using pb = global::Google.Protobuf;
using pbc = global::Google.Protobuf.Collections;
using pbr = global::Google.Protobuf.Reflection;
using scg = global::System.Collections.Generic;
namespace Message {
/// <summary>Holder for reflection information generated from msgtype.proto</summary>
public static partial class MsgtypeReflection {
#region Descriptor
/// <summary>File descriptor for msgtype.proto</summary>
public static pbr::FileDescriptor Descriptor {
get { return descriptor; }
}
private static pbr::FileDescriptor descriptor;
static MsgtypeReflection() {
byte[] descriptorData = global::System.Convert.FromBase64String(
string.Concat(
"Cg1tc2d0eXBlLnByb3RvEgdtZXNzYWdlIgcKBUVycm9yKvEBCghNU0dfVFlQ",
"RRIKCgZfRVJST1IQABIKCgZfTG9naW4QARIQCgxfTG9naW5SZXN1bHQQAhIO",
"CgpfUGxheVN0YXJ0EAMSFAoQX1BsYXlTdGFydFJlc3VsdBAEEgwKCF9QbGF5",
"RW5kEAUSEgoOX1BsYXlFbmRSZXN1bHQQBhILCgdfUmVwb3J0EAcSEQoNX1Jl",
"cG9ydFJlc3VsdBAIEgwKCF9HZXRSYW5rEAkSEgoOX0dldFJhbmtSZXN1bHQQ",
"ChIWChJfTm90aWZ5TmV3QXVkaWVuY2UQCxIZChVfTm90aWZ5QXVkaWVuY2VB",
"Y3Rpb24QDCpzCgpFUlJPUl9DT0RFEgsKB1NVQ0NFU1MQABIICgRGQUlMEAES",
"EQoNSU5WQUxJRF9BUFBJRBACEhEKDUlOVkFMSURfVE9LRU4QAxITCg9HQU1F",
"X0lTX1JVTk5JTkcQBBITCg9HQU1FX0lTX1NUT1BQRUQQBUIFWgNwYi9iBnBy",
"b3RvMw=="));
descriptor = pbr::FileDescriptor.FromGeneratedCode(descriptorData,
new pbr::FileDescriptor[] { },
new pbr::GeneratedClrTypeInfo(new[] {typeof(global::Message.MSG_TYPE), typeof(global::Message.ERROR_CODE), }, new pbr::GeneratedClrTypeInfo[] {
new pbr::GeneratedClrTypeInfo(typeof(global::Message.Error), global::Message.Error.Parser, null, null, null, null)
}));
}
#endregion
}
#region Enums
public enum MSG_TYPE {
/// <summary>
/// Error
/// </summary>
[pbr::OriginalName("_ERROR")] Error = 0,
/// <summary>
/// Login
/// </summary>
[pbr::OriginalName("_Login")] Login = 1,
/// <summary>
/// LoginResult
/// </summary>
[pbr::OriginalName("_LoginResult")] LoginResult = 2,
/// <summary>
/// PlayStart
/// </summary>
[pbr::OriginalName("_PlayStart")] PlayStart = 3,
/// <summary>
/// PlayStartResult
/// </summary>
[pbr::OriginalName("_PlayStartResult")] PlayStartResult = 4,
/// <summary>
/// PlayEnd
/// </summary>
[pbr::OriginalName("_PlayEnd")] PlayEnd = 5,
/// <summary>
/// PlayEndResult
/// </summary>
[pbr::OriginalName("_PlayEndResult")] PlayEndResult = 6,
/// <summary>
/// Report
/// </summary>
[pbr::OriginalName("_Report")] Report = 7,
/// <summary>
/// ReportResult
/// </summary>
[pbr::OriginalName("_ReportResult")] ReportResult = 8,
/// <summary>
/// GetRank
/// </summary>
[pbr::OriginalName("_GetRank")] GetRank = 9,
/// <summary>
/// GetRankResult
/// </summary>
[pbr::OriginalName("_GetRankResult")] GetRankResult = 10,
/// <summary>
/// NotifyNewAudience
/// </summary>
[pbr::OriginalName("_NotifyNewAudience")] NotifyNewAudience = 11,
/// <summary>
/// NotifyAudienceAction
/// </summary>
[pbr::OriginalName("_NotifyAudienceAction")] NotifyAudienceAction = 12,
}
public enum ERROR_CODE {
[pbr::OriginalName("SUCCESS")] Success = 0,
[pbr::OriginalName("FAIL")] Fail = 1,
[pbr::OriginalName("INVALID_APPID")] InvalidAppid = 2,
[pbr::OriginalName("INVALID_TOKEN")] InvalidToken = 3,
[pbr::OriginalName("GAME_IS_RUNNING")] GameIsRunning = 4,
[pbr::OriginalName("GAME_IS_STOPPED")] GameIsStopped = 5,
}
#endregion
#region Messages
public sealed partial class Error : pb::IMessage<Error> {
private static readonly pb::MessageParser<Error> _parser = new pb::MessageParser<Error>(() => new Error());
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
public static pb::MessageParser<Error> Parser { get { return _parser; } }
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
public static pbr::MessageDescriptor Descriptor {
get { return global::Message.MsgtypeReflection.Descriptor.MessageTypes[0]; }
}
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
pbr::MessageDescriptor pb::IMessage.Descriptor {
get { return Descriptor; }
}
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
public Error() {
OnConstruction();
}
partial void OnConstruction();
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
public Error(Error other) : this() {
}
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
public Error Clone() {
return new Error(this);
}
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
public override bool Equals(object other) {
return Equals(other as Error);
}
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
public bool Equals(Error other) {
if (ReferenceEquals(other, null)) {
return false;
}
if (ReferenceEquals(other, this)) {
return true;
}
return true;
}
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
public override int GetHashCode() {
int hash = 1;
return hash;
}
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
public override string ToString() {
return pb::JsonFormatter.ToDiagnosticString(this);
}
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
public void WriteTo(pb::CodedOutputStream output) {
}
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
public int CalculateSize() {
int size = 0;
return size;
}
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
public void MergeFrom(Error other) {
if (other == null) {
return;
}
}
[global::System.Diagnostics.DebuggerNonUserCodeAttribute]
public void MergeFrom(pb::CodedInputStream input) {
uint tag;
while ((tag = input.ReadTag()) != 0) {
switch(tag) {
default:
input.SkipLastField();
break;
}
}
}
}
#endregion
}
#endregion Designer generated code

@ -0,0 +1,98 @@
syntax = "proto3";
package message;
option go_package = "pb/";
import "msgtype.proto";
message Login
{
string AppId = 1;
string Token = 2;
}
message LoginResult
{
ERROR_CODE Result = 1;
string RoomId = 2;
string UID = 3;
string NickName = 4;
}
message PlayStart
{
}
message PlayStartResult
{
ERROR_CODE Result = 1;
}
message PlayEnd
{
}
message PlayEndResult
{
ERROR_CODE Result = 1;
}
message Report
{
repeated ReportInfo Info = 1;
}
message ReportResult
{
ERROR_CODE Result = 1;
}
message GetRank
{
int32 TopCount = 1;
}
message GetRankResult
{
ERROR_CODE Result = 1;
repeated ReportInfo Info = 2;
}
//
message NotifyNewAudience
{
Audience Audience = 1;
}
//
message NotifyAudienceAction
{
string OpenId = 1;
string Content = 2; //
int32 LikeNum = 3; //
string GiftId = 4; //ID
int32 GiftNum = 5; //
}
//========================
//
message ReportInfo
{
string OpenId = 1;
int32 Score = 2;
}
//
message Audience
{
string OpenId = 1;
string NickName = 2;
string AvatarUrl = 3;
}
//
message RankInfo
{
Audience Audience = 1; //
int32 Rank = 2; //
int32 Score = 3; //
}

@ -0,0 +1,34 @@
syntax = "proto3";
package message;
option go_package = "pb/";
enum MSG_TYPE
{
_ERROR = 0; //Error
_Login = 1; //Login
_LoginResult = 2; //LoginResult
_PlayStart = 3; //PlayStart
_PlayStartResult = 4; //PlayStartResult
_PlayEnd = 5; //PlayEnd
_PlayEndResult = 6; //PlayEndResult
_Report = 7; //Report
_ReportResult = 8; //ReportResult
_GetRank = 9; //GetRank
_GetRankResult = 10; //GetRankResult
_NotifyNewAudience = 11; //NotifyNewAudience
_NotifyAudienceAction = 12; //NotifyAudienceAction
}
enum ERROR_CODE
{
SUCCESS = 0;
FAIL = 1;
INVALID_APPID = 2;
INVALID_TOKEN = 3;
GAME_IS_RUNNING = 4;
GAME_IS_STOPPED = 5;
}
message Error
{
}

@ -0,0 +1,8 @@
@ echo off
cd ./protoc/bin
set protoPath="../../"
set clientPath="../../Proto"
set serverPath="../../../src/app/message"
protoc.exe -I=%protoPath% --csharp_out=%clientPath% --go_out=%serverPath% %protoPath%/*.proto
clang-format.exe -i -style="{AlignConsecutiveAssignments: true,AlignConsecutiveDeclarations: true,AllowShortFunctionsOnASingleLine: None,BreakBeforeBraces: GNU,ColumnLimit: 0,IndentWidth: 4,Language: Proto}" %protoPath%/*.proto
pause

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// Protocol Buffers - Google's data interchange format
// Copyright 2008 Google Inc. All rights reserved.
// https://developers.google.com/protocol-buffers/
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
syntax = "proto3";
package google.protobuf;
option csharp_namespace = "Google.Protobuf.WellKnownTypes";
option go_package = "google.golang.org/protobuf/types/known/anypb";
option java_package = "com.google.protobuf";
option java_outer_classname = "AnyProto";
option java_multiple_files = true;
option objc_class_prefix = "GPB";
// `Any` contains an arbitrary serialized protocol buffer message along with a
// URL that describes the type of the serialized message.
//
// Protobuf library provides support to pack/unpack Any values in the form
// of utility functions or additional generated methods of the Any type.
//
// Example 1: Pack and unpack a message in C++.
//
// Foo foo = ...;
// Any any;
// any.PackFrom(foo);
// ...
// if (any.UnpackTo(&foo)) {
// ...
// }
//
// Example 2: Pack and unpack a message in Java.
//
// Foo foo = ...;
// Any any = Any.pack(foo);
// ...
// if (any.is(Foo.class)) {
// foo = any.unpack(Foo.class);
// }
//
// Example 3: Pack and unpack a message in Python.
//
// foo = Foo(...)
// any = Any()
// any.Pack(foo)
// ...
// if any.Is(Foo.DESCRIPTOR):
// any.Unpack(foo)
// ...
//
// Example 4: Pack and unpack a message in Go
//
// foo := &pb.Foo{...}
// any, err := anypb.New(foo)
// if err != nil {
// ...
// }
// ...
// foo := &pb.Foo{}
// if err := any.UnmarshalTo(foo); err != nil {
// ...
// }
//
// The pack methods provided by protobuf library will by default use
// 'type.googleapis.com/full.type.name' as the type URL and the unpack
// methods only use the fully qualified type name after the last '/'
// in the type URL, for example "foo.bar.com/x/y.z" will yield type
// name "y.z".
//
//
// JSON
// ====
// The JSON representation of an `Any` value uses the regular
// representation of the deserialized, embedded message, with an
// additional field `@type` which contains the type URL. Example:
//
// package google.profile;
// message Person {
// string first_name = 1;
// string last_name = 2;
// }
//
// {
// "@type": "type.googleapis.com/google.profile.Person",
// "firstName": <string>,
// "lastName": <string>
// }
//
// If the embedded message type is well-known and has a custom JSON
// representation, that representation will be embedded adding a field
// `value` which holds the custom JSON in addition to the `@type`
// field. Example (for message [google.protobuf.Duration][]):
//
// {
// "@type": "type.googleapis.com/google.protobuf.Duration",
// "value": "1.212s"
// }
//
message Any {
// A URL/resource name that uniquely identifies the type of the serialized
// protocol buffer message. This string must contain at least
// one "/" character. The last segment of the URL's path must represent
// the fully qualified name of the type (as in
// `path/google.protobuf.Duration`). The name should be in a canonical form
// (e.g., leading "." is not accepted).
//
// In practice, teams usually precompile into the binary all types that they
// expect it to use in the context of Any. However, for URLs which use the
// scheme `http`, `https`, or no scheme, one can optionally set up a type
// server that maps type URLs to message definitions as follows:
//
// * If no scheme is provided, `https` is assumed.
// * An HTTP GET on the URL must yield a [google.protobuf.Type][]
// value in binary format, or produce an error.
// * Applications are allowed to cache lookup results based on the
// URL, or have them precompiled into a binary to avoid any
// lookup. Therefore, binary compatibility needs to be preserved
// on changes to types. (Use versioned type names to manage
// breaking changes.)
//
// Note: this functionality is not currently available in the official
// protobuf release, and it is not used for type URLs beginning with
// type.googleapis.com.
//
// Schemes other than `http`, `https` (or the empty scheme) might be
// used with implementation specific semantics.
//
string type_url = 1;
// Must be a valid serialized protocol buffer of the above specified type.
bytes value = 2;
}

@ -0,0 +1,208 @@
// Protocol Buffers - Google's data interchange format
// Copyright 2008 Google Inc. All rights reserved.
// https://developers.google.com/protocol-buffers/
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
syntax = "proto3";
package google.protobuf;
import "google/protobuf/source_context.proto";
import "google/protobuf/type.proto";
option csharp_namespace = "Google.Protobuf.WellKnownTypes";
option java_package = "com.google.protobuf";
option java_outer_classname = "ApiProto";
option java_multiple_files = true;
option objc_class_prefix = "GPB";
option go_package = "google.golang.org/protobuf/types/known/apipb";
// Api is a light-weight descriptor for an API Interface.
//
// Interfaces are also described as "protocol buffer services" in some contexts,
// such as by the "service" keyword in a .proto file, but they are different
// from API Services, which represent a concrete implementation of an interface
// as opposed to simply a description of methods and bindings. They are also
// sometimes simply referred to as "APIs" in other contexts, such as the name of
// this message itself. See https://cloud.google.com/apis/design/glossary for
// detailed terminology.
message Api {
// The fully qualified name of this interface, including package name
// followed by the interface's simple name.
string name = 1;
// The methods of this interface, in unspecified order.
repeated Method methods = 2;
// Any metadata attached to the interface.
repeated Option options = 3;
// A version string for this interface. If specified, must have the form
// `major-version.minor-version`, as in `1.10`. If the minor version is
// omitted, it defaults to zero. If the entire version field is empty, the
// major version is derived from the package name, as outlined below. If the
// field is not empty, the version in the package name will be verified to be
// consistent with what is provided here.
//
// The versioning schema uses [semantic
// versioning](http://semver.org) where the major version number
// indicates a breaking change and the minor version an additive,
// non-breaking change. Both version numbers are signals to users
// what to expect from different versions, and should be carefully
// chosen based on the product plan.
//
// The major version is also reflected in the package name of the
// interface, which must end in `v<major-version>`, as in
// `google.feature.v1`. For major versions 0 and 1, the suffix can
// be omitted. Zero major versions must only be used for
// experimental, non-GA interfaces.
//
//
string version = 4;
// Source context for the protocol buffer service represented by this
// message.
SourceContext source_context = 5;
// Included interfaces. See [Mixin][].
repeated Mixin mixins = 6;
// The source syntax of the service.
Syntax syntax = 7;
}
// Method represents a method of an API interface.
message Method {
// The simple name of this method.
string name = 1;
// A URL of the input message type.
string request_type_url = 2;
// If true, the request is streamed.
bool request_streaming = 3;
// The URL of the output message type.
string response_type_url = 4;
// If true, the response is streamed.
bool response_streaming = 5;
// Any metadata attached to the method.
repeated Option options = 6;
// The source syntax of this method.
Syntax syntax = 7;
}
// Declares an API Interface to be included in this interface. The including
// interface must redeclare all the methods from the included interface, but
// documentation and options are inherited as follows:
//
// - If after comment and whitespace stripping, the documentation
// string of the redeclared method is empty, it will be inherited
// from the original method.
//
// - Each annotation belonging to the service config (http,
// visibility) which is not set in the redeclared method will be
// inherited.
//
// - If an http annotation is inherited, the path pattern will be
// modified as follows. Any version prefix will be replaced by the
// version of the including interface plus the [root][] path if
// specified.
//
// Example of a simple mixin:
//
// package google.acl.v1;
// service AccessControl {
// // Get the underlying ACL object.
// rpc GetAcl(GetAclRequest) returns (Acl) {
// option (google.api.http).get = "/v1/{resource=**}:getAcl";
// }
// }
//
// package google.storage.v2;
// service Storage {
// rpc GetAcl(GetAclRequest) returns (Acl);
//
// // Get a data record.
// rpc GetData(GetDataRequest) returns (Data) {
// option (google.api.http).get = "/v2/{resource=**}";
// }
// }
//
// Example of a mixin configuration:
//
// apis:
// - name: google.storage.v2.Storage
// mixins:
// - name: google.acl.v1.AccessControl
//
// The mixin construct implies that all methods in `AccessControl` are
// also declared with same name and request/response types in
// `Storage`. A documentation generator or annotation processor will
// see the effective `Storage.GetAcl` method after inheriting
// documentation and annotations as follows:
//
// service Storage {
// // Get the underlying ACL object.
// rpc GetAcl(GetAclRequest) returns (Acl) {
// option (google.api.http).get = "/v2/{resource=**}:getAcl";
// }
// ...
// }
//
// Note how the version in the path pattern changed from `v1` to `v2`.
//
// If the `root` field in the mixin is specified, it should be a
// relative path under which inherited HTTP paths are placed. Example:
//
// apis:
// - name: google.storage.v2.Storage
// mixins:
// - name: google.acl.v1.AccessControl
// root: acls
//
// This implies the following inherited HTTP annotation:
//
// service Storage {
// // Get the underlying ACL object.
// rpc GetAcl(GetAclRequest) returns (Acl) {
// option (google.api.http).get = "/v2/acls/{resource=**}:getAcl";
// }
// ...
// }
message Mixin {
// The fully qualified name of the interface which is included.
string name = 1;
// If non-empty specifies a path under which inherited HTTP paths
// are rooted.
string root = 2;
}

@ -0,0 +1,183 @@
// Protocol Buffers - Google's data interchange format
// Copyright 2008 Google Inc. All rights reserved.
// https://developers.google.com/protocol-buffers/
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// Author: kenton@google.com (Kenton Varda)
//
// WARNING: The plugin interface is currently EXPERIMENTAL and is subject to
// change.
//
// protoc (aka the Protocol Compiler) can be extended via plugins. A plugin is
// just a program that reads a CodeGeneratorRequest from stdin and writes a
// CodeGeneratorResponse to stdout.
//
// Plugins written using C++ can use google/protobuf/compiler/plugin.h instead
// of dealing with the raw protocol defined here.
//
// A plugin executable needs only to be placed somewhere in the path. The
// plugin should be named "protoc-gen-$NAME", and will then be used when the
// flag "--${NAME}_out" is passed to protoc.
syntax = "proto2";
package google.protobuf.compiler;
option java_package = "com.google.protobuf.compiler";
option java_outer_classname = "PluginProtos";
option go_package = "google.golang.org/protobuf/types/pluginpb";
import "google/protobuf/descriptor.proto";
// The version number of protocol compiler.
message Version {
optional int32 major = 1;
optional int32 minor = 2;
optional int32 patch = 3;
// A suffix for alpha, beta or rc release, e.g., "alpha-1", "rc2". It should
// be empty for mainline stable releases.
optional string suffix = 4;
}
// An encoded CodeGeneratorRequest is written to the plugin's stdin.
message CodeGeneratorRequest {
// The .proto files that were explicitly listed on the command-line. The
// code generator should generate code only for these files. Each file's
// descriptor will be included in proto_file, below.
repeated string file_to_generate = 1;
// The generator parameter passed on the command-line.
optional string parameter = 2;
// FileDescriptorProtos for all files in files_to_generate and everything
// they import. The files will appear in topological order, so each file
// appears before any file that imports it.
//
// protoc guarantees that all proto_files will be written after
// the fields above, even though this is not technically guaranteed by the
// protobuf wire format. This theoretically could allow a plugin to stream
// in the FileDescriptorProtos and handle them one by one rather than read
// the entire set into memory at once. However, as of this writing, this
// is not similarly optimized on protoc's end -- it will store all fields in
// memory at once before sending them to the plugin.
//
// Type names of fields and extensions in the FileDescriptorProto are always
// fully qualified.
repeated FileDescriptorProto proto_file = 15;
// The version number of protocol compiler.
optional Version compiler_version = 3;
}
// The plugin writes an encoded CodeGeneratorResponse to stdout.
message CodeGeneratorResponse {
// Error message. If non-empty, code generation failed. The plugin process
// should exit with status code zero even if it reports an error in this way.
//
// This should be used to indicate errors in .proto files which prevent the
// code generator from generating correct code. Errors which indicate a
// problem in protoc itself -- such as the input CodeGeneratorRequest being
// unparseable -- should be reported by writing a message to stderr and
// exiting with a non-zero status code.
optional string error = 1;
// A bitmask of supported features that the code generator supports.
// This is a bitwise "or" of values from the Feature enum.
optional uint64 supported_features = 2;
// Sync with code_generator.h.
enum Feature {
FEATURE_NONE = 0;
FEATURE_PROTO3_OPTIONAL = 1;
}
// Represents a single generated file.
message File {
// The file name, relative to the output directory. The name must not
// contain "." or ".." components and must be relative, not be absolute (so,
// the file cannot lie outside the output directory). "/" must be used as
// the path separator, not "\".
//
// If the name is omitted, the content will be appended to the previous
// file. This allows the generator to break large files into small chunks,
// and allows the generated text to be streamed back to protoc so that large
// files need not reside completely in memory at one time. Note that as of
// this writing protoc does not optimize for this -- it will read the entire
// CodeGeneratorResponse before writing files to disk.
optional string name = 1;
// If non-empty, indicates that the named file should already exist, and the
// content here is to be inserted into that file at a defined insertion
// point. This feature allows a code generator to extend the output
// produced by another code generator. The original generator may provide
// insertion points by placing special annotations in the file that look
// like:
// @@protoc_insertion_point(NAME)
// The annotation can have arbitrary text before and after it on the line,
// which allows it to be placed in a comment. NAME should be replaced with
// an identifier naming the point -- this is what other generators will use
// as the insertion_point. Code inserted at this point will be placed
// immediately above the line containing the insertion point (thus multiple
// insertions to the same point will come out in the order they were added).
// The double-@ is intended to make it unlikely that the generated code
// could contain things that look like insertion points by accident.
//
// For example, the C++ code generator places the following line in the
// .pb.h files that it generates:
// // @@protoc_insertion_point(namespace_scope)
// This line appears within the scope of the file's package namespace, but
// outside of any particular class. Another plugin can then specify the
// insertion_point "namespace_scope" to generate additional classes or
// other declarations that should be placed in this scope.
//
// Note that if the line containing the insertion point begins with
// whitespace, the same whitespace will be added to every line of the
// inserted text. This is useful for languages like Python, where
// indentation matters. In these languages, the insertion point comment
// should be indented the same amount as any inserted code will need to be
// in order to work correctly in that context.
//
// The code generator that generates the initial file and the one which
// inserts into it must both run as part of a single invocation of protoc.
// Code generators are executed in the order in which they appear on the
// command line.
//
// If |insertion_point| is present, |name| must also be present.
optional string insertion_point = 2;
// The file contents.
optional string content = 15;
// Information describing the file content being inserted. If an insertion
// point is used, this information will be appropriately offset and inserted
// into the code generation metadata for the generated files.
optional GeneratedCodeInfo generated_code_info = 16;
}
repeated File file = 15;
}

@ -0,0 +1,911 @@
// Protocol Buffers - Google's data interchange format
// Copyright 2008 Google Inc. All rights reserved.
// https://developers.google.com/protocol-buffers/
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// Author: kenton@google.com (Kenton Varda)
// Based on original Protocol Buffers design by
// Sanjay Ghemawat, Jeff Dean, and others.
//
// The messages in this file describe the definitions found in .proto files.
// A valid .proto file can be translated directly to a FileDescriptorProto
// without any other information (e.g. without reading its imports).
syntax = "proto2";
package google.protobuf;
option go_package = "google.golang.org/protobuf/types/descriptorpb";
option java_package = "com.google.protobuf";
option java_outer_classname = "DescriptorProtos";
option csharp_namespace = "Google.Protobuf.Reflection";
option objc_class_prefix = "GPB";
option cc_enable_arenas = true;
// descriptor.proto must be optimized for speed because reflection-based
// algorithms don't work during bootstrapping.
option optimize_for = SPEED;
// The protocol compiler can output a FileDescriptorSet containing the .proto
// files it parses.
message FileDescriptorSet {
repeated FileDescriptorProto file = 1;
}
// Describes a complete .proto file.
message FileDescriptorProto {
optional string name = 1; // file name, relative to root of source tree
optional string package = 2; // e.g. "foo", "foo.bar", etc.
// Names of files imported by this file.
repeated string dependency = 3;
// Indexes of the public imported files in the dependency list above.
repeated int32 public_dependency = 10;
// Indexes of the weak imported files in the dependency list.
// For Google-internal migration only. Do not use.
repeated int32 weak_dependency = 11;
// All top-level definitions in this file.
repeated DescriptorProto message_type = 4;
repeated EnumDescriptorProto enum_type = 5;
repeated ServiceDescriptorProto service = 6;
repeated FieldDescriptorProto extension = 7;
optional FileOptions options = 8;
// This field contains optional information about the original source code.
// You may safely remove this entire field without harming runtime
// functionality of the descriptors -- the information is needed only by
// development tools.
optional SourceCodeInfo source_code_info = 9;
// The syntax of the proto file.
// The supported values are "proto2" and "proto3".
optional string syntax = 12;
}
// Describes a message type.
message DescriptorProto {
optional string name = 1;
repeated FieldDescriptorProto field = 2;
repeated FieldDescriptorProto extension = 6;
repeated DescriptorProto nested_type = 3;
repeated EnumDescriptorProto enum_type = 4;
message ExtensionRange {
optional int32 start = 1; // Inclusive.
optional int32 end = 2; // Exclusive.
optional ExtensionRangeOptions options = 3;
}
repeated ExtensionRange extension_range = 5;
repeated OneofDescriptorProto oneof_decl = 8;
optional MessageOptions options = 7;
// Range of reserved tag numbers. Reserved tag numbers may not be used by
// fields or extension ranges in the same message. Reserved ranges may
// not overlap.
message ReservedRange {
optional int32 start = 1; // Inclusive.
optional int32 end = 2; // Exclusive.
}
repeated ReservedRange reserved_range = 9;
// Reserved field names, which may not be used by fields in the same message.
// A given name may only be reserved once.
repeated string reserved_name = 10;
}
message ExtensionRangeOptions {
// The parser stores options it doesn't recognize here. See above.
repeated UninterpretedOption uninterpreted_option = 999;
// Clients can define custom options in extensions of this message. See above.
extensions 1000 to max;
}
// Describes a field within a message.
message FieldDescriptorProto {
enum Type {
// 0 is reserved for errors.
// Order is weird for historical reasons.
TYPE_DOUBLE = 1;
TYPE_FLOAT = 2;
// Not ZigZag encoded. Negative numbers take 10 bytes. Use TYPE_SINT64 if
// negative values are likely.
TYPE_INT64 = 3;
TYPE_UINT64 = 4;
// Not ZigZag encoded. Negative numbers take 10 bytes. Use TYPE_SINT32 if
// negative values are likely.
TYPE_INT32 = 5;
TYPE_FIXED64 = 6;
TYPE_FIXED32 = 7;
TYPE_BOOL = 8;
TYPE_STRING = 9;
// Tag-delimited aggregate.
// Group type is deprecated and not supported in proto3. However, Proto3
// implementations should still be able to parse the group wire format and
// treat group fields as unknown fields.
TYPE_GROUP = 10;
TYPE_MESSAGE = 11; // Length-delimited aggregate.
// New in version 2.
TYPE_BYTES = 12;
TYPE_UINT32 = 13;
TYPE_ENUM = 14;
TYPE_SFIXED32 = 15;
TYPE_SFIXED64 = 16;
TYPE_SINT32 = 17; // Uses ZigZag encoding.
TYPE_SINT64 = 18; // Uses ZigZag encoding.
}
enum Label {
// 0 is reserved for errors
LABEL_OPTIONAL = 1;
LABEL_REQUIRED = 2;
LABEL_REPEATED = 3;
}
optional string name = 1;
optional int32 number = 3;
optional Label label = 4;
// If type_name is set, this need not be set. If both this and type_name
// are set, this must be one of TYPE_ENUM, TYPE_MESSAGE or TYPE_GROUP.
optional Type type = 5;
// For message and enum types, this is the name of the type. If the name
// starts with a '.', it is fully-qualified. Otherwise, C++-like scoping
// rules are used to find the type (i.e. first the nested types within this
// message are searched, then within the parent, on up to the root
// namespace).
optional string type_name = 6;
// For extensions, this is the name of the type being extended. It is
// resolved in the same manner as type_name.
optional string extendee = 2;
// For numeric types, contains the original text representation of the value.
// For booleans, "true" or "false".
// For strings, contains the default text contents (not escaped in any way).
// For bytes, contains the C escaped value. All bytes >= 128 are escaped.
// TODO(kenton): Base-64 encode?
optional string default_value = 7;
// If set, gives the index of a oneof in the containing type's oneof_decl
// list. This field is a member of that oneof.
optional int32 oneof_index = 9;
// JSON name of this field. The value is set by protocol compiler. If the
// user has set a "json_name" option on this field, that option's value
// will be used. Otherwise, it's deduced from the field's name by converting
// it to camelCase.
optional string json_name = 10;
optional FieldOptions options = 8;
// If true, this is a proto3 "optional". When a proto3 field is optional, it
// tracks presence regardless of field type.
//
// When proto3_optional is true, this field must be belong to a oneof to
// signal to old proto3 clients that presence is tracked for this field. This
// oneof is known as a "synthetic" oneof, and this field must be its sole
// member (each proto3 optional field gets its own synthetic oneof). Synthetic
// oneofs exist in the descriptor only, and do not generate any API. Synthetic
// oneofs must be ordered after all "real" oneofs.
//
// For message fields, proto3_optional doesn't create any semantic change,
// since non-repeated message fields always track presence. However it still
// indicates the semantic detail of whether the user wrote "optional" or not.
// This can be useful for round-tripping the .proto file. For consistency we
// give message fields a synthetic oneof also, even though it is not required
// to track presence. This is especially important because the parser can't
// tell if a field is a message or an enum, so it must always create a
// synthetic oneof.
//
// Proto2 optional fields do not set this flag, because they already indicate
// optional with `LABEL_OPTIONAL`.
optional bool proto3_optional = 17;
}
// Describes a oneof.
message OneofDescriptorProto {
optional string name = 1;
optional OneofOptions options = 2;
}
// Describes an enum type.
message EnumDescriptorProto {
optional string name = 1;
repeated EnumValueDescriptorProto value = 2;
optional EnumOptions options = 3;
// Range of reserved numeric values. Reserved values may not be used by
// entries in the same enum. Reserved ranges may not overlap.
//
// Note that this is distinct from DescriptorProto.ReservedRange in that it
// is inclusive such that it can appropriately represent the entire int32
// domain.
message EnumReservedRange {
optional int32 start = 1; // Inclusive.
optional int32 end = 2; // Inclusive.
}
// Range of reserved numeric values. Reserved numeric values may not be used
// by enum values in the same enum declaration. Reserved ranges may not
// overlap.
repeated EnumReservedRange reserved_range = 4;
// Reserved enum value names, which may not be reused. A given name may only
// be reserved once.
repeated string reserved_name = 5;
}
// Describes a value within an enum.
message EnumValueDescriptorProto {
optional string name = 1;
optional int32 number = 2;
optional EnumValueOptions options = 3;
}
// Describes a service.
message ServiceDescriptorProto {
optional string name = 1;
repeated MethodDescriptorProto method = 2;
optional ServiceOptions options = 3;
}
// Describes a method of a service.
message MethodDescriptorProto {
optional string name = 1;
// Input and output type names. These are resolved in the same way as
// FieldDescriptorProto.type_name, but must refer to a message type.
optional string input_type = 2;
optional string output_type = 3;
optional MethodOptions options = 4;
// Identifies if client streams multiple client messages
optional bool client_streaming = 5 [default = false];
// Identifies if server streams multiple server messages
optional bool server_streaming = 6 [default = false];
}
// ===================================================================
// Options
// Each of the definitions above may have "options" attached. These are
// just annotations which may cause code to be generated slightly differently
// or may contain hints for code that manipulates protocol messages.
//
// Clients may define custom options as extensions of the *Options messages.
// These extensions may not yet be known at parsing time, so the parser cannot
// store the values in them. Instead it stores them in a field in the *Options
// message called uninterpreted_option. This field must have the same name
// across all *Options messages. We then use this field to populate the
// extensions when we build a descriptor, at which point all protos have been
// parsed and so all extensions are known.
//
// Extension numbers for custom options may be chosen as follows:
// * For options which will only be used within a single application or
// organization, or for experimental options, use field numbers 50000
// through 99999. It is up to you to ensure that you do not use the
// same number for multiple options.
// * For options which will be published and used publicly by multiple
// independent entities, e-mail protobuf-global-extension-registry@google.com
// to reserve extension numbers. Simply provide your project name (e.g.
// Objective-C plugin) and your project website (if available) -- there's no
// need to explain how you intend to use them. Usually you only need one
// extension number. You can declare multiple options with only one extension
// number by putting them in a sub-message. See the Custom Options section of
// the docs for examples:
// https://developers.google.com/protocol-buffers/docs/proto#options
// If this turns out to be popular, a web service will be set up
// to automatically assign option numbers.
message FileOptions {
// Sets the Java package where classes generated from this .proto will be
// placed. By default, the proto package is used, but this is often
// inappropriate because proto packages do not normally start with backwards
// domain names.
optional string java_package = 1;
// Controls the name of the wrapper Java class generated for the .proto file.
// That class will always contain the .proto file's getDescriptor() method as
// well as any top-level extensions defined in the .proto file.
// If java_multiple_files is disabled, then all the other classes from the
// .proto file will be nested inside the single wrapper outer class.
optional string java_outer_classname = 8;
// If enabled, then the Java code generator will generate a separate .java
// file for each top-level message, enum, and service defined in the .proto
// file. Thus, these types will *not* be nested inside the wrapper class
// named by java_outer_classname. However, the wrapper class will still be
// generated to contain the file's getDescriptor() method as well as any
// top-level extensions defined in the file.
optional bool java_multiple_files = 10 [default = false];
// This option does nothing.
optional bool java_generate_equals_and_hash = 20 [deprecated=true];
// If set true, then the Java2 code generator will generate code that
// throws an exception whenever an attempt is made to assign a non-UTF-8
// byte sequence to a string field.
// Message reflection will do the same.
// However, an extension field still accepts non-UTF-8 byte sequences.
// This option has no effect on when used with the lite runtime.
optional bool java_string_check_utf8 = 27 [default = false];
// Generated classes can be optimized for speed or code size.
enum OptimizeMode {
SPEED = 1; // Generate complete code for parsing, serialization,
// etc.
CODE_SIZE = 2; // Use ReflectionOps to implement these methods.
LITE_RUNTIME = 3; // Generate code using MessageLite and the lite runtime.
}
optional OptimizeMode optimize_for = 9 [default = SPEED];
// Sets the Go package where structs generated from this .proto will be
// placed. If omitted, the Go package will be derived from the following:
// - The basename of the package import path, if provided.
// - Otherwise, the package statement in the .proto file, if present.
// - Otherwise, the basename of the .proto file, without extension.
optional string go_package = 11;
// Should generic services be generated in each language? "Generic" services
// are not specific to any particular RPC system. They are generated by the
// main code generators in each language (without additional plugins).
// Generic services were the only kind of service generation supported by
// early versions of google.protobuf.
//
// Generic services are now considered deprecated in favor of using plugins
// that generate code specific to your particular RPC system. Therefore,
// these default to false. Old code which depends on generic services should
// explicitly set them to true.
optional bool cc_generic_services = 16 [default = false];
optional bool java_generic_services = 17 [default = false];
optional bool py_generic_services = 18 [default = false];
optional bool php_generic_services = 42 [default = false];
// Is this file deprecated?
// Depending on the target platform, this can emit Deprecated annotations
// for everything in the file, or it will be completely ignored; in the very
// least, this is a formalization for deprecating files.
optional bool deprecated = 23 [default = false];
// Enables the use of arenas for the proto messages in this file. This applies
// only to generated classes for C++.
optional bool cc_enable_arenas = 31 [default = true];
// Sets the objective c class prefix which is prepended to all objective c
// generated classes from this .proto. There is no default.
optional string objc_class_prefix = 36;
// Namespace for generated classes; defaults to the package.
optional string csharp_namespace = 37;
// By default Swift generators will take the proto package and CamelCase it
// replacing '.' with underscore and use that to prefix the types/symbols
// defined. When this options is provided, they will use this value instead
// to prefix the types/symbols defined.
optional string swift_prefix = 39;
// Sets the php class prefix which is prepended to all php generated classes
// from this .proto. Default is empty.
optional string php_class_prefix = 40;
// Use this option to change the namespace of php generated classes. Default
// is empty. When this option is empty, the package name will be used for
// determining the namespace.
optional string php_namespace = 41;
// Use this option to change the namespace of php generated metadata classes.
// Default is empty. When this option is empty, the proto file name will be
// used for determining the namespace.
optional string php_metadata_namespace = 44;
// Use this option to change the package of ruby generated classes. Default
// is empty. When this option is not set, the package name will be used for
// determining the ruby package.
optional string ruby_package = 45;
// The parser stores options it doesn't recognize here.
// See the documentation for the "Options" section above.
repeated UninterpretedOption uninterpreted_option = 999;
// Clients can define custom options in extensions of this message.
// See the documentation for the "Options" section above.
extensions 1000 to max;
reserved 38;
}
message MessageOptions {
// Set true to use the old proto1 MessageSet wire format for extensions.
// This is provided for backwards-compatibility with the MessageSet wire
// format. You should not use this for any other reason: It's less
// efficient, has fewer features, and is more complicated.
//
// The message must be defined exactly as follows:
// message Foo {
// option message_set_wire_format = true;
// extensions 4 to max;
// }
// Note that the message cannot have any defined fields; MessageSets only
// have extensions.
//
// All extensions of your type must be singular messages; e.g. they cannot
// be int32s, enums, or repeated messages.
//
// Because this is an option, the above two restrictions are not enforced by
// the protocol compiler.
optional bool message_set_wire_format = 1 [default = false];
// Disables the generation of the standard "descriptor()" accessor, which can
// conflict with a field of the same name. This is meant to make migration
// from proto1 easier; new code should avoid fields named "descriptor".
optional bool no_standard_descriptor_accessor = 2 [default = false];
// Is this message deprecated?
// Depending on the target platform, this can emit Deprecated annotations
// for the message, or it will be completely ignored; in the very least,
// this is a formalization for deprecating messages.
optional bool deprecated = 3 [default = false];
reserved 4, 5, 6;
// Whether the message is an automatically generated map entry type for the
// maps field.
//
// For maps fields:
// map<KeyType, ValueType> map_field = 1;
// The parsed descriptor looks like:
// message MapFieldEntry {
// option map_entry = true;
// optional KeyType key = 1;
// optional ValueType value = 2;
// }
// repeated MapFieldEntry map_field = 1;
//
// Implementations may choose not to generate the map_entry=true message, but
// use a native map in the target language to hold the keys and values.
// The reflection APIs in such implementations still need to work as
// if the field is a repeated message field.
//
// NOTE: Do not set the option in .proto files. Always use the maps syntax
// instead. The option should only be implicitly set by the proto compiler
// parser.
optional bool map_entry = 7;
reserved 8; // javalite_serializable
reserved 9; // javanano_as_lite
// The parser stores options it doesn't recognize here. See above.
repeated UninterpretedOption uninterpreted_option = 999;
// Clients can define custom options in extensions of this message. See above.
extensions 1000 to max;
}
message FieldOptions {
// The ctype option instructs the C++ code generator to use a different
// representation of the field than it normally would. See the specific
// options below. This option is not yet implemented in the open source
// release -- sorry, we'll try to include it in a future version!
optional CType ctype = 1 [default = STRING];
enum CType {
// Default mode.
STRING = 0;
CORD = 1;
STRING_PIECE = 2;
}
// The packed option can be enabled for repeated primitive fields to enable
// a more efficient representation on the wire. Rather than repeatedly
// writing the tag and type for each element, the entire array is encoded as
// a single length-delimited blob. In proto3, only explicit setting it to
// false will avoid using packed encoding.
optional bool packed = 2;
// The jstype option determines the JavaScript type used for values of the
// field. The option is permitted only for 64 bit integral and fixed types
// (int64, uint64, sint64, fixed64, sfixed64). A field with jstype JS_STRING
// is represented as JavaScript string, which avoids loss of precision that
// can happen when a large value is converted to a floating point JavaScript.
// Specifying JS_NUMBER for the jstype causes the generated JavaScript code to
// use the JavaScript "number" type. The behavior of the default option
// JS_NORMAL is implementation dependent.
//
// This option is an enum to permit additional types to be added, e.g.
// goog.math.Integer.
optional JSType jstype = 6 [default = JS_NORMAL];
enum JSType {
// Use the default type.
JS_NORMAL = 0;
// Use JavaScript strings.
JS_STRING = 1;
// Use JavaScript numbers.
JS_NUMBER = 2;
}
// Should this field be parsed lazily? Lazy applies only to message-type
// fields. It means that when the outer message is initially parsed, the
// inner message's contents will not be parsed but instead stored in encoded
// form. The inner message will actually be parsed when it is first accessed.
//
// This is only a hint. Implementations are free to choose whether to use
// eager or lazy parsing regardless of the value of this option. However,
// setting this option true suggests that the protocol author believes that
// using lazy parsing on this field is worth the additional bookkeeping
// overhead typically needed to implement it.
//
// This option does not affect the public interface of any generated code;
// all method signatures remain the same. Furthermore, thread-safety of the
// interface is not affected by this option; const methods remain safe to
// call from multiple threads concurrently, while non-const methods continue
// to require exclusive access.
//
//
// Note that implementations may choose not to check required fields within
// a lazy sub-message. That is, calling IsInitialized() on the outer message
// may return true even if the inner message has missing required fields.
// This is necessary because otherwise the inner message would have to be
// parsed in order to perform the check, defeating the purpose of lazy
// parsing. An implementation which chooses not to check required fields
// must be consistent about it. That is, for any particular sub-message, the
// implementation must either *always* check its required fields, or *never*
// check its required fields, regardless of whether or not the message has
// been parsed.
optional bool lazy = 5 [default = false];
// Is this field deprecated?
// Depending on the target platform, this can emit Deprecated annotations
// for accessors, or it will be completely ignored; in the very least, this
// is a formalization for deprecating fields.
optional bool deprecated = 3 [default = false];
// For Google-internal migration only. Do not use.
optional bool weak = 10 [default = false];
// The parser stores options it doesn't recognize here. See above.
repeated UninterpretedOption uninterpreted_option = 999;
// Clients can define custom options in extensions of this message. See above.
extensions 1000 to max;
reserved 4; // removed jtype
}
message OneofOptions {
// The parser stores options it doesn't recognize here. See above.
repeated UninterpretedOption uninterpreted_option = 999;
// Clients can define custom options in extensions of this message. See above.
extensions 1000 to max;
}
message EnumOptions {
// Set this option to true to allow mapping different tag names to the same
// value.
optional bool allow_alias = 2;
// Is this enum deprecated?
// Depending on the target platform, this can emit Deprecated annotations
// for the enum, or it will be completely ignored; in the very least, this
// is a formalization for deprecating enums.
optional bool deprecated = 3 [default = false];
reserved 5; // javanano_as_lite
// The parser stores options it doesn't recognize here. See above.
repeated UninterpretedOption uninterpreted_option = 999;
// Clients can define custom options in extensions of this message. See above.
extensions 1000 to max;
}
message EnumValueOptions {
// Is this enum value deprecated?
// Depending on the target platform, this can emit Deprecated annotations
// for the enum value, or it will be completely ignored; in the very least,
// this is a formalization for deprecating enum values.
optional bool deprecated = 1 [default = false];
// The parser stores options it doesn't recognize here. See above.
repeated UninterpretedOption uninterpreted_option = 999;
// Clients can define custom options in extensions of this message. See above.
extensions 1000 to max;
}
message ServiceOptions {
// Note: Field numbers 1 through 32 are reserved for Google's internal RPC
// framework. We apologize for hoarding these numbers to ourselves, but
// we were already using them long before we decided to release Protocol
// Buffers.
// Is this service deprecated?
// Depending on the target platform, this can emit Deprecated annotations
// for the service, or it will be completely ignored; in the very least,
// this is a formalization for deprecating services.
optional bool deprecated = 33 [default = false];
// The parser stores options it doesn't recognize here. See above.
repeated UninterpretedOption uninterpreted_option = 999;
// Clients can define custom options in extensions of this message. See above.
extensions 1000 to max;
}
message MethodOptions {
// Note: Field numbers 1 through 32 are reserved for Google's internal RPC
// framework. We apologize for hoarding these numbers to ourselves, but
// we were already using them long before we decided to release Protocol
// Buffers.
// Is this method deprecated?
// Depending on the target platform, this can emit Deprecated annotations
// for the method, or it will be completely ignored; in the very least,
// this is a formalization for deprecating methods.
optional bool deprecated = 33 [default = false];
// Is this method side-effect-free (or safe in HTTP parlance), or idempotent,
// or neither? HTTP based RPC implementation may choose GET verb for safe
// methods, and PUT verb for idempotent methods instead of the default POST.
enum IdempotencyLevel {
IDEMPOTENCY_UNKNOWN = 0;
NO_SIDE_EFFECTS = 1; // implies idempotent
IDEMPOTENT = 2; // idempotent, but may have side effects
}
optional IdempotencyLevel idempotency_level = 34
[default = IDEMPOTENCY_UNKNOWN];
// The parser stores options it doesn't recognize here. See above.
repeated UninterpretedOption uninterpreted_option = 999;
// Clients can define custom options in extensions of this message. See above.
extensions 1000 to max;
}
// A message representing a option the parser does not recognize. This only
// appears in options protos created by the compiler::Parser class.
// DescriptorPool resolves these when building Descriptor objects. Therefore,
// options protos in descriptor objects (e.g. returned by Descriptor::options(),
// or produced by Descriptor::CopyTo()) will never have UninterpretedOptions
// in them.
message UninterpretedOption {
// The name of the uninterpreted option. Each string represents a segment in
// a dot-separated name. is_extension is true iff a segment represents an
// extension (denoted with parentheses in options specs in .proto files).
// E.g.,{ ["foo", false], ["bar.baz", true], ["qux", false] } represents
// "foo.(bar.baz).qux".
message NamePart {
required string name_part = 1;
required bool is_extension = 2;
}
repeated NamePart name = 2;
// The value of the uninterpreted option, in whatever type the tokenizer
// identified it as during parsing. Exactly one of these should be set.
optional string identifier_value = 3;
optional uint64 positive_int_value = 4;
optional int64 negative_int_value = 5;
optional double double_value = 6;
optional bytes string_value = 7;
optional string aggregate_value = 8;
}
// ===================================================================
// Optional source code info
// Encapsulates information about the original source file from which a
// FileDescriptorProto was generated.
message SourceCodeInfo {
// A Location identifies a piece of source code in a .proto file which
// corresponds to a particular definition. This information is intended
// to be useful to IDEs, code indexers, documentation generators, and similar
// tools.
//
// For example, say we have a file like:
// message Foo {
// optional string foo = 1;
// }
// Let's look at just the field definition:
// optional string foo = 1;
// ^ ^^ ^^ ^ ^^^
// a bc de f ghi
// We have the following locations:
// span path represents
// [a,i) [ 4, 0, 2, 0 ] The whole field definition.
// [a,b) [ 4, 0, 2, 0, 4 ] The label (optional).
// [c,d) [ 4, 0, 2, 0, 5 ] The type (string).
// [e,f) [ 4, 0, 2, 0, 1 ] The name (foo).
// [g,h) [ 4, 0, 2, 0, 3 ] The number (1).
//
// Notes:
// - A location may refer to a repeated field itself (i.e. not to any
// particular index within it). This is used whenever a set of elements are
// logically enclosed in a single code segment. For example, an entire
// extend block (possibly containing multiple extension definitions) will
// have an outer location whose path refers to the "extensions" repeated
// field without an index.
// - Multiple locations may have the same path. This happens when a single
// logical declaration is spread out across multiple places. The most
// obvious example is the "extend" block again -- there may be multiple
// extend blocks in the same scope, each of which will have the same path.
// - A location's span is not always a subset of its parent's span. For
// example, the "extendee" of an extension declaration appears at the
// beginning of the "extend" block and is shared by all extensions within
// the block.
// - Just because a location's span is a subset of some other location's span
// does not mean that it is a descendant. For example, a "group" defines
// both a type and a field in a single declaration. Thus, the locations
// corresponding to the type and field and their components will overlap.
// - Code which tries to interpret locations should probably be designed to
// ignore those that it doesn't understand, as more types of locations could
// be recorded in the future.
repeated Location location = 1;
message Location {
// Identifies which part of the FileDescriptorProto was defined at this
// location.
//
// Each element is a field number or an index. They form a path from
// the root FileDescriptorProto to the place where the definition. For
// example, this path:
// [ 4, 3, 2, 7, 1 ]
// refers to:
// file.message_type(3) // 4, 3
// .field(7) // 2, 7
// .name() // 1
// This is because FileDescriptorProto.message_type has field number 4:
// repeated DescriptorProto message_type = 4;
// and DescriptorProto.field has field number 2:
// repeated FieldDescriptorProto field = 2;
// and FieldDescriptorProto.name has field number 1:
// optional string name = 1;
//
// Thus, the above path gives the location of a field name. If we removed
// the last element:
// [ 4, 3, 2, 7 ]
// this path refers to the whole field declaration (from the beginning
// of the label to the terminating semicolon).
repeated int32 path = 1 [packed = true];
// Always has exactly three or four elements: start line, start column,
// end line (optional, otherwise assumed same as start line), end column.
// These are packed into a single field for efficiency. Note that line
// and column numbers are zero-based -- typically you will want to add
// 1 to each before displaying to a user.
repeated int32 span = 2 [packed = true];
// If this SourceCodeInfo represents a complete declaration, these are any
// comments appearing before and after the declaration which appear to be
// attached to the declaration.
//
// A series of line comments appearing on consecutive lines, with no other
// tokens appearing on those lines, will be treated as a single comment.
//
// leading_detached_comments will keep paragraphs of comments that appear
// before (but not connected to) the current element. Each paragraph,
// separated by empty lines, will be one comment element in the repeated
// field.
//
// Only the comment content is provided; comment markers (e.g. //) are
// stripped out. For block comments, leading whitespace and an asterisk
// will be stripped from the beginning of each line other than the first.
// Newlines are included in the output.
//
// Examples:
//
// optional int32 foo = 1; // Comment attached to foo.
// // Comment attached to bar.
// optional int32 bar = 2;
//
// optional string baz = 3;
// // Comment attached to baz.
// // Another line attached to baz.
//
// // Comment attached to qux.
// //
// // Another line attached to qux.
// optional double qux = 4;
//
// // Detached comment for corge. This is not leading or trailing comments
// // to qux or corge because there are blank lines separating it from
// // both.
//
// // Detached comment for corge paragraph 2.
//
// optional string corge = 5;
// /* Block comment attached
// * to corge. Leading asterisks
// * will be removed. */
// /* Block comment attached to
// * grault. */
// optional int32 grault = 6;
//
// // ignored detached comments.
optional string leading_comments = 3;
optional string trailing_comments = 4;
repeated string leading_detached_comments = 6;
}
}
// Describes the relationship between generated code and its original source
// file. A GeneratedCodeInfo message is associated with only one generated
// source file, but may contain references to different source .proto files.
message GeneratedCodeInfo {
// An Annotation connects some span of text in generated code to an element
// of its generating .proto file.
repeated Annotation annotation = 1;
message Annotation {
// Identifies the element in the original source .proto file. This field
// is formatted the same as SourceCodeInfo.Location.path.
repeated int32 path = 1 [packed = true];
// Identifies the filesystem path to the original source .proto.
optional string source_file = 2;
// Identifies the starting offset in bytes in the generated code
// that relates to the identified object.
optional int32 begin = 3;
// Identifies the ending offset in bytes in the generated code that
// relates to the identified offset. The end offset should be one past
// the last relevant byte (so the length of the text = end - begin).
optional int32 end = 4;
}
}

@ -0,0 +1,116 @@
// Protocol Buffers - Google's data interchange format
// Copyright 2008 Google Inc. All rights reserved.
// https://developers.google.com/protocol-buffers/
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
syntax = "proto3";
package google.protobuf;
option csharp_namespace = "Google.Protobuf.WellKnownTypes";
option cc_enable_arenas = true;
option go_package = "google.golang.org/protobuf/types/known/durationpb";
option java_package = "com.google.protobuf";
option java_outer_classname = "DurationProto";
option java_multiple_files = true;
option objc_class_prefix = "GPB";
// A Duration represents a signed, fixed-length span of time represented
// as a count of seconds and fractions of seconds at nanosecond
// resolution. It is independent of any calendar and concepts like "day"
// or "month". It is related to Timestamp in that the difference between
// two Timestamp values is a Duration and it can be added or subtracted
// from a Timestamp. Range is approximately +-10,000 years.
//
// # Examples
//
// Example 1: Compute Duration from two Timestamps in pseudo code.
//
// Timestamp start = ...;
// Timestamp end = ...;
// Duration duration = ...;
//
// duration.seconds = end.seconds - start.seconds;
// duration.nanos = end.nanos - start.nanos;
//
// if (duration.seconds < 0 && duration.nanos > 0) {
// duration.seconds += 1;
// duration.nanos -= 1000000000;
// } else if (duration.seconds > 0 && duration.nanos < 0) {
// duration.seconds -= 1;
// duration.nanos += 1000000000;
// }
//
// Example 2: Compute Timestamp from Timestamp + Duration in pseudo code.
//
// Timestamp start = ...;
// Duration duration = ...;
// Timestamp end = ...;
//
// end.seconds = start.seconds + duration.seconds;
// end.nanos = start.nanos + duration.nanos;
//
// if (end.nanos < 0) {
// end.seconds -= 1;
// end.nanos += 1000000000;
// } else if (end.nanos >= 1000000000) {
// end.seconds += 1;
// end.nanos -= 1000000000;
// }
//
// Example 3: Compute Duration from datetime.timedelta in Python.
//
// td = datetime.timedelta(days=3, minutes=10)
// duration = Duration()
// duration.FromTimedelta(td)
//
// # JSON Mapping
//
// In JSON format, the Duration type is encoded as a string rather than an
// object, where the string ends in the suffix "s" (indicating seconds) and
// is preceded by the number of seconds, with nanoseconds expressed as
// fractional seconds. For example, 3 seconds with 0 nanoseconds should be
// encoded in JSON format as "3s", while 3 seconds and 1 nanosecond should
// be expressed in JSON format as "3.000000001s", and 3 seconds and 1
// microsecond should be expressed in JSON format as "3.000001s".
//
//
message Duration {
// Signed seconds of the span of time. Must be from -315,576,000,000
// to +315,576,000,000 inclusive. Note: these bounds are computed from:
// 60 sec/min * 60 min/hr * 24 hr/day * 365.25 days/year * 10000 years
int64 seconds = 1;
// Signed fractions of a second at nanosecond resolution of the span
// of time. Durations less than one second are represented with a 0
// `seconds` field and a positive or negative `nanos` field. For durations
// of one second or more, a non-zero value for the `nanos` field must be
// of the same sign as the `seconds` field. Must be from -999,999,999
// to +999,999,999 inclusive.
int32 nanos = 2;
}

@ -0,0 +1,52 @@
// Protocol Buffers - Google's data interchange format
// Copyright 2008 Google Inc. All rights reserved.
// https://developers.google.com/protocol-buffers/
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
syntax = "proto3";
package google.protobuf;
option csharp_namespace = "Google.Protobuf.WellKnownTypes";
option go_package = "google.golang.org/protobuf/types/known/emptypb";
option java_package = "com.google.protobuf";
option java_outer_classname = "EmptyProto";
option java_multiple_files = true;
option objc_class_prefix = "GPB";
option cc_enable_arenas = true;
// A generic empty message that you can re-use to avoid defining duplicated
// empty messages in your APIs. A typical example is to use it as the request
// or the response type of an API method. For instance:
//
// service Foo {
// rpc Bar(google.protobuf.Empty) returns (google.protobuf.Empty);
// }
//
// The JSON representation for `Empty` is empty JSON object `{}`.
message Empty {}

@ -0,0 +1,245 @@
// Protocol Buffers - Google's data interchange format
// Copyright 2008 Google Inc. All rights reserved.
// https://developers.google.com/protocol-buffers/
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
syntax = "proto3";
package google.protobuf;
option csharp_namespace = "Google.Protobuf.WellKnownTypes";
option java_package = "com.google.protobuf";
option java_outer_classname = "FieldMaskProto";
option java_multiple_files = true;
option objc_class_prefix = "GPB";
option go_package = "google.golang.org/protobuf/types/known/fieldmaskpb";
option cc_enable_arenas = true;
// `FieldMask` represents a set of symbolic field paths, for example:
//
// paths: "f.a"
// paths: "f.b.d"
//
// Here `f` represents a field in some root message, `a` and `b`
// fields in the message found in `f`, and `d` a field found in the
// message in `f.b`.
//
// Field masks are used to specify a subset of fields that should be
// returned by a get operation or modified by an update operation.
// Field masks also have a custom JSON encoding (see below).
//
// # Field Masks in Projections
//
// When used in the context of a projection, a response message or
// sub-message is filtered by the API to only contain those fields as
// specified in the mask. For example, if the mask in the previous
// example is applied to a response message as follows:
//
// f {
// a : 22
// b {
// d : 1
// x : 2
// }
// y : 13
// }
// z: 8
//
// The result will not contain specific values for fields x,y and z
// (their value will be set to the default, and omitted in proto text
// output):
//
//
// f {
// a : 22
// b {
// d : 1
// }
// }
//
// A repeated field is not allowed except at the last position of a
// paths string.
//
// If a FieldMask object is not present in a get operation, the
// operation applies to all fields (as if a FieldMask of all fields
// had been specified).
//
// Note that a field mask does not necessarily apply to the
// top-level response message. In case of a REST get operation, the
// field mask applies directly to the response, but in case of a REST
// list operation, the mask instead applies to each individual message
// in the returned resource list. In case of a REST custom method,
// other definitions may be used. Where the mask applies will be
// clearly documented together with its declaration in the API. In
// any case, the effect on the returned resource/resources is required
// behavior for APIs.
//
// # Field Masks in Update Operations
//
// A field mask in update operations specifies which fields of the
// targeted resource are going to be updated. The API is required
// to only change the values of the fields as specified in the mask
// and leave the others untouched. If a resource is passed in to
// describe the updated values, the API ignores the values of all
// fields not covered by the mask.
//
// If a repeated field is specified for an update operation, new values will
// be appended to the existing repeated field in the target resource. Note that
// a repeated field is only allowed in the last position of a `paths` string.
//
// If a sub-message is specified in the last position of the field mask for an
// update operation, then new value will be merged into the existing sub-message
// in the target resource.
//
// For example, given the target message:
//
// f {
// b {
// d: 1
// x: 2
// }
// c: [1]
// }
//
// And an update message:
//
// f {
// b {
// d: 10
// }
// c: [2]
// }
//
// then if the field mask is:
//
// paths: ["f.b", "f.c"]
//
// then the result will be:
//
// f {
// b {
// d: 10
// x: 2
// }
// c: [1, 2]
// }
//
// An implementation may provide options to override this default behavior for
// repeated and message fields.
//
// In order to reset a field's value to the default, the field must
// be in the mask and set to the default value in the provided resource.
// Hence, in order to reset all fields of a resource, provide a default
// instance of the resource and set all fields in the mask, or do
// not provide a mask as described below.
//
// If a field mask is not present on update, the operation applies to
// all fields (as if a field mask of all fields has been specified).
// Note that in the presence of schema evolution, this may mean that
// fields the client does not know and has therefore not filled into
// the request will be reset to their default. If this is unwanted
// behavior, a specific service may require a client to always specify
// a field mask, producing an error if not.
//
// As with get operations, the location of the resource which
// describes the updated values in the request message depends on the
// operation kind. In any case, the effect of the field mask is
// required to be honored by the API.
//
// ## Considerations for HTTP REST
//
// The HTTP kind of an update operation which uses a field mask must
// be set to PATCH instead of PUT in order to satisfy HTTP semantics
// (PUT must only be used for full updates).
//
// # JSON Encoding of Field Masks
//
// In JSON, a field mask is encoded as a single string where paths are
// separated by a comma. Fields name in each path are converted
// to/from lower-camel naming conventions.
//
// As an example, consider the following message declarations:
//
// message Profile {
// User user = 1;
// Photo photo = 2;
// }
// message User {
// string display_name = 1;
// string address = 2;
// }
//
// In proto a field mask for `Profile` may look as such:
//
// mask {
// paths: "user.display_name"
// paths: "photo"
// }
//
// In JSON, the same mask is represented as below:
//
// {
// mask: "user.displayName,photo"
// }
//
// # Field Masks and Oneof Fields
//
// Field masks treat fields in oneofs just as regular fields. Consider the
// following message:
//
// message SampleMessage {
// oneof test_oneof {
// string name = 4;
// SubMessage sub_message = 9;
// }
// }
//
// The field mask can be:
//
// mask {
// paths: "name"
// }
//
// Or:
//
// mask {
// paths: "sub_message"
// }
//
// Note that oneof type names ("test_oneof" in this case) cannot be used in
// paths.
//
// ## Field Mask Verification
//
// The implementation of any API method which has a FieldMask type field in the
// request should verify the included field paths, and return an
// `INVALID_ARGUMENT` error if any path is unmappable.
message FieldMask {
// The set of field mask paths.
repeated string paths = 1;
}

@ -0,0 +1,48 @@
// Protocol Buffers - Google's data interchange format
// Copyright 2008 Google Inc. All rights reserved.
// https://developers.google.com/protocol-buffers/
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
syntax = "proto3";
package google.protobuf;
option csharp_namespace = "Google.Protobuf.WellKnownTypes";
option java_package = "com.google.protobuf";
option java_outer_classname = "SourceContextProto";
option java_multiple_files = true;
option objc_class_prefix = "GPB";
option go_package = "google.golang.org/protobuf/types/known/sourcecontextpb";
// `SourceContext` represents information about the source of a
// protobuf element, like the file in which it is defined.
message SourceContext {
// The path-qualified name of the .proto file that contained the associated
// protobuf element. For example: `"google/protobuf/source_context.proto"`.
string file_name = 1;
}

@ -0,0 +1,95 @@
// Protocol Buffers - Google's data interchange format
// Copyright 2008 Google Inc. All rights reserved.
// https://developers.google.com/protocol-buffers/
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
syntax = "proto3";
package google.protobuf;
option csharp_namespace = "Google.Protobuf.WellKnownTypes";
option cc_enable_arenas = true;
option go_package = "google.golang.org/protobuf/types/known/structpb";
option java_package = "com.google.protobuf";
option java_outer_classname = "StructProto";
option java_multiple_files = true;
option objc_class_prefix = "GPB";
// `Struct` represents a structured data value, consisting of fields
// which map to dynamically typed values. In some languages, `Struct`
// might be supported by a native representation. For example, in
// scripting languages like JS a struct is represented as an
// object. The details of that representation are described together
// with the proto support for the language.
//
// The JSON representation for `Struct` is JSON object.
message Struct {
// Unordered map of dynamically typed values.
map<string, Value> fields = 1;
}
// `Value` represents a dynamically typed value which can be either
// null, a number, a string, a boolean, a recursive struct value, or a
// list of values. A producer of value is expected to set one of that
// variants, absence of any variant indicates an error.
//
// The JSON representation for `Value` is JSON value.
message Value {
// The kind of value.
oneof kind {
// Represents a null value.
NullValue null_value = 1;
// Represents a double value.
double number_value = 2;
// Represents a string value.
string string_value = 3;
// Represents a boolean value.
bool bool_value = 4;
// Represents a structured value.
Struct struct_value = 5;
// Represents a repeated `Value`.
ListValue list_value = 6;
}
}
// `NullValue` is a singleton enumeration to represent the null value for the
// `Value` type union.
//
// The JSON representation for `NullValue` is JSON `null`.
enum NullValue {
// Null value.
NULL_VALUE = 0;
}
// `ListValue` is a wrapper around a repeated field of values.
//
// The JSON representation for `ListValue` is JSON array.
message ListValue {
// Repeated field of dynamically typed values.
repeated Value values = 1;
}

@ -0,0 +1,147 @@
// Protocol Buffers - Google's data interchange format
// Copyright 2008 Google Inc. All rights reserved.
// https://developers.google.com/protocol-buffers/
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
syntax = "proto3";
package google.protobuf;
option csharp_namespace = "Google.Protobuf.WellKnownTypes";
option cc_enable_arenas = true;
option go_package = "google.golang.org/protobuf/types/known/timestamppb";
option java_package = "com.google.protobuf";
option java_outer_classname = "TimestampProto";
option java_multiple_files = true;
option objc_class_prefix = "GPB";
// A Timestamp represents a point in time independent of any time zone or local
// calendar, encoded as a count of seconds and fractions of seconds at
// nanosecond resolution. The count is relative to an epoch at UTC midnight on
// January 1, 1970, in the proleptic Gregorian calendar which extends the
// Gregorian calendar backwards to year one.
//
// All minutes are 60 seconds long. Leap seconds are "smeared" so that no leap
// second table is needed for interpretation, using a [24-hour linear
// smear](https://developers.google.com/time/smear).
//
// The range is from 0001-01-01T00:00:00Z to 9999-12-31T23:59:59.999999999Z. By
// restricting to that range, we ensure that we can convert to and from [RFC
// 3339](https://www.ietf.org/rfc/rfc3339.txt) date strings.
//
// # Examples
//
// Example 1: Compute Timestamp from POSIX `time()`.
//
// Timestamp timestamp;
// timestamp.set_seconds(time(NULL));
// timestamp.set_nanos(0);
//
// Example 2: Compute Timestamp from POSIX `gettimeofday()`.
//
// struct timeval tv;
// gettimeofday(&tv, NULL);
//
// Timestamp timestamp;
// timestamp.set_seconds(tv.tv_sec);
// timestamp.set_nanos(tv.tv_usec * 1000);
//
// Example 3: Compute Timestamp from Win32 `GetSystemTimeAsFileTime()`.
//
// FILETIME ft;
// GetSystemTimeAsFileTime(&ft);
// UINT64 ticks = (((UINT64)ft.dwHighDateTime) << 32) | ft.dwLowDateTime;
//
// // A Windows tick is 100 nanoseconds. Windows epoch 1601-01-01T00:00:00Z
// // is 11644473600 seconds before Unix epoch 1970-01-01T00:00:00Z.
// Timestamp timestamp;
// timestamp.set_seconds((INT64) ((ticks / 10000000) - 11644473600LL));
// timestamp.set_nanos((INT32) ((ticks % 10000000) * 100));
//
// Example 4: Compute Timestamp from Java `System.currentTimeMillis()`.
//
// long millis = System.currentTimeMillis();
//
// Timestamp timestamp = Timestamp.newBuilder().setSeconds(millis / 1000)
// .setNanos((int) ((millis % 1000) * 1000000)).build();
//
//
// Example 5: Compute Timestamp from Java `Instant.now()`.
//
// Instant now = Instant.now();
//
// Timestamp timestamp =
// Timestamp.newBuilder().setSeconds(now.getEpochSecond())
// .setNanos(now.getNano()).build();
//
//
// Example 6: Compute Timestamp from current time in Python.
//
// timestamp = Timestamp()
// timestamp.GetCurrentTime()
//
// # JSON Mapping
//
// In JSON format, the Timestamp type is encoded as a string in the
// [RFC 3339](https://www.ietf.org/rfc/rfc3339.txt) format. That is, the
// format is "{year}-{month}-{day}T{hour}:{min}:{sec}[.{frac_sec}]Z"
// where {year} is always expressed using four digits while {month}, {day},
// {hour}, {min}, and {sec} are zero-padded to two digits each. The fractional
// seconds, which can go up to 9 digits (i.e. up to 1 nanosecond resolution),
// are optional. The "Z" suffix indicates the timezone ("UTC"); the timezone
// is required. A proto3 JSON serializer should always use UTC (as indicated by
// "Z") when printing the Timestamp type and a proto3 JSON parser should be
// able to accept both UTC and other timezones (as indicated by an offset).
//
// For example, "2017-01-15T01:30:15.01Z" encodes 15.01 seconds past
// 01:30 UTC on January 15, 2017.
//
// In JavaScript, one can convert a Date object to this format using the
// standard
// [toISOString()](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Date/toISOString)
// method. In Python, a standard `datetime.datetime` object can be converted
// to this format using
// [`strftime`](https://docs.python.org/2/library/time.html#time.strftime) with
// the time format spec '%Y-%m-%dT%H:%M:%S.%fZ'. Likewise, in Java, one can use
// the Joda Time's [`ISODateTimeFormat.dateTime()`](
// http://www.joda.org/joda-time/apidocs/org/joda/time/format/ISODateTimeFormat.html#dateTime%2D%2D
// ) to obtain a formatter capable of generating timestamps in this format.
//
//
message Timestamp {
// Represents seconds of UTC time since Unix epoch
// 1970-01-01T00:00:00Z. Must be from 0001-01-01T00:00:00Z to
// 9999-12-31T23:59:59Z inclusive.
int64 seconds = 1;
// Non-negative fractions of a second at nanosecond resolution. Negative
// second values with fractions must still have non-negative nanos values
// that count forward in time. Must be from 0 to 999,999,999
// inclusive.
int32 nanos = 2;
}

@ -0,0 +1,187 @@
// Protocol Buffers - Google's data interchange format
// Copyright 2008 Google Inc. All rights reserved.
// https://developers.google.com/protocol-buffers/
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
syntax = "proto3";
package google.protobuf;
import "google/protobuf/any.proto";
import "google/protobuf/source_context.proto";
option csharp_namespace = "Google.Protobuf.WellKnownTypes";
option cc_enable_arenas = true;
option java_package = "com.google.protobuf";
option java_outer_classname = "TypeProto";
option java_multiple_files = true;
option objc_class_prefix = "GPB";
option go_package = "google.golang.org/protobuf/types/known/typepb";
// A protocol buffer message type.
message Type {
// The fully qualified message name.
string name = 1;
// The list of fields.
repeated Field fields = 2;
// The list of types appearing in `oneof` definitions in this type.
repeated string oneofs = 3;
// The protocol buffer options.
repeated Option options = 4;
// The source context.
SourceContext source_context = 5;
// The source syntax.
Syntax syntax = 6;
}
// A single field of a message type.
message Field {
// Basic field types.
enum Kind {
// Field type unknown.
TYPE_UNKNOWN = 0;
// Field type double.
TYPE_DOUBLE = 1;
// Field type float.
TYPE_FLOAT = 2;
// Field type int64.
TYPE_INT64 = 3;
// Field type uint64.
TYPE_UINT64 = 4;
// Field type int32.
TYPE_INT32 = 5;
// Field type fixed64.
TYPE_FIXED64 = 6;
// Field type fixed32.
TYPE_FIXED32 = 7;
// Field type bool.
TYPE_BOOL = 8;
// Field type string.
TYPE_STRING = 9;
// Field type group. Proto2 syntax only, and deprecated.
TYPE_GROUP = 10;
// Field type message.
TYPE_MESSAGE = 11;
// Field type bytes.
TYPE_BYTES = 12;
// Field type uint32.
TYPE_UINT32 = 13;
// Field type enum.
TYPE_ENUM = 14;
// Field type sfixed32.
TYPE_SFIXED32 = 15;
// Field type sfixed64.
TYPE_SFIXED64 = 16;
// Field type sint32.
TYPE_SINT32 = 17;
// Field type sint64.
TYPE_SINT64 = 18;
}
// Whether a field is optional, required, or repeated.
enum Cardinality {
// For fields with unknown cardinality.
CARDINALITY_UNKNOWN = 0;
// For optional fields.
CARDINALITY_OPTIONAL = 1;
// For required fields. Proto2 syntax only.
CARDINALITY_REQUIRED = 2;
// For repeated fields.
CARDINALITY_REPEATED = 3;
}
// The field type.
Kind kind = 1;
// The field cardinality.
Cardinality cardinality = 2;
// The field number.
int32 number = 3;
// The field name.
string name = 4;
// The field type URL, without the scheme, for message or enumeration
// types. Example: `"type.googleapis.com/google.protobuf.Timestamp"`.
string type_url = 6;
// The index of the field type in `Type.oneofs`, for message or enumeration
// types. The first type has index 1; zero means the type is not in the list.
int32 oneof_index = 7;
// Whether to use alternative packed wire representation.
bool packed = 8;
// The protocol buffer options.
repeated Option options = 9;
// The field JSON name.
string json_name = 10;
// The string value of the default value of this field. Proto2 syntax only.
string default_value = 11;
}
// Enum type definition.
message Enum {
// Enum type name.
string name = 1;
// Enum value definitions.
repeated EnumValue enumvalue = 2;
// Protocol buffer options.
repeated Option options = 3;
// The source context.
SourceContext source_context = 4;
// The source syntax.
Syntax syntax = 5;
}
// Enum value definition.
message EnumValue {
// Enum value name.
string name = 1;
// Enum value number.
int32 number = 2;
// Protocol buffer options.
repeated Option options = 3;
}
// A protocol buffer option, which can be attached to a message, field,
// enumeration, etc.
message Option {
// The option's name. For protobuf built-in options (options defined in
// descriptor.proto), this is the short name. For example, `"map_entry"`.
// For custom options, it should be the fully-qualified name. For example,
// `"google.api.http"`.
string name = 1;
// The option's value packed in an Any message. If the value is a primitive,
// the corresponding wrapper type defined in google/protobuf/wrappers.proto
// should be used. If the value is an enum, it should be stored as an int32
// value using the google.protobuf.Int32Value type.
Any value = 2;
}
// The syntax in which a protocol buffer element is defined.
enum Syntax {
// Syntax `proto2`.
SYNTAX_PROTO2 = 0;
// Syntax `proto3`.
SYNTAX_PROTO3 = 1;
}

@ -0,0 +1,123 @@
// Protocol Buffers - Google's data interchange format
// Copyright 2008 Google Inc. All rights reserved.
// https://developers.google.com/protocol-buffers/
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// Wrappers for primitive (non-message) types. These types are useful
// for embedding primitives in the `google.protobuf.Any` type and for places
// where we need to distinguish between the absence of a primitive
// typed field and its default value.
//
// These wrappers have no meaningful use within repeated fields as they lack
// the ability to detect presence on individual elements.
// These wrappers have no meaningful use within a map or a oneof since
// individual entries of a map or fields of a oneof can already detect presence.
syntax = "proto3";
package google.protobuf;
option csharp_namespace = "Google.Protobuf.WellKnownTypes";
option cc_enable_arenas = true;
option go_package = "google.golang.org/protobuf/types/known/wrapperspb";
option java_package = "com.google.protobuf";
option java_outer_classname = "WrappersProto";
option java_multiple_files = true;
option objc_class_prefix = "GPB";
// Wrapper message for `double`.
//
// The JSON representation for `DoubleValue` is JSON number.
message DoubleValue {
// The double value.
double value = 1;
}
// Wrapper message for `float`.
//
// The JSON representation for `FloatValue` is JSON number.
message FloatValue {
// The float value.
float value = 1;
}
// Wrapper message for `int64`.
//
// The JSON representation for `Int64Value` is JSON string.
message Int64Value {
// The int64 value.
int64 value = 1;
}
// Wrapper message for `uint64`.
//
// The JSON representation for `UInt64Value` is JSON string.
message UInt64Value {
// The uint64 value.
uint64 value = 1;
}
// Wrapper message for `int32`.
//
// The JSON representation for `Int32Value` is JSON number.
message Int32Value {
// The int32 value.
int32 value = 1;
}
// Wrapper message for `uint32`.
//
// The JSON representation for `UInt32Value` is JSON number.
message UInt32Value {
// The uint32 value.
uint32 value = 1;
}
// Wrapper message for `bool`.
//
// The JSON representation for `BoolValue` is JSON `true` and `false`.
message BoolValue {
// The bool value.
bool value = 1;
}
// Wrapper message for `string`.
//
// The JSON representation for `StringValue` is JSON string.
message StringValue {
// The string value.
string value = 1;
}
// Wrapper message for `bytes`.
//
// The JSON representation for `BytesValue` is JSON string.
message BytesValue {
// The bytes value.
bytes value = 1;
}

@ -0,0 +1,15 @@
Protocol Buffers - Google's data interchange format
Copyright 2008 Google Inc.
https://developers.google.com/protocol-buffers/
This package contains a precompiled binary version of the protocol buffer
compiler (protoc). This binary is intended for users who want to use Protocol
Buffers in languages other than C++ but do not want to compile protoc
themselves. To install, simply place this binary somewhere in your PATH.
If you intend to use the included well known types then don't forget to
copy the contents of the 'include' directory somewhere as well, for example
into '/usr/local/include/'.
Please refer to our official github site for more installation instructions:
https://github.com/protocolbuffers/protobuf

@ -0,0 +1,10 @@
package main
import "app/service/main/game_mgr"
func main() {
err := game_mgr.NewGameMgr().Run()
if err != nil {
panic(err)
}
}

@ -0,0 +1,49 @@
package main
import (
"app/service/main/message/pb"
"app/service/main/msg_util"
"app/service/robot/user"
"core/network"
"sync"
)
func main() {
client := network.NewTcpClient(
":8888",
newParser,
newHandler)
err := client.Connect(false)
if err != nil {
return
}
if err != nil {
panic(err)
}
err = client.SendMsg(&pb.Report{
Info: []*pb.ReportInfo{
{
OpenId: "1",
Score: 123,
},
{
OpenId: "2",
Score: 456,
},
},
})
if err != nil {
panic(err)
}
wg := &sync.WaitGroup{}
wg.Add(1)
wg.Wait()
}
func newParser() network.ICodec {
return msg_util.NewProtoCodec(msg_util.NewProtoParser("message", "MSG_TYPE"), 1024*64, false)
}
func newHandler() network.INetHandler {
return user.NewUser()
}

@ -1,167 +0,0 @@
package main
import (
"app/internal/config"
"app/servers/gate"
"app/servers/robot"
"app/servers/role"
"fmt"
"math/rand"
"os"
"path"
"runtime/debug"
"time"
"app/internal/flags"
"app/internal/iniconfig"
"app/internal/service"
"app/servers/game"
"app/servers/login"
"core/abtime"
"core/actor"
"core/actor/cluster/mesh_provider/etcd"
"core/actor/cluster/remote_provider/nats"
"core/actor/cluster/remote_provider/prs"
"core/goroutine"
"core/log"
"core/prometheus"
"core/tools"
)
var opts struct {
Conf string `long:"conf" required:"true" description:"ini file path"`
AppType string `long:"app" required:"true" choice:"game" choice:"chat" choice:"login" choice:"payment" choice:"webconsole" choice:"battle" choice:"robot" choice:"dbupdate" choice:"all" description:"app type"`
AppId int32 `long:"id" required:"true" description:"app id"`
LogFile string `long:"lfile" description:"Log file, the default output is stdout"`
LogLevel string `long:"llevel" default:"debug" choice:"debug" choice:"info" choice:"warn" choice:"error" choice:"fatal" description:"Log level"`
}
func main() {
flags.Parse(&opts)
log.Init(opts.LogFile, opts.LogLevel)
defer log.Stop()
freeOSMemory()
goroutine.Try(func() {
rand.Seed(abtime.Now().UnixNano()) //设置随机数种子
tools.PProfInit()
iniconfig.Init(opts.Conf) //服务器基础配置加载
tools.InitSnowflake(int64(opts.AppId))
systemConf := iniconfig.NewAppConf(opts.AppType, opts.AppId)
system := initActorSystem(opts.AppType, opts.AppId, systemConf)
//策划配置档加载
tools.AssertNil(config.Reload(systemConf.String("csv_dir")))
system.Actor().RegistCmd("cfg_reload", func(param string) ([]byte, error) {
err := config.Reload(systemConf.String("csv_dir"))
return []byte("cfg_reload"), err
})
switch opts.AppType {
case service.All:
newActor(system, service.Login, 1)
newActor(system, service.Gate, 1)
newActor(system, service.Gate, 2)
newActor(system, service.Game, 1)
newActor(system, service.GameMap, 1)
newActor(system, service.RoleGate, 1)
newActor(system, service.Role, 1)
newActor(system, service.Role, 2)
default:
newActor(system, opts.AppType, opts.AppId)
}
system.WaitStop()
}, nil)
}
func newActor(system *actor.ActorSystem, appType string, appId int32) {
s := newService(appType, appId)
tools.AssertNotNil(s)
serviceId := service.ServiceId(appType, appId)
system.NewActor(appType, serviceId, s, actorTimerAccuracy(appType), actorSetInitErrExit(appType))
}
func newService(appType string, appId int32) (ret actor.IActorHandler) {
switch appType {
case service.Login:
ret = login.NewLogin(appId)
case service.Gate:
ret = gate.NewGate(appId)
case service.Game:
ret = game.NewGame(appId)
case service.Role:
ret = role.NewRole(appId)
case service.Robot:
ret = robot.NewRobot(appId)
default:
log.KV("appType", appType).Error("invalid appType")
}
return
}
// 设置定时器精度
func actorTimerAccuracy(appType string) actor.ActorOption {
switch appType {
case service.Game, service.GameMap:
return actor.SetTimerAccuracy(time.Second/20, time.Hour*24)
case service.Role:
return actor.SetTimerAccuracy(time.Second, time.Hour*24)
case service.Robot:
return actor.SetTimerAccuracy(time.Second/20, time.Hour*24)
default:
return actor.NilActorOption()
}
}
// 设置Init失败是否退出system
func actorSetInitErrExit(appType string) actor.ActorOption {
//目前只有robot不退出
switch appType {
case service.Robot:
return actor.NilActorOption()
default:
return actor.SetInitErrExit()
}
}
func initActorSystem(appType string, appId int32, conf *iniconfig.Config) *actor.ActorSystem {
ops := []actor.SystemOption{}
if nats_addr := conf.MustString("nats_addr", ""); nats_addr != "" {
ops = append(ops, actor.WithRemote(nats.NewRemote(nats_addr, fmt.Sprintf("%v%v", appType, appId))))
} else if actor_addr := conf.MustString("actor_addr", ""); actor_addr != "" {
ops = append(ops, actor.WithRemote(prs.NewRemote(actor_addr)))
}
if etcd_addr := conf.MustString("etcd_addr", ""); etcd_addr != "" {
ops = append(ops, actor.WithMesh(etcd.NewMesh(etcd_addr, conf.String("etcd_prefix"))))
}
if prometheus_addr := conf.MustString("prometheus_addr", ""); prometheus_addr != "" {
prom := prometheus.Default().Start(prometheus_addr)
ops = append(ops, actor.WithPrometheus(prom))
}
if ipcDir := conf.MustString("ipc_dir", "./tmp/prs/socks/"); len(ipcDir) > 0 {
err := os.MkdirAll(ipcDir, os.ModePerm)
tools.AssertNil(err)
ipcFilename := path.Join(ipcDir, fmt.Sprintf("%v_%v.sock", appType, appId))
ops = append(ops, actor.WithCMD(ipcFilename))
}
ops = append(ops, actor.WithStopSignal())
return actor.NewActorSystem(ops...)
}
func freeOSMemory() {
goroutine.GoLogic(func() {
ticker := time.NewTicker(time.Minute * 10)
select {
case <-ticker.C:
debug.FreeOSMemory()
}
}, nil)
}

@ -4,60 +4,18 @@ go 1.22.1
require (
core v0.0.0-00010101000000-000000000000
github.com/go-ini/ini v1.62.0
github.com/jessevdk/go-flags v1.5.0
github.com/orcaman/concurrent-map v1.0.0
github.com/tealeg/xlsx v1.0.5
golang.org/x/exp v0.0.0-20220916125017-b168a2c6b86b
github.com/redis/go-redis/v9 v9.5.1
google.golang.org/protobuf v1.33.0
xorm.io/xorm v1.3.1
)
require (
github.com/beorn7/perks v1.0.1 // indirect
github.com/bwmarrin/snowflake v0.3.0 // indirect
github.com/cespare/xxhash/v2 v2.1.2 // indirect
github.com/coreos/go-semver v0.3.0 // indirect
github.com/coreos/go-systemd/v22 v22.3.2 // indirect
github.com/go-sql-driver/mysql v1.6.0 // indirect
github.com/goccy/go-json v0.8.1 // indirect
github.com/gogo/protobuf v1.3.2 // indirect
github.com/golang/protobuf v1.5.2 // indirect
github.com/golang/snappy v0.0.4 // indirect
github.com/google/uuid v1.3.0 // indirect
github.com/jonboulle/clockwork v0.2.2 // indirect
github.com/json-iterator/go v1.1.12 // indirect
github.com/kr/pretty v0.3.0 // indirect
github.com/lestrrat-go/file-rotatelogs v2.4.0+incompatible // indirect
github.com/lestrrat-go/strftime v1.0.6 // indirect
github.com/mattn/go-isatty v0.0.16 // indirect
github.com/matttproud/golang_protobuf_extensions v1.0.1 // indirect
github.com/modern-go/concurrent v0.0.0-20180306012644-bacd9c7ef1dd // indirect
github.com/modern-go/reflect2 v1.0.2 // indirect
github.com/onsi/ginkgo v1.10.1 // indirect
github.com/onsi/gomega v1.7.0 // indirect
github.com/cespare/xxhash/v2 v2.2.0 // indirect
github.com/dgryski/go-rendezvous v0.0.0-20200823014737-9f7001d12a5f // indirect
github.com/panjf2000/ants/v2 v2.5.0 // indirect
github.com/pkg/errors v0.9.1 // indirect
github.com/prometheus/client_golang v1.12.2 // indirect
github.com/prometheus/client_model v0.2.0 // indirect
github.com/prometheus/common v0.32.1 // indirect
github.com/prometheus/procfs v0.7.3 // indirect
github.com/sirupsen/logrus v1.9.3 // indirect
github.com/stretchr/testify v1.8.0 // indirect
github.com/syndtr/goleveldb v1.0.0 // indirect
github.com/yuin/gopher-lua v0.0.0-20220504180219-658193537a64 // indirect
go.etcd.io/etcd/api/v3 v3.5.4 // indirect
go.etcd.io/etcd/client/pkg/v3 v3.5.4 // indirect
go.etcd.io/etcd/client/v3 v3.5.4 // indirect
go.uber.org/atomic v1.9.0 // indirect
go.uber.org/multierr v1.6.0 // indirect
go.uber.org/zap v1.21.0 // indirect
golang.org/x/net v0.0.0-20220722155237-a158d28d115b // indirect
golang.org/x/sys v0.0.0-20220829200755-d48e67d00261 // indirect
golang.org/x/text v0.3.7 // indirect
google.golang.org/genproto v0.0.0-20210608205507-b6d2f5bf0d7d // indirect
google.golang.org/grpc v1.39.0 // indirect
gopkg.in/ini.v1 v1.51.0 // indirect
xorm.io/builder v0.3.11-0.20220531020008-1bd24a7dc978 // indirect
)

File diff suppressed because it is too large Load Diff

@ -1,65 +0,0 @@
/*
*/
package config
import (
"os"
"path"
"strings"
"core/log"
)
type ITable interface {
NumRows() int
Fields() []string
PrefixList(string) []string
MaxInt(field string) (data int32)
Int(row int, field string) (data int32, ok bool)
IntNoErr(row int, field string) (data int32)
Str(row int, field string) (data string, ok bool)
RowByKey(key interface{}) (row int, ok bool)
}
func handTableName(tableName string) (name string) {
words := strings.Split(tableName, "_")
if len(words) == 1 {
return tableName
}
for _, word := range words {
name += strings.Title(word)
}
return
}
func TableByName(name string) (table ITable, ok bool) {
table, ok = table_name_index_map[handTableName(name)]
return
}
func readfile(fpath string) ([]byte, bool) {
if path.Ext(fpath) != ".json" {
log.KV("path", fpath).Error("file ext not json")
return nil, false
}
data, err := os.ReadFile(fpath)
if err != nil {
log.KV("path", fpath).KV("err", err).Error("read file failed")
return nil, false
}
return data, true
}
var table_name_index_map map[string]ITable
func Reload(fpath string) error {
new_map := map[string]ITable{}
table_name_index_map = new_map
log.KV("path", fpath).Info("load game config over")
return nil
}

@ -1,15 +0,0 @@
package flags
import (
"core/tools"
"github.com/jessevdk/go-flags"
"os"
)
func Parse(opts interface{}) {
_, err := flags.NewParser(opts, flags.HelpFlag|flags.PrintErrors|flags.IgnoreUnknown).Parse()
if ferr, ok := err.(*flags.Error); ok && ferr.Type == flags.ErrHelp {
os.Exit(0)
}
tools.AssertNil(err)
}

@ -1,127 +0,0 @@
package iniconfig
import (
"core/tools"
"fmt"
"github.com/go-ini/ini"
"sync"
)
var base *ini.Section
var iniFile *ini.File
var loadOnce sync.Once
func Init(filePath string) {
loadOnce.Do(func() {
file, err := ini.Load(filePath)
tools.AssertNil(err)
file.BlockMode = false
base, err = file.GetSection("base")
tools.AssertNil(err)
iniFile = file
})
}
func NewAppConf(appType string, appId int32) *Config {
conf := &Config{appType: appType, appId: appId}
app, err := iniFile.GetSection(fmt.Sprintf("%s_%d", appType, appId))
tools.AssertNil(err)
conf.app = app
return conf
}
type Config struct {
appType string
appId int32
app *ini.Section
}
// func (c *Config) AppId() int32 { return c.appId }
// func (c *Config) AppType() string { return c.appType }
func (c *Config) Has(key string) bool { return c.app.HasKey(key) || base.HasKey(key) }
func (c *Config) Int32(key string) int32 {
value, err := c.findKey(key).Int()
tools.AssertNil(err)
return int32(value)
}
func (c *Config) MustInt32(key string, val int32) int32 {
if c.Has(key) {
value, err := c.findKey(key).Int()
if err == nil {
return int32(value)
}
}
return val
}
func (c *Config) Int64(key string) int64 {
value, err := c.findKey(key).Int()
tools.AssertNil(err)
return int64(value)
}
func (c *Config) MustInt64(key string, val int64) int64 {
if c.Has(key) {
value, err := c.findKey(key).Int()
if err == nil {
return int64(value)
}
}
return val
}
func (c *Config) String(key string) string {
return c.findKey(key).String()
}
func (c *Config) MustString(key string, val string) string {
if c.Has(key) {
return c.findKey(key).String()
}
return val
}
func (c *Config) Bool(key string) bool {
value, err := c.findKey(key).Bool()
tools.AssertNil(err)
return value
}
func (c *Config) MustBool(key string, val bool) bool {
if c.Has(key) {
value, err := c.findKey(key).Bool()
if err == nil {
return value
}
}
return val
}
// 不含base
func (c *Config) AppKeys() []string {
return c.app.KeyStrings()
}
func (c *Config) BaseKeys() []string {
return base.KeyStrings()
}
func (c *Config) ChildSections() []*ini.Section {
return c.app.ChildSections()
}
// app的配置可覆盖base
func (c *Config) findKey(key string) *ini.Key {
if c.app.HasKey(key) {
return c.app.Key(key)
}
if base.HasKey(key) {
return base.Key(key)
}
tools.AssertTrue(false, key)
return nil
}

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

@ -1,326 +0,0 @@
// Code generated by protoc-gen-go. DO NOT EDIT.
// versions:
// protoc-gen-go v1.26.0
// protoc v3.17.3
// source: msgtype.proto
package message
import (
protoreflect "google.golang.org/protobuf/reflect/protoreflect"
protoimpl "google.golang.org/protobuf/runtime/protoimpl"
reflect "reflect"
sync "sync"
)
import proto "google.golang.org/protobuf/proto"
const (
// Verify that this generated code is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion)
// Verify that runtime/protoimpl is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
)
//协议分段
//1-999 common
//1001-1999 role
//2001-2999 game
//3001-3999 map
//4001-4999 league
//5001-5999 chat
//6001-6999 activity
//50000+ result使用
type MSG_TYPE int32
const (
//占位
MSG_TYPE__ERROR MSG_TYPE = 0 //Error
MSG_TYPE__MessageResult MSG_TYPE = 1 //MessageResult
MSG_TYPE__Login MSG_TYPE = 2 //Login
MSG_TYPE__NotifyKickOut MSG_TYPE = 11 //NotifyKickOut
MSG_TYPE__Ping MSG_TYPE = 21 //Ping
MSG_TYPE__Pong MSG_TYPE = 22 //Pong
MSG_TYPE__MapEntityMove MSG_TYPE = 3001 //MapEntityMove
MSG_TYPE__MapEntityMoveTo MSG_TYPE = 3002 //MapEntityMoveTo
MSG_TYPE__MapEntityStop MSG_TYPE = 3003 //MapEntityStop
MSG_TYPE__MapEntityReturn MSG_TYPE = 3004 //MapEntityReturn
MSG_TYPE__MapLookAt MSG_TYPE = 3010 //MapLookAt
MSG_TYPE__MapRemoveLookAt MSG_TYPE = 3011 //MapRemoveLookAt
MSG_TYPE__NotifyMapEntityList MSG_TYPE = 3101 //NotifyMapEntityList
MSG_TYPE__NotifyMapBattleInfo MSG_TYPE = 3102 //NotifyMapBattleInfo
MSG_TYPE__NotifyMapMoveInfo MSG_TYPE = 3103 //NotifyMapMoveInfo
MSG_TYPE__NotifyMapHpInfo MSG_TYPE = 3104 //NotifyMapHpInfo
MSG_TYPE__TestCreateMapEntity MSG_TYPE = 3999 //TestCreateMapEntity
)
// Enum value maps for MSG_TYPE.
var (
MSG_TYPE_name = map[int32]string{
0: "_ERROR",
1: "_MessageResult",
2: "_Login",
11: "_NotifyKickOut",
21: "_Ping",
22: "_Pong",
3001: "_MapEntityMove",
3002: "_MapEntityMoveTo",
3003: "_MapEntityStop",
3004: "_MapEntityReturn",
3010: "_MapLookAt",
3011: "_MapRemoveLookAt",
3101: "_NotifyMapEntityList",
3102: "_NotifyMapBattleInfo",
3103: "_NotifyMapMoveInfo",
3104: "_NotifyMapHpInfo",
3999: "_TestCreateMapEntity",
}
MSG_TYPE_value = map[string]int32{
"_ERROR": 0,
"_MessageResult": 1,
"_Login": 2,
"_NotifyKickOut": 11,
"_Ping": 21,
"_Pong": 22,
"_MapEntityMove": 3001,
"_MapEntityMoveTo": 3002,
"_MapEntityStop": 3003,
"_MapEntityReturn": 3004,
"_MapLookAt": 3010,
"_MapRemoveLookAt": 3011,
"_NotifyMapEntityList": 3101,
"_NotifyMapBattleInfo": 3102,
"_NotifyMapMoveInfo": 3103,
"_NotifyMapHpInfo": 3104,
"_TestCreateMapEntity": 3999,
}
)
func (x MSG_TYPE) Enum() *MSG_TYPE {
p := new(MSG_TYPE)
*p = x
return p
}
func (x MSG_TYPE) String() string {
return protoimpl.X.EnumStringOf(x.Descriptor(), protoreflect.EnumNumber(x))
}
func (MSG_TYPE) Descriptor() protoreflect.EnumDescriptor {
return file_msgtype_proto_enumTypes[0].Descriptor()
}
func (MSG_TYPE) Type() protoreflect.EnumType {
return &file_msgtype_proto_enumTypes[0]
}
func (x MSG_TYPE) Number() protoreflect.EnumNumber {
return protoreflect.EnumNumber(x)
}
// Deprecated: Use MSG_TYPE.Descriptor instead.
func (MSG_TYPE) EnumDescriptor() ([]byte, []int) {
return file_msgtype_proto_rawDescGZIP(), []int{0}
}
type MSG_RESULT int32
const (
MSG_RESULT_SUCCESS MSG_RESULT = 0 //执行成功
MSG_RESULT_FAILED MSG_RESULT = 1 //协议执行失败,原因模糊
MSG_RESULT_BAD_POS MSG_RESULT = 2 //非法坐标
MSG_RESULT_USER_OFFLINE MSG_RESULT = 3 //玩家已离线
)
// Enum value maps for MSG_RESULT.
var (
MSG_RESULT_name = map[int32]string{
0: "SUCCESS",
1: "FAILED",
2: "BAD_POS",
3: "USER_OFFLINE",
}
MSG_RESULT_value = map[string]int32{
"SUCCESS": 0,
"FAILED": 1,
"BAD_POS": 2,
"USER_OFFLINE": 3,
}
)
func (x MSG_RESULT) Enum() *MSG_RESULT {
p := new(MSG_RESULT)
*p = x
return p
}
func (x MSG_RESULT) String() string {
return protoimpl.X.EnumStringOf(x.Descriptor(), protoreflect.EnumNumber(x))
}
func (MSG_RESULT) Descriptor() protoreflect.EnumDescriptor {
return file_msgtype_proto_enumTypes[1].Descriptor()
}
func (MSG_RESULT) Type() protoreflect.EnumType {
return &file_msgtype_proto_enumTypes[1]
}
func (x MSG_RESULT) Number() protoreflect.EnumNumber {
return protoreflect.EnumNumber(x)
}
// Deprecated: Use MSG_RESULT.Descriptor instead.
func (MSG_RESULT) EnumDescriptor() ([]byte, []int) {
return file_msgtype_proto_rawDescGZIP(), []int{1}
}
type Error struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
}
func (x *Error) Reset() {
*x = Error{}
if protoimpl.UnsafeEnabled {
mi := &file_msgtype_proto_msgTypes[0]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *Error) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (x *Error) FromDB(data []byte) error {
return proto.Unmarshal(data, x)
}
func (x *Error) ToDB() ([]byte, error) {
return proto.Marshal(x)
}
func (*Error) ProtoMessage() {}
func (x *Error) ProtoReflect() protoreflect.Message {
mi := &file_msgtype_proto_msgTypes[0]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use Error.ProtoReflect.Descriptor instead.
func (*Error) Descriptor() ([]byte, []int) {
return file_msgtype_proto_rawDescGZIP(), []int{0}
}
var File_msgtype_proto protoreflect.FileDescriptor
var file_msgtype_proto_rawDesc = []byte{
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0x73, 0x73, 0x61, 0x67, 0x65, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
}
var (
file_msgtype_proto_rawDescOnce sync.Once
file_msgtype_proto_rawDescData = file_msgtype_proto_rawDesc
)
func file_msgtype_proto_rawDescGZIP() []byte {
file_msgtype_proto_rawDescOnce.Do(func() {
file_msgtype_proto_rawDescData = protoimpl.X.CompressGZIP(file_msgtype_proto_rawDescData)
})
return file_msgtype_proto_rawDescData
}
var file_msgtype_proto_enumTypes = make([]protoimpl.EnumInfo, 2)
var file_msgtype_proto_msgTypes = make([]protoimpl.MessageInfo, 1)
var file_msgtype_proto_goTypes = []interface{}{
(MSG_TYPE)(0), // 0: message.MSG_TYPE
(MSG_RESULT)(0), // 1: message.MSG_RESULT
(*Error)(nil), // 2: message.Error
}
var file_msgtype_proto_depIdxs = []int32{
0, // [0:0] is the sub-list for method output_type
0, // [0:0] is the sub-list for method input_type
0, // [0:0] is the sub-list for extension type_name
0, // [0:0] is the sub-list for extension extendee
0, // [0:0] is the sub-list for field type_name
}
func init() { file_msgtype_proto_init() }
func file_msgtype_proto_init() {
if File_msgtype_proto != nil {
return
}
if !protoimpl.UnsafeEnabled {
file_msgtype_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*Error); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
}
type x struct{}
out := protoimpl.TypeBuilder{
File: protoimpl.DescBuilder{
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_msgtype_proto_rawDesc,
NumEnums: 2,
NumMessages: 1,
NumExtensions: 0,
NumServices: 0,
},
GoTypes: file_msgtype_proto_goTypes,
DependencyIndexes: file_msgtype_proto_depIdxs,
EnumInfos: file_msgtype_proto_enumTypes,
MessageInfos: file_msgtype_proto_msgTypes,
}.Build()
File_msgtype_proto = out.File
file_msgtype_proto_rawDesc = nil
file_msgtype_proto_goTypes = nil
file_msgtype_proto_depIdxs = nil
}

File diff suppressed because it is too large Load Diff

@ -1,72 +0,0 @@
syntax = "proto3";
package msg_inner;
option go_package = "/msg_inner";
// keep alive,线
message CheckAlive
{
}
//
message LoadBalanceReport
{
double Rank = 1; //
string Address = 2; //ip:port
}
//
message VirtualUserCreate
{
int64 RID = 1;
int32 GID = 3; //gate id
}
//
message VirtualUserDestroy
{
int64 RID = 1;
}
//
message Send2VirtualUser
{
int64 RID = 1;
bytes Data = 2;
}
//广
message BroadCast2VirtualUser
{
int32 SID = 1; //
bytes Data = 2;
}
//
message GroupCast2VirtualUser
{
repeated int64 RIDList = 1; //rid
bytes Data = 2;
}
//
message VirtualUserMessage
{
int64 RID = 1;
int32 MsgId = 2;
bytes Data = 3;
}
//gate广
message UserLoginBroadcastGate
{
int64 RID = 1;
}
//RoleGate <-> Role
message RoleLogin
{
int64 RID = 1;
}
//RoleGate <-> Role
message RoleLogout
{
int64 RID = 1;
}

@ -1,57 +0,0 @@
package msg_util
import (
"core/actor/actor_msg"
"core/tools"
)
/*
/
:
*/
func NewMsgTypeHandler() *MsgTypeHandler {
return &MsgTypeHandler{msgMap: make(map[string]MsgFun), reqMap: make(map[string]ReqFun)}
}
type MsgFun func(sourceId, msg interface{})
type ReqFun func(requestId, msg interface{})
type MsgTypeHandler struct {
msgMap map[string]MsgFun
reqMap map[string]ReqFun
}
// 注册消息回调
func (h *MsgTypeHandler) RegistMsg(msg interface{}, f MsgFun) {
msgName := MsgName(msg)
_, ok := h.msgMap[msgName]
tools.AssertTrue(!ok, "regist repeated msg=%v", msgName)
h.msgMap[msgName] = f
}
func (h *MsgTypeHandler) HandleMsg(sourceId, msg interface{}) bool {
msgName := MsgName(msg)
handler := h.msgMap[msgName]
tools.AssertTrue(handler != nil, "msg=%v not regist handler", msgName)
handler(sourceId, msg)
return true
}
// 注册请求回调
func (h *MsgTypeHandler) RegistReq(msg interface{}, f ReqFun) {
msgName := MsgName(msg)
_, ok := h.reqMap[msgName]
tools.AssertTrue(!ok, "regist repeated req=%v", msgName)
h.reqMap[msgName] = f
}
func (h *MsgTypeHandler) HandleReq(requestId, msg interface{}) {
msgName := MsgName(msg)
handler := h.reqMap[msgName]
tools.AssertTrue(handler != nil, "req=%v not regist handler", msgName)
//log.KV("msg", msgName).KV("requestId", requestId).Debug("hand request")
handler(requestId, msg)
}
func MsgName(msg interface{}) string { return actor_msg.MsgName(msg) }

@ -1,52 +0,0 @@
package service
import (
"fmt"
)
const (
Login = "login"
Gate = "gate"
RoleGate = "rolegate"
LeagueGate = "leaguegate"
Game = "game"
GameMap = "gamemap"
Role = "role"
League = "league"
Chat = "chat"
Webconsole = "webconsole"
Payment = "payment"
//工具
All = "all" //测试
Robot = "robot"
DBUpdate = "dbupdate"
)
func LoginId(id int32) string { return ServiceId(Login, id) }
func GateId(id int32) string { return ServiceId(Gate, id) }
func GameId(id int32) string { return ServiceId(Game, id) }
func GameMapId(id int32) string { return ServiceId(GameMap, id) }
func RoleGateId(id int32) string { return ServiceId(RoleGate, id) }
func RoleId(id int32) string { return ServiceId(Role, id) }
func ChatId(id int32) string { return ServiceId(Chat, id) }
func WebconsoleId(id int32) string { return ServiceId(Webconsole, id) }
func PaymentId(id int32) string { return ServiceId(Payment, id) }
func RobotId(id int32) string { return ServiceId(Robot, id) }
func DBUpdateId(id int32) string { return ServiceId(DBUpdate, id) }
func ServiceId(tp string, id int32) string { return fmt.Sprintf("%s_%d", tp, id) }
type GameServerStatus int32
const (
StatusClose GameServerStatus = iota //未开放
StatusMaintain //维护
StatusOpen //开启
)

@ -1,45 +0,0 @@
package game
import (
"app/internal/service"
"app/servers/game/logic/fathers"
"app/servers/internal/service_base"
"core/abtime"
"core/log"
"core/tools"
)
func NewGame(appId int32) *Game {
return &Game{IServiceBase: service_base.New(service.Game, appId)}
}
var _ fathers.IGame = (*Game)(nil) //interface实现检查
type Game struct {
service_base.IServiceBase
}
func (s *Game) OnStart() (err error) {
s.IServiceBase.OnStart()
s.init()
s.DependOn(service.GameMapId(s.SID()), func() {
log.KV("sid", s.SID()).Info("Game DependOn OK")
})
return nil
}
// 返回false表示需要延迟处理待可以退出时game自己调用Suspend()
func (s *Game) OnStop() bool {
t1 := abtime.Now()
log.KV("actor", s.Actor().Id()).Info("game stop start")
defer func() { log.KV("cost", abtime.Now().Sub(t1)).KV("actor", s.Actor().Id()).Info("game stop over") }()
return s.IServiceBase.OnStop()
}
/*注意不要随意改变加载顺序*/
func (s *Game) init() {
defer tools.TimeCostLog(abtime.Now(), 0, "game init over")
}

@ -1,13 +0,0 @@
package fathers
import (
"app/servers/internal/service_base"
)
type IEntity interface {
service_base.ITimerManager
IGameSub
RID() int64
Type() int32
}

@ -1,17 +0,0 @@
package fathers
import (
"app/servers/internal/service_base"
"core/dispatcher"
"core/ormdb"
)
type IGame interface {
service_base.IServiceBase
}
type IGameSub interface {
Game() IGame
DBSaver() ormdb.IQueSaver
GameDispatcher() dispatcher.IDispatcher
}

@ -1,84 +0,0 @@
package gate
import (
"app/internal/msg_util"
"app/internal/service"
"app/servers/gate/logic/fathers"
"app/servers/gate/logic/mgr_online"
"app/servers/gate/logic/mgr_user"
"app/servers/gate/user_session"
"app/servers/internal/service_base"
"core/abtime"
"core/log"
"core/network"
"core/tools"
)
func NewGate(appId int32) *Gate {
return &Gate{IServiceBase: service_base.New(service.Gate, appId)}
}
var _ fathers.IGate = (*Gate)(nil) //interface实现检查
type Gate struct {
service_base.IServiceBase
listener network.INetListener //客户端连接监听
userMgr *mgr_user.GateUserManager //玩家
onlineMgr *mgr_online.OnlineManager //在线管理
}
func (s *Gate) OnStart() (err error) {
s.IServiceBase.OnStart()
s.onlineMgr = mgr_online.New(s)
s.userMgr = mgr_user.NewGateUserMgr(s)
s.init()
s.DependOn(service.LoginId(1), func() {
log.KV("sid", s.SID()).Info("Gate DependOn OK")
s.LoadBalance().StartAsBackend(service.LoginId(1))
//连接监听
listener := network.NewTcpListener(
s.Config().String("client_addr"),
func() network.ICodec { return msg_util.NewProtoCodec(s.Parser(), 1024*64, true) },
func() network.INetHandler { return user_session.NewUserSession(s) },
network.WithPrometheus(s.Actor().Prometheus()),
)
err2 := listener.Listen()
tools.AssertNil(err2)
s.listener = listener
})
return
}
// 返回false表示需要延迟处理待可以退出时game自己调用Suspend()
func (s *Gate) OnStop() bool {
t1 := abtime.Now()
log.KV("actor", s.Actor().Id()).Info("gate stop start")
defer func() { log.KV("cost", abtime.Now().Sub(t1)).KV("actor", s.Actor().Id()).Info("gate stop over") }()
s.listener.Stop()
return s.IServiceBase.OnStop()
}
/*注意不要随意改变加载顺序*/
func (s *Gate) init() {
defer tools.TimeCostLog(abtime.Now(), 0, "gate init over")
s.initAPI()
}
var broadcastServerKindList = []string{service.RoleGate, service.LeagueGate, service.Game, service.GameMap, service.Role, service.League, service.Chat}
func (s *Gate) BroadcastAll(msg interface{}) {
for _, kind := range broadcastServerKindList {
s.Actor().Broadcast(kind, msg)
}
}
func (s *Gate) BroadcastGate(msg interface{}) {
s.Actor().Broadcast(service.Gate, msg)
}
// ///////////////////////////////各种getter/////////////////////////////////
func (s *Gate) UserMgr() fathers.IGateUserManager { return s.userMgr }
func (s *Gate) UserByRID(rid int64) fathers.IGateUser { return s.userMgr.User(rid) }

@ -1,17 +0,0 @@
package gate
import (
"app/internal/msg_inner"
"app/servers/gate/logic/fathers"
)
func (s *Gate) initAPI() {
s.RegistMsg((*fathers.SessionCreate)(nil), s.onlineMgr.OnConnect)
s.RegistMsg((*fathers.SessionClose)(nil), s.onlineMgr.OnDisconnect)
s.RegistMsg((*fathers.SessionMsg)(nil), s.onlineMgr.OnMessage)
s.RegistMsg((*msg_inner.Send2VirtualUser)(nil), s.onlineMgr.OnMessage2User)
s.RegistMsg((*msg_inner.BroadCast2VirtualUser)(nil), s.onlineMgr.OnBroadCastMessage2User)
s.RegistMsg((*msg_inner.GroupCast2VirtualUser)(nil), s.onlineMgr.OnGroupCast2VirtualUser)
s.RegistMsg((*msg_inner.UserLoginBroadcastGate)(nil), s.onlineMgr.OnUserLoginBroadcastGate)
}

@ -1,27 +0,0 @@
package fathers
import (
"app/servers/internal/service_base"
)
type IGate interface {
service_base.IServiceBase
UserMgr() IGateUserManager
UserByRID(rid int64) IGateUser
BroadcastAll(msg interface{})
BroadcastGate(msg interface{})
}
type IGateSub interface {
Gate() IGate
}
func NewGateSub(gate IGate) IGateSub {
return &GateSub{gate: gate}
}
type GateSub struct {
gate IGate
}
func (this *GateSub) Gate() IGate { return this.gate }

@ -1,20 +0,0 @@
package fathers
type IGateUser interface {
RID() int64
UID() int64
SID() int32
}
type IGateUserModule interface {
SetUser(IGateUser)
OnInit() error
}
type ModuleBase struct {
IGateUser
}
func (this *ModuleBase) SetUser(user IGateUser) { this.IGateUser = user }
func (this *ModuleBase) OnInit() error { return nil }
func (this *ModuleBase) OnNewUser() error { return nil }

@ -1,42 +0,0 @@
package fathers
import (
"core/network"
"google.golang.org/protobuf/proto"
)
type IOnlineManager interface {
IGateSub
OnConnect(sourceId, msg interface{})
OnDisconnect(sourceId, msg interface{})
RemoteIP(rid int64) string
OnMessage(sourceId, msg interface{})
SendMsg(rid int64, msg proto.Message)
Broadcast(msg proto.Message)
IsOnline(rid int64) bool
OnlineNum() int
GetOnlineAll() []int64
}
type IGateUserSession interface {
network.INetSession
SetRID(rid int64)
RID() int64
SetSID(sid int32)
SID() int32
}
type SessionCreate struct {
Session IGateUserSession
}
type SessionClose struct {
Session IGateUserSession
}
type SessionMsg struct {
Session IGateUserSession
Msg proto.Message
}

@ -1,9 +0,0 @@
package fathers
type IGateUserManager interface {
NewUser(uid int64, rid int64, sid int32) IGateUser
Add(user IGateUser) (ok bool)
Del(user IGateUser) (ok bool)
User(rid int64) IGateUser
}

@ -1,27 +0,0 @@
package gate_user
import (
"app/servers/gate/logic/fathers"
)
var _ fathers.IGateUser = (*GateUser)(nil) //interface实现检查
type GateUser struct {
fathers.IGateSub
rid int64
uid int64
sid int32
}
func NewGateUser(gateSub fathers.IGateSub, uid int64, rid int64, sid int32) *GateUser {
user := &GateUser{
IGateSub: gateSub,
uid: uid,
rid: rid,
sid: sid,
}
return user
}
func (this *GateUser) RID() int64 { return this.rid }
func (this *GateUser) UID() int64 { return this.uid }
func (this *GateUser) SID() int32 { return this.sid }

@ -1,64 +0,0 @@
package mgr_online
import (
"app/internal/message"
"app/servers/gate/logic/fathers"
"core/abtime"
"core/log"
"google.golang.org/protobuf/proto"
)
func (this *OnlineManager) handeLogin(sm *fathers.SessionMsg) {
var recvData = sm.Msg.(*message.Login)
rid := recvData.RID
log.KV("rid", rid).KV("ip", sm.Session.RemoteIP()).KV("msg", recvData).KV("msgip", recvData.IP).Info("gate handeLogin")
recvData.IP = sm.Session.RemoteIP()
//TODO 临时屏蔽
//if this.startAt > recvData.LoginTime || !app_tools.IsLogin(this.Gate().LoginKey(), recvData.SID, rid, recvData.UID, recvData.LoginTime, recvData.Mute, recvData.Ban, recvData.Super, recvData.Session) {
// log.KV("start", this.startAt).KV("login", recvData.LoginTime).KV("rid", rid).Info("login check failed")
// this.respLogin(sm.Session, message.MSG_RESULT_FAILED)
// return
//}
user := this.Gate().UserByRID(rid)
if isNewUser := user == nil; isNewUser {
user = this.Gate().UserMgr().NewUser(recvData.UID, rid, recvData.SID)
if !this.Gate().UserMgr().Add(user) {
log.KV("rid", rid).Warn("add user failed")
this.respLogin(sm.Session, message.MSG_RESULT_FAILED)
return
}
}
if user != nil && this.IsOnline(rid) {
log.KV("rid", rid).Info("replace login")
this.SendMsg(rid, &message.NotifyKickOut{Reason: message.KICK_OUT_REASON_REPLACE})
this.unbind(rid)
}
if !this.bind(user.RID(), user.SID(), sm.Session) {
log.KV("rid", user.RID()).Warn("bind user failed")
this.respLogin(sm.Session, message.MSG_RESULT_FAILED)
return
}
this.respLogin(sm.Session, message.MSG_RESULT_SUCCESS)
log.KV("uid", user.UID()).KV("rid", user.RID()).KV("ip", sm.Session.RemoteIP()).KV("login_session", recvData.Session).KV("session", sm.Session.Id()).Info("gate login success")
}
func (this *OnlineManager) respLogin(session fathers.IGateUserSession, result message.MSG_RESULT) {
msg := &message.LoginResult{
Result: result,
Role: session.RID(),
ServerTime: abtime.Now().UnixNano(),
ServerZone: int32(abtime.TimeZone / 3600),
}
respData, _ := proto.Marshal(msg)
msgResult := &message.MessageResult{
ProtoId: int32(message.MSG_TYPE__Login),
Result: result,
Data: respData,
}
session.SendMsg(msgResult)
}

@ -1,173 +0,0 @@
package mgr_online
import (
"app/internal/message"
"app/internal/msg_inner"
"app/internal/msg_util"
"app/servers/gate/logic/fathers"
"core/abtime"
"core/log"
"google.golang.org/protobuf/proto"
)
func New(gate fathers.IGate) *OnlineManager {
o := &OnlineManager{
IGateSub: fathers.NewGateSub(gate),
u2s: make(map[int64]fathers.IGateUserSession),
startAt: abtime.Now().Unix(),
}
return o
}
var _ fathers.IOnlineManager = (*OnlineManager)(nil) //interface实现检查
type OnlineManager struct {
fathers.IGateSub
u2s map[int64]fathers.IGateUserSession //rid=>session
startAt int64
}
func (this *OnlineManager) OnConnect(sourceId, msg interface{}) {}
func (this *OnlineManager) OnDisconnect(sourceId, msg interface{}) {
session := msg.(*fathers.SessionClose).Session
this.unbind(session.RID())
}
func (this *OnlineManager) OnMessage(sourceId, msg interface{}) {
data := msg.(*fathers.SessionMsg)
msgName := msg_util.MsgName(data.Msg)
defer this.Gate().Prometheus().RecordHandMsg(abtime.Now(), msgName)
if _, ok := data.Msg.(*message.Login); ok {
this.handeLogin(data)
} else {
if user := this.Gate().UserByRID(data.Session.RID()); user != nil {
this.handleMessage(user, data.Msg)
} else {
log.KV("rid", data.Session.RID()).KV("session", data.Session.Id()).KV("msg", msg_util.MsgName(msg)).KV("data", data.Msg).Warn("msg not find user")
}
}
}
func (this *OnlineManager) OnMessage2User(sourceId, msg interface{}) {
data := msg.(*msg_inner.Send2VirtualUser)
rid := data.RID
if session, ok := this.u2s[rid]; ok {
session.SendMsg(data.Data)
}
}
func (this *OnlineManager) OnBroadCastMessage2User(sourceId, msg interface{}) {
data := msg.(*msg_inner.BroadCast2VirtualUser)
for _, session := range this.u2s {
if user := this.User(session.RID()); user.SID() == data.SID {
session.SendMsg(data.Data)
}
}
}
func (this *OnlineManager) OnGroupCast2VirtualUser(sourceId, msg interface{}) {
data := msg.(*msg_inner.GroupCast2VirtualUser)
for _, rid := range data.RIDList {
if session, ok := this.u2s[rid]; ok {
session.SendMsg(data.Data)
}
}
}
func (this *OnlineManager) OnUserLoginBroadcastGate(sourceId, msg interface{}) {
if sourceId == this.Gate().Actor().Id() {
return
}
data := msg.(*msg_inner.UserLoginBroadcastGate)
rid := data.RID
this.SendMsg(rid, &message.NotifyKickOut{Reason: message.KICK_OUT_REASON_REPLACE})
this.unbind(rid)
}
func (this *OnlineManager) bind(rid int64, sid int32, session fathers.IGateUserSession) bool {
if _, ok := this.u2s[rid]; ok {
return false
}
this.u2s[rid] = session
session.SetRID(rid)
session.SetSID(sid)
this.Gate().Prometheus().RecordOnline(len(this.u2s))
req := &msg_inner.VirtualUserCreate{RID: rid, GID: this.Gate().SID()}
this.Gate().BroadcastAll(req)
return true
}
func (this *OnlineManager) unbind(rid int64) {
session, ok := this.u2s[rid]
if !ok {
return
}
if user := this.User(rid); user != nil {
//user.OnUserOffLine()
}
session.SetRID(0)
session.SetSID(0)
delete(this.u2s, rid)
this.Gate().Prometheus().RecordOnline(len(this.u2s))
req := &msg_inner.VirtualUserDestroy{RID: rid}
this.Gate().BroadcastAll(req)
}
func (this *OnlineManager) OnlineNum() int { return len(this.u2s) }
func (this *OnlineManager) User(rid int64) fathers.IGateUser {
if _, ok := this.u2s[rid]; !ok {
return nil
}
return this.Gate().UserByRID(rid)
}
func (this *OnlineManager) GetOnlineAll() []int64 {
var ret []int64
for rid := range this.u2s {
ret = append(ret, rid)
}
return ret
}
// IsOnline 获取当前rid是否在线.
func (this *OnlineManager) IsOnline(rid int64) bool {
_, ok := this.u2s[rid]
return ok
}
func (this *OnlineManager) SendMsg(rid int64, msg proto.Message) {
if sess, ok := this.u2s[rid]; ok {
sess.SendMsg(msg)
}
}
func (this *OnlineManager) Broadcast(msg proto.Message) {
for _, sess := range this.u2s {
sess.SendMsg(msg)
}
}
func (this *OnlineManager) Kick(rid int64, reason message.KICK_OUT_REASON, ban message.BAN_REASON) {
session, ok := this.u2s[rid]
if !ok {
return
}
session.SendMsg(&message.NotifyKickOut{Reason: reason, Ban: ban})
this.unbind(rid)
}
func (this *OnlineManager) NotifyClose() {
for rid := range this.u2s {
this.Kick(rid, message.KICK_OUT_REASON_MAINTAIN, 0)
}
}
func (this *OnlineManager) RemoteIP(rid int64) string {
if sess, ok := this.u2s[rid]; ok {
return sess.RemoteIP()
}
return ""
}
func (this *OnlineManager) handleMessage(user fathers.IGateUser, msg proto.Message) {
//msg_name := msg_util.MsgName(msg)
}

@ -1,65 +0,0 @@
package mgr_user
import (
"app/servers/gate/logic/fathers"
"app/servers/gate/logic/gate_user"
"core/log"
)
func NewGateUserMgr(gate fathers.IGate) *GateUserManager {
u := &GateUserManager{
IGateSub: fathers.NewGateSub(gate),
users: make(map[int64]*gate_user.GateUser),
}
return u
}
// 玩家列表
var _ fathers.IGateUserManager = (*GateUserManager)(nil) //interface实现检查
type GateUserManager struct {
fathers.IGateSub
users map[int64]*gate_user.GateUser
}
func (this *GateUserManager) Len() int32 {
return int32(len(this.users))
}
func (this *GateUserManager) Range(fn func(user fathers.IGateUser) (stop bool)) {
for _, user := range this.users {
if fn(user) {
break
}
}
return
}
func (this *GateUserManager) User(rid int64) fathers.IGateUser {
entity := this.users[rid]
if entity == nil {
return nil
}
return entity
}
func (this *GateUserManager) Add(entity fathers.IGateUser) (ok bool) {
if this.users[entity.RID()] != nil {
log.KV("rid", entity.RID()).Error("add entity already exists")
return
}
this.users[entity.RID()] = entity.(*gate_user.GateUser)
return true
}
func (this *GateUserManager) Del(user fathers.IGateUser) (ok bool) {
if this.users[user.RID()] != nil {
delete(this.users, user.RID())
return true
}
return false
}
func (this *GateUserManager) NewUser(uid int64, rid int64, sid int32) fathers.IGateUser {
user := gate_user.NewGateUser(this, uid, rid, sid)
return user
}

@ -1,54 +0,0 @@
package user_session
import (
"app/internal/message"
"app/internal/msg_inner"
"app/internal/service"
"app/servers/gate/logic/fathers"
"core/abtime"
"google.golang.org/protobuf/proto"
)
//协议分段
//1-999 common
//1001-1999 role
//2001-2999 game
//3001-3999 map
//4001-4999 league
//5001-5999 chat
//6001-6999 activity
// 根据协议号进行转发
func (s *UserSession) handeSessionMsg(msgId int32, rawData interface{}) {
msgTarget := msgId / 1000
switch msgTarget {
case 0: //gate
s.handleByGate(msgId, rawData)
case 3: //map
s.sendUserMessage(service.GameMapId(s.SID()), msgId, rawData)
}
}
func (s *UserSession) handleByGate(msgId int32, rawData interface{}) {
//注意这里不是主线程
if data, ok := s.gate.Parser().Unmarshal(msgId, rawData.([]byte)); ok {
switch msgId {
case int32(message.MSG_TYPE__Ping):
ping := data.(*message.Ping)
s.SendMsg(&message.Pong{ServerTime: abtime.Now().UnixNano(), ServerZone: int32(abtime.TimeZone / 3600), ClientTime: ping.ClientTime})
default:
s.gate.Actor().Send(s.gate.Actor().Id(), &fathers.SessionMsg{Session: s, Msg: data.(proto.Message)})
}
}
}
func (s *UserSession) sendUserMessage(targetId interface{}, msgId int32, rawData interface{}) {
userMsg := &msg_inner.VirtualUserMessage{
RID: s.rid,
MsgId: msgId,
Data: rawData.([]byte),
}
s.gate.Actor().Send(targetId, userMsg)
}

@ -1,37 +0,0 @@
package user_session
import (
"app/servers/gate/logic/fathers"
"app/servers/internal/ip2country"
"core/network"
)
func NewUserSession(gate fathers.IGate) *UserSession {
return &UserSession{gate: gate}
}
type UserSession struct {
network.BaseNetHandler
gate fathers.IGate
rid int64
sid int32
country string
}
func (s *UserSession) OnSessionCreated() {
s.country = ip2country.ToCountryISO(s.RemoteIP())
s.gate.Actor().Send(s.gate.Actor().Id(), &fathers.SessionCreate{Session: s})
}
func (s *UserSession) OnSessionClosed() {
s.gate.Actor().Send(s.gate.Actor().Id(), &fathers.SessionClose{Session: s})
}
func (s *UserSession) OnRecv(msgId int32, data interface{}) {
s.handeSessionMsg(msgId, data)
}
func (s *UserSession) SetRID(rid int64) { s.rid = rid }
func (s *UserSession) RID() int64 { return s.rid }
func (s *UserSession) SetSID(sid int32) { s.sid = sid }
func (s *UserSession) SID() int32 { return s.sid }

@ -1,81 +0,0 @@
package service_base
import (
"core/abtime"
"core/ormdb"
"core/tools"
"reflect"
"time"
"xorm.io/xorm"
)
type IDBBase interface {
ormdb.IQueSaver
DBCount(ormdb.IDBObj, func(*xorm.Session) *xorm.Session) (int64, error)
PageLoad(ormdb.IDBObj, func(*xorm.Session) *xorm.Session) (interface{}, error)
LoadAll(ormdb.IDBObj, func(*xorm.Session) *xorm.Session) (interface{}, error)
CreateTable(beans ...interface{}) error
DBEngine() *xorm.Engine
NewDBSession() (*xorm.Session, error)
setBase(datas interface{})
}
var _ IDBBase = (*DBBase)(nil) //
type DBBase struct {
db *ormdb.MysqlEngine //数据库
}
func (s *DBBase) Init(service *ServiceBase) {
mysql_dsn := service.Config().MustString("mysql", "")
if mysql_dsn == "" {
return
}
flushInterval := time.Second * time.Duration(service.Config().MustInt32("db_flush", 1))
dbPageSize := service.Config().MustInt64("db_page_size", 200000)
dbQueNum := service.Config().MustInt64("db_que_num", 4)
var err error
s.db, err = ormdb.New(mysql_dsn, ormdb.WithFlushInterval(flushInterval), ormdb.WithPrometheus(service.Actor().Prometheus()), ormdb.WithPageSize(dbPageSize), ormdb.WithQueNum(dbQueNum))
tools.AssertNil(err)
service.AddScheduleTask(abtime.Now(), flushInterval, func(dt int64) { s.db.Flush(false) })
}
func (s *DBBase) DBEngine() *xorm.Engine { return s.db.Engine() }
func (s *DBBase) NewDBSession() (*xorm.Session, error) { return s.db.NewSession() }
func (s *DBBase) CreateTable(beans ...interface{}) error { return s.db.CreateTable(beans...) }
func (s *DBBase) TableName(bean interface{}) string { return s.db.TableName(bean) }
func (s *DBBase) AddToQue(data ormdb.IDBObj) { s.db.AddToQue(data) }
func (s *DBBase) DBCount(beanPtr ormdb.IDBObj, wraper func(*xorm.Session) *xorm.Session) (int64, error) {
return s.db.Count(beanPtr, wraper)
}
func (s *DBBase) Stop() {
if s.db != nil {
s.db.Stop()
}
}
func (s *DBBase) PageLoad(beanPtr ormdb.IDBObj, wraper func(*xorm.Session) *xorm.Session) (interface{}, error) {
datas, err := s.db.PageLoad(beanPtr, wraper)
if err != nil {
return datas, err
}
s.setBase(datas)
return datas, err
}
func (s *DBBase) LoadAll(beanPtr ormdb.IDBObj, wraper func(*xorm.Session) *xorm.Session) (interface{}, error) {
datas, err := s.db.LoadAll(beanPtr, wraper)
if err != nil {
return nil, err
}
s.setBase(datas)
return datas, err
}
func (s *DBBase) setBase(datas interface{}) {
rd := reflect.ValueOf(datas)
total := rd.Len()
for i := 0; i < total; i++ {
data := rd.Index(i).Interface().(ormdb.IDBObj)
data.OnLoadObj(s.db, data)
}
}

@ -1,121 +0,0 @@
package service_base
import (
"app/internal/msg_inner"
"core/tools"
"time"
)
type LB_TYPE int32
const (
LBTypeNone LB_TYPE = iota
LBTypeFrontend
LBTypeBackend
)
const (
CHECK_ALIVE_RETRY_MAX = 3 //被动检测存活 重试次数
FRONTEND_CHECKALIVE_INTERVAL = 30 //前端检测存活的间隔 秒
FRONTEND_ROUTER_REFRESH_INTERVAL = 60 //前端路由刷新时间 秒
BAKCEND_REPORT_INTERVAL = 30 //后端主动上报的间隔 秒
)
func NewLoadBalanceManager() ILoadBalanceManager {
return &LoadBalanceManager{
backendMap: make(map[string]*LoadBalanceNode),
}
}
var _ ILoadBalanceManager = (*LoadBalanceManager)(nil) //interface实现检查
type ILoadBalanceManager interface {
Init(serviceBase IServiceBase) ILoadBalanceManager
StartAsFrontend() //作为前端启动
StartAsBackend(frontendAppId string) //作为后端启动
GetBestBackend() (addr, appId string) //获得路由后的后端地址 目前策略根据后端上报的rank选择最优
}
type LoadBalanceManager struct {
serviceBase IServiceBase
frontendAppId string
bestBackendAppId string
backendMap map[string]*LoadBalanceNode
lbType LB_TYPE
}
type LoadBalanceNode struct {
appId string
address string
rank float64
isAlive bool
}
func (s *LoadBalanceManager) Init(serviceBase IServiceBase) ILoadBalanceManager {
s.serviceBase = serviceBase
s.initAPI()
return s
}
func (s *LoadBalanceManager) StartAsFrontend() {
tools.AssertTrue(s.lbType == LBTypeNone, "StartAsFrontend fail, lbType is not LBTypeNone")
s.lbType = LBTypeFrontend
act := s.serviceBase.Actor()
act.AddTimer(time.Second*FRONTEND_CHECKALIVE_INTERVAL, -1, func(dt int64) {
for _, node := range s.backendMap {
var timerId int64
retry := CHECK_ALIVE_RETRY_MAX
act.Send(act.Id(), func() {
timerId = act.AddTimer(time.Second, -1, func(dt int64) {
if _, err := act.RequestWait(node.appId, &msg_inner.CheckAlive{}); err == nil {
act.CancelTimer(timerId)
node.isAlive = true
} else {
retry--
if retry < 0 {
act.CancelTimer(timerId)
node.isAlive = false
}
}
})
})
}
})
act.AddTimer(time.Second*FRONTEND_ROUTER_REFRESH_INTERVAL, -1, func(dt int64) {
if len(s.backendMap) == 0 {
return
}
var bestAppId string
var bestRank float64
for _, node := range s.backendMap {
if bestAppId == "" || node.rank < bestRank {
bestAppId = node.appId
bestRank = node.rank
}
}
s.bestBackendAppId = bestAppId
})
}
func (s *LoadBalanceManager) StartAsBackend(frontendAppId string) {
tools.AssertTrue(s.lbType == LBTypeNone, "StartAsFrontend fail, lbType is not LBTypeNone")
s.lbType = LBTypeBackend
s.frontendAppId = frontendAppId
var addr string
if s.serviceBase.Config().Has("client_addr") {
_, port := tools.AddressSplit(s.serviceBase.Config().String("client_addr"))
addr = tools.AddressMerge(tools.GetOutboundIP().String(), port)
}
act := s.serviceBase.Actor()
act.AddTimer(time.Second*BAKCEND_REPORT_INTERVAL, -1, func(dt int64) {
act.Send(s.frontendAppId, &msg_inner.LoadBalanceReport{
Rank: 0,
Address: addr,
})
})
}
func (s *LoadBalanceManager) GetBestBackend() (addr, appId string) {
tools.AssertTrue(s.lbType == LBTypeFrontend, "GetBestBackend fail, lbType is not LBTypeFrontend")
if node, ok := s.backendMap[s.bestBackendAppId]; ok {
addr, appId = node.address, node.appId
}
return
}

@ -1,29 +0,0 @@
package service_base
import (
"app/internal/msg_inner"
"core/actor/actor_msg"
)
func (s *LoadBalanceManager) initAPI() {
s.serviceBase.RegistMsg((*msg_inner.LoadBalanceReport)(nil), s.handLoadBalanceReport)
}
func (s *LoadBalanceManager) handLoadBalanceReport(sourceId, data interface{}) {
appId := sourceId.(*actor_msg.ActorId).Id
msg := data.(*msg_inner.LoadBalanceReport)
if _, ok := s.backendMap[appId]; !ok {
s.backendMap[appId] = &LoadBalanceNode{
appId: appId,
address: msg.Address,
rank: msg.Rank,
isAlive: true,
}
} else {
s.backendMap[appId].address = msg.Address
s.backendMap[appId].rank = msg.Rank
}
if s.bestBackendAppId == "" {
s.bestBackendAppId = appId
}
}

@ -1,47 +0,0 @@
package service_base
import (
"core/abtime"
"core/prometheus"
"strconv"
"time"
)
type Prometheus struct {
registry *prometheus.Prometheus
stype string
sid string
handMsgNum *prometheus.CounterVec //客户端消息处理数量
handMsgCost *prometheus.CounterVec //客户端消息处理耗时
online *prometheus.GaugeVec //在线玩家数量
battle_histogram *prometheus.HistogramVec //战斗耗时分布
}
func (this *Prometheus) init(registry *prometheus.Prometheus, stype string, sid int32) {
this.registry = registry
this.stype = stype
this.sid = strconv.Itoa(int(sid))
subsystem := "service"
this.handMsgNum = this.registry.RegCounter(subsystem, "msg_num", []string{"stype", "sid", "msg"})
this.handMsgCost = this.registry.RegCounter(subsystem, "msg_cost", []string{"stype", "sid", "msg"})
this.online = this.registry.RegGauge(subsystem, "online", []string{"sid"})
this.battle_histogram = this.registry.RegHistogram(subsystem, "battle_his", []string{"sid"}, []float64{2, 4, 8, 16, 32, 64, 256, 512, 1024, 2048, 4096})
}
func (this *Prometheus) RecordHandMsg(start time.Time, msg string) {
cost := abtime.Now().Sub(start)
if cost < 0 {
cost = 0
}
this.handMsgNum.Inc(this.stype, this.sid, msg)
this.handMsgCost.Add(float64(cost), this.stype, this.sid, msg)
}
func (this *Prometheus) RecordOnline(num int) {
this.online.Set(float64(num), this.sid)
}
func (this *Prometheus) RecordBattle(t int64) {
this.battle_histogram.Observe(float64(t), this.sid)
}

@ -1,130 +0,0 @@
package service_base
import (
"app/internal/iniconfig"
"app/internal/msg_inner"
"app/internal/msg_util"
"core/abtime"
"core/actor"
"core/dispatcher"
"net/http"
"time"
)
func New(appType string, appId int32) IServiceBase {
service := &ServiceBase{
appType: appType,
appId: appId,
config: iniconfig.NewAppConf(appType, appId),
prometheus: &Prometheus{},
}
return service
}
type IServiceBase interface {
ITimerManager
actor.IActorHandler
dispatcher.IDispatcher
IDBBase
SID() int32
SType() string
Config() *iniconfig.Config
LoginKey() string
Parser() *msg_util.ProtoParser
RegistMsg(msg interface{}, f msg_util.MsgFun)
RegistReq(msg interface{}, f msg_util.ReqFun)
Prometheus() *Prometheus
RecordCost(handler http.HandlerFunc) http.HandlerFunc
DependOn(targetId interface{}, f func())
VirtualUser() IVirtualUserManager
LoadBalance() ILoadBalanceManager
}
var _ IServiceBase = (*ServiceBase)(nil) //
type ServiceBase struct {
ITimerManager
actor.ActorHanlerBase //actor
dispatcher.Dispatcher //事件分发
DBBase
appType string
appId int32
config *iniconfig.Config //game基础配置
msgParser *msg_util.ProtoParser //协议解析器
msgHandler *msg_util.MsgTypeHandler //actor消息处理
prometheus *Prometheus //监控
virtualUserMgr IVirtualUserManager //虚拟客户端
loadBalanceMgr ILoadBalanceManager //负载均衡
}
func (s *ServiceBase) OnStart() error {
s.ITimerManager = NewTimerManager(s.Actor())
s.DBBase.Init(s)
s.prometheus.init(s.Actor().Prometheus(), s.SType(), s.SID())
s.msgParser = msg_util.NewProtoParser("message", "MSG_TYPE")
s.msgHandler = msg_util.NewMsgTypeHandler()
s.virtualUserMgr = NewVirtualUserManager().Init(s)
s.loadBalanceMgr = NewLoadBalanceManager().Init(s)
s.registDependOn()
return nil
}
func (s *ServiceBase) OnStop() bool {
s.DBBase.Stop()
return true
}
func (s *ServiceBase) registDependOn() {
s.msgHandler.RegistReq((*msg_inner.CheckAlive)(nil), func(requestId, msg interface{}) {
s.Actor().Response(requestId, msg)
})
}
func (s *ServiceBase) DependOn(targetId interface{}, f func()) {
var timerId int64
s.Actor().Send(s.Actor().Id(), func() {
timerId = s.Actor().AddTimer(time.Second, -1, func(dt int64) {
if _, err := s.Actor().RequestWait(targetId, &msg_inner.CheckAlive{}); err == nil {
if timerId != 0 { //保证只执行一次
s.Actor().CancelTimer(timerId)
timerId = 0
f()
}
}
})
})
}
func (s *ServiceBase) HandleMessage(sourceId, targetId, msg interface{}) {
defer s.Prometheus().RecordHandMsg(abtime.Now(), msg_util.MsgName(msg))
s.msgHandler.HandleMsg(sourceId, msg)
}
func (s *ServiceBase) HandleRequest(sourceId, targetId, requestId, msg interface{}) {
defer s.Prometheus().RecordHandMsg(abtime.Now(), msg_util.MsgName(msg))
s.msgHandler.HandleReq(requestId, msg)
}
func (s *ServiceBase) RegistMsg(msg interface{}, f msg_util.MsgFun) { s.msgHandler.RegistMsg(msg, f) }
func (s *ServiceBase) RegistReq(msg interface{}, f msg_util.ReqFun) { s.msgHandler.RegistReq(msg, f) }
func (s *ServiceBase) SID() int32 { return s.appId }
func (s *ServiceBase) SType() string { return s.appType }
func (s *ServiceBase) Config() *iniconfig.Config { return s.config }
func (s *ServiceBase) Prometheus() *Prometheus { return s.prometheus }
func (s *ServiceBase) VirtualUser() IVirtualUserManager { return s.virtualUserMgr }
func (s *ServiceBase) LoadBalance() ILoadBalanceManager { return s.loadBalanceMgr }
func (s *ServiceBase) Parser() *msg_util.ProtoParser { return s.msgParser }
func (s *ServiceBase) LoginKey() string {
return s.config.MustString("login_key", "6^2f1onGbkK8iIW%vaC4b*2#oK4rwj&aOa%")
}
func (s *ServiceBase) RecordCost(handler http.HandlerFunc) http.HandlerFunc {
return func(writer http.ResponseWriter, request *http.Request) {
defer s.Prometheus().RecordHandMsg(abtime.Now(), request.URL.String())
handler(writer, request)
}
}

@ -1,51 +0,0 @@
package service_base
import (
"core/abtime"
"core/actor/timer"
"time"
)
type ITimer interface {
CancelTimer(timerId int64)
AddTimer(interval time.Duration, times int32, callback timer.FuncCallback) int64
}
type ITimerManager interface {
AddTimer(interval time.Duration, trigger_times int32, callback timer.FuncCallback) int64
AddScheduleTask(start time.Time, dur time.Duration, callback timer.FuncCallback)
CancelTimer(timerId int64)
ClearTimer()
}
func NewTimerManager(timer ITimer) ITimerManager {
return &TimerManager{timer: timer, timerIds: make(map[int64]bool)}
}
type TimerManager struct {
timer ITimer
timerIds map[int64]bool
}
func (this *TimerManager) AddTimer(interval time.Duration, trigger_times int32, callback timer.FuncCallback) int64 {
timerId := this.timer.AddTimer(interval, trigger_times, callback)
this.timerIds[timerId] = true
return timerId
}
// 周期性无限循环任务
func (s *TimerManager) AddScheduleTask(start time.Time, dur time.Duration, callback timer.FuncCallback) {
first := start.Sub(abtime.Now())
s.AddTimer(first, 1, func(dt int64) { callback(dt); s.AddTimer(dur, -1, callback) })
}
func (this *TimerManager) CancelTimer(timerId int64) {
this.timer.CancelTimer(timerId)
delete(this.timerIds, timerId)
}
func (this *TimerManager) ClearTimer() {
for timerId := range this.timerIds {
this.CancelTimer(timerId)
}
}

@ -1,124 +0,0 @@
package service_base
import (
"app/internal/message"
"app/internal/msg_inner"
"app/internal/service"
"encoding/binary"
"google.golang.org/protobuf/proto"
)
// 所有与客户端通信的actor,需要在本机注册角色的当前状态、注册gate等信息
func NewVirtualUserManager() IVirtualUserManager {
return &VirtualUserManager{
userMap: make(map[int64]*VirtualUser),
}
}
type UserMsgRawFunc func(*msg_inner.VirtualUserMessage)
type UserMsgFunc func(rid int64, data interface{}) (message.MSG_RESULT, proto.Message)
type UserStatusFunc func(rid int64)
var _ IVirtualUserManager = (*VirtualUserManager)(nil) //interface实现检查
type IVirtualUserManager interface {
Init(serviceBase IServiceBase) IVirtualUserManager
Send2User(rid int64, msg interface{})
BroadCast2User(sid int32, msg interface{})
GroupCast2User(ridList []int64, msg interface{})
RegistUserMsg(msg interface{}, f UserMsgFunc)
RegistUserMsgRaw(f UserMsgRawFunc)
RegistUserOnline(f UserStatusFunc)
RegistUserOffline(f UserStatusFunc)
}
type VirtualUserManager struct {
serviceBase IServiceBase
userMap map[int64]*VirtualUser //rid->user
msgHandler *VirtualUserHandler //user消息处理
msgRawHandler UserMsgRawFunc //user未解析消息处理
userStatusOnline UserStatusFunc //user上线消息
userStatusOffline UserStatusFunc //user离线消息
}
type VirtualUser struct {
serviceBase IServiceBase
RID int64
GID int32
}
func (s *VirtualUserManager) Init(serviceBase IServiceBase) IVirtualUserManager {
s.serviceBase = serviceBase
s.msgHandler = NewVirtualUserHandler(s)
s.initAPI()
return s
}
func (s *VirtualUserManager) BroadCast2User(sid int32, msg interface{}) {
if data := s.getMessageData(msg); data != nil {
s.serviceBase.Actor().Broadcast(service.Gate, &msg_inner.BroadCast2VirtualUser{
SID: sid,
Data: data,
})
}
}
func (s *VirtualUserManager) GroupCast2User(ridList []int64, msg interface{}) {
groupCastMap := make(map[int32][]int64) //sid->ridList
if data := s.getMessageData(msg); data != nil {
for _, rid := range ridList {
if user, ok := s.userMap[rid]; ok {
groupCastMap[user.GID] = append(groupCastMap[user.GID], rid)
}
}
for gid, rids := range groupCastMap {
s.serviceBase.Actor().Send(service.GateId(gid), &msg_inner.GroupCast2VirtualUser{
RIDList: rids,
Data: data,
})
}
}
}
func (s *VirtualUserManager) Send2User(rid int64, msg interface{}) {
if user, ok := s.userMap[rid]; ok {
if data := s.getMessageData(msg); data != nil {
s.serviceBase.Actor().Send(service.GateId(user.GID), &msg_inner.Send2VirtualUser{
RID: user.RID,
Data: data,
})
}
}
}
func (s *VirtualUserManager) RegistUserMsg(msg interface{}, f UserMsgFunc) {
s.msgHandler.RegistMsg(msg, f)
}
func (s *VirtualUserManager) RegistUserMsgRaw(f UserMsgRawFunc) {
s.msgRawHandler = f
}
func (s *VirtualUserManager) RegistUserOnline(f UserStatusFunc) {
s.userStatusOnline = f
}
func (s *VirtualUserManager) RegistUserOffline(f UserStatusFunc) {
s.userStatusOffline = f
}
func (s *VirtualUserManager) getMessageData(msg interface{}) []byte {
if message, ok := msg.(proto.Message); ok {
if msgId, ok2 := s.serviceBase.Parser().MsgToId(message); ok2 {
if payload, err := proto.Marshal(message); err == nil {
data := make([]byte, 6+len(payload))
binary.BigEndian.PutUint32(data, uint32(len(payload)+6))
binary.BigEndian.PutUint16(data[4:], uint16(msgId))
copy(data[6:], payload)
return data
}
}
}
return nil
}
func (s *VirtualUserManager) onUserMessage(mgsId int32, rid int64, msg interface{}) {
s.msgHandler.HandleMessage(mgsId, rid, msg)
}

@ -1,48 +0,0 @@
package service_base
import (
"app/internal/msg_inner"
"core/log"
)
func (s *VirtualUserManager) initAPI() {
s.serviceBase.RegistMsg((*msg_inner.VirtualUserCreate)(nil), s.handUserCreate)
s.serviceBase.RegistMsg((*msg_inner.VirtualUserDestroy)(nil), s.handUserDestroy)
s.serviceBase.RegistMsg((*msg_inner.VirtualUserMessage)(nil), s.handUserMessage)
}
func (this *VirtualUserManager) handUserCreate(sourceId, data interface{}) {
msg := data.(*msg_inner.VirtualUserCreate)
if user, ok := this.userMap[msg.RID]; ok {
user.GID = msg.GID
} else {
this.userMap[msg.RID] = &VirtualUser{
RID: msg.RID,
GID: msg.GID,
}
}
if this.userStatusOnline != nil {
this.userStatusOnline(msg.RID)
}
}
func (this *VirtualUserManager) handUserDestroy(sourceId, data interface{}) {
msg := data.(*msg_inner.VirtualUserDestroy)
delete(this.userMap, msg.RID)
if this.userStatusOffline != nil {
this.userStatusOffline(msg.RID)
}
}
func (this *VirtualUserManager) handUserMessage(sourceId, data interface{}) {
msg := data.(*msg_inner.VirtualUserMessage)
if this.msgRawHandler != nil {
this.msgRawHandler(msg)
} else {
if message, ok := this.serviceBase.Parser().Unmarshal(msg.MsgId, msg.Data); ok {
this.onUserMessage(msg.MsgId, msg.RID, message)
} else {
log.KV("MsgId", msg.MsgId).Error("VirtualUserMessage Unmarshal err")
}
}
}

@ -1,47 +0,0 @@
package service_base
import (
"app/internal/message"
"core/actor/actor_msg"
"core/tools"
"google.golang.org/protobuf/proto"
)
func NewVirtualUserHandler(mgr IVirtualUserManager) *VirtualUserHandler {
return &VirtualUserHandler{
mgr: mgr,
msgMap: make(map[string]UserMsgFunc),
}
}
type VirtualUserHandler struct {
mgr IVirtualUserManager
msgMap map[string]UserMsgFunc
}
// 注册消息回调
func (h *VirtualUserHandler) RegistMsg(msg interface{}, f UserMsgFunc) {
msgName := MsgName(msg)
_, ok := h.msgMap[msgName]
tools.AssertTrue(!ok, "regist repeated msg=%v", msgName)
h.msgMap[msgName] = f
}
func (h *VirtualUserHandler) HandleMessage(msgId int32, rid int64, msg interface{}) bool {
msgName := MsgName(msg)
handler := h.msgMap[msgName]
tools.AssertTrue(handler != nil, "msg=%v not regist handler", msgName)
result, resultMsg := handler(rid, msg)
if resultMsg != nil {
data, err := proto.Marshal(resultMsg)
tools.AssertTrue(err == nil, "msg=%v Marshal err: %v", msgName, err)
h.mgr.Send2User(rid, &message.MessageResult{
ProtoId: msgId,
Result: result,
Data: data,
})
}
return true
}
func MsgName(msg interface{}) string { return actor_msg.MsgName(msg) }

@ -1,41 +0,0 @@
package login
import (
"app/servers/login/model"
"core/log"
"core/tools"
"encoding/json"
)
func (s *Login) initCmd() {
s.Actor().RegistCmd("game_info", s.cmdGameInfo)
s.Actor().RegistCmd("dev_login", s.cmdDevLogin)
s.Actor().RegistCmd("white_ip", s.cmdWhiteIP)
}
func (s *Login) cmdGameInfo(param string) ([]byte, error) {
log.KV("param", param).Info("cmdGameInfo")
games := []*model.GameServer{}
s.gameServerMgr.RangeServers(func(server *model.GameServer) (stop bool) {
games = append(games, server)
return true
})
return json.Marshal(games)
}
func (s *Login) cmdDevLogin(param string) ([]byte, error) {
log.KV("param", param).Info("cmdDevLogin")
tools.AssertTrue(len(param) > 0, "param length error")
s.loginHandler.SetDevLogin(param)
return []byte("success"), nil
}
func (s *Login) cmdWhiteIP(param string) ([]byte, error) {
log.KV("param", param).Info("cmdWhiteIP")
tools.AssertTrue(len(param) > 0, "param length error")
s.userMgr.SetWhiteIP(param)
return []byte("success"), nil
}

@ -1,12 +0,0 @@
package fathers
import (
"app/servers/internal/service_base"
)
type ILogin interface {
service_base.IServiceBase
Debug() bool
UserMgr() IUserManager
GameMgr() IGameManager
}

@ -1,14 +0,0 @@
package fathers
import (
"app/servers/login/model"
)
type IGameManager interface {
GetGameServer(sid int32) *model.GameServer
SelectGame(isWhite bool) *model.GameServer
RangeServers(fn func(server *model.GameServer) (stop bool))
ABTestServer(abtest string) int32
ABTestCDN(abtest string) string
RandABTest() string
}

@ -1,28 +0,0 @@
package fathers
import (
"app/servers/login/model"
)
const AUDI_SID = 999 //审核服
type IUserManager interface {
Login(passport string, ptype string, rid int64, version, ip, packageCode string) (*model.Role, *model.GameUser, *model.GameServer)
GetUser(passport string, ptype string) *model.GameUser
NewUser(passport, ptype string, ip string, abtest string) *model.GameUser
NewRole(passport, ptype string, ip string, sid int32) *model.Role
//客户端审核版本号
UpdateAudit(version string)
IsAudit(version string) bool
//白名单账号
UpdateUserWhite(uid int64, white bool)
IsWhite(user *model.GameUser, ip string) bool
IsWhiteIP(ip string) bool
UpdateUserSuper(uid int64, super bool) bool
UpdateUserBan(uid int64, deadline, bancode int64) bool
UpdateUserMute(uid int64, deadline int64) bool
GetUserRoleList(uid int64) []*model.Role
HasRoleBySID(uid int64, sid int32) bool
GetSID(rids []int64) []int32
}

@ -1,5 +0,0 @@
package fathers
type ISDK interface {
Verify(passport string, ptype string, extra string) bool
}

@ -1,391 +0,0 @@
package login
import (
"app/internal/service"
"app/servers/login/logic/fathers"
"app/servers/login/model"
"core/abtime"
"core/actor/actor_msg"
"core/goroutine"
"core/log"
"core/tools"
"net"
"net/http"
"sync"
)
func New(login fathers.ILogin) *LoginHandler {
lh := &LoginHandler{
login: login,
sdk: map[string]fathers.ISDK{},
}
return lh
}
type LoginHandler struct {
login fathers.ILogin
sdk map[string]fathers.ISDK
devLogin sync.Map
}
func (this *LoginHandler) HttpToMainLoop(fn func()) {
var handler actor_msg.RequestWaitMsg = func(requestId interface{}) {
goroutine.Try(fn, nil)
this.login.Actor().Response(requestId, nil)
}
_, err := this.login.Actor().RequestWait(this.login.Actor().Id(), handler)
tools.AssertNil(err)
}
func (this *LoginHandler) SetDevLogin(passport string) {
if _, ok := this.devLogin.Load(passport); ok {
this.devLogin.Delete(passport)
} else {
this.devLogin.Store(passport, true)
}
passports := []string{}
this.devLogin.Range(func(key, value any) bool {
passports = append(passports, key.(string))
return true
})
log.KV("devlogin", passports).Info("devlogin list")
}
func (this *LoginHandler) CanDevLogin(passport, ip string) bool {
if this.login.Debug() {
return true
}
_, ok := this.devLogin.Load(passport)
return ok || this.login.UserMgr().IsWhiteIP(ip)
}
func (this *LoginHandler) HandLogin(w http.ResponseWriter, r *http.Request) {
type LoginReq struct {
Passport string //账号
PassportType string //账号类型
OS string //操作系统
Version string //客户端版本号
RID int64 //角色ID(0=由服务器分配)
Extra string //sdk额外数据
PackageCode string //客户端包名
Channels int32 //渠道
DeviceModel string //设备类型
TypeOfNetwork string //网络
}
type LoginResp struct {
Code int32 //成功码
RID int64 //玩家RID
UID int64 //玩家UID
SID int32 //服务器Id
GameServerAddr string //服务器ip:port
GameServerAddrSource string //服务器ip:port
Mute int64 //禁言截止时间
Ban int64 //封号截止时间
BanCode int64 //封号的原因.
Super bool //是否GM账号
Session string //登录session
Timestamp int64 //登录时间
MaintainTime int64 //维护结束时间
RoleCreateTime int64 //角色创建时间
UserCreateTime int64 //账号创建时间
White bool
UploadLog bool
RoleName string
RoleLevel int32
}
const (
Success = iota
ReqErr //请求解析失败
SDKErr //sdk验证失败
PassportTypeUndefine //渠道未定义
UserNotFind //用户未找到
UserBan //封号
Maintain //维护中
CanNotDev //没有调试登录权限
)
resp := &LoginResp{Code: ReqErr, Timestamp: abtime.Now().Unix()}
defer tools.HttpResponse(w, resp)
req := &LoginReq{}
if _, ok := tools.HttpUnmarshalBody(r, req); !ok {
return
}
ip, _, _ := net.SplitHostPort(r.RemoteAddr)
var ok bool
sdk, ok := this.sdk[req.PassportType]
if !ok {
resp.Code = PassportTypeUndefine
return
}
if !sdk.Verify(req.Passport, req.PassportType, req.Extra) && !this.CanDevLogin(req.Passport, ip) {
resp.Code = SDKErr
return
}
this.HttpToMainLoop(func() {
role, user, game := this.login.UserMgr().Login(req.Passport, req.PassportType, req.RID, req.Version, ip, req.PackageCode)
if game == nil || game.Status == service.StatusClose {
resp.MaintainTime = abtime.Now().Unix() + 8*3600
resp.Code = Maintain
return
}
if game.Status < service.StatusOpen && !this.login.UserMgr().IsWhite(user, ip) {
resp.MaintainTime = game.Maintain()
resp.Code = Maintain
return
}
if user == nil || role == nil {
resp.Code = UserNotFind
return
}
if user.Ban > abtime.Now().Unix() {
resp.Code = UserBan
resp.BanCode = user.BanCode
return
}
addr, _ := this.login.LoadBalance().GetBestBackend()
if addr == "" {
resp.MaintainTime = abtime.Now().Unix() + 8*3600
resp.Code = Maintain
return
}
resp.GameServerAddr = addr
resp.GameServerAddrSource = addr
resp.RID = role.RID
resp.UID = user.UID
resp.Ban = user.Ban
resp.Mute = user.Mute
resp.Super = user.Super
resp.SID = role.SID
resp.Timestamp = role.LastLogin
resp.Session = user.LastSession
resp.UserCreateTime = user.CreatedAt
resp.RoleCreateTime = role.CreatedAt
resp.White = this.login.UserMgr().IsWhite(user, ip)
resp.UploadLog = false
resp.RoleName = role.Name
resp.RoleLevel = role.TownhallLv
if user.IsNew {
user.IsNew = false
user.Update()
}
resp.Code = Success
})
}
func (this *LoginHandler) HandNewRole(w http.ResponseWriter, r *http.Request) {
type Req struct {
Passport string //账号
PassportType string //账号类型
SID int32 //指定服务器地址
Session string //登录session
}
type Resp struct {
Code int32 //成功码
RID int64 //玩家RID
SID int32 //服务器Id
}
const (
Success = iota
ReqErr
CanNotDev
UserNotFind
UserBan
NeedLogin
GameIsFull
NewRoleFailed
)
resp := &Resp{Code: ReqErr}
defer tools.HttpResponse(w, resp)
req := &Req{}
if _, ok := tools.HttpUnmarshalBody(r, req); !ok {
return
}
ip, _, _ := net.SplitHostPort(r.RemoteAddr)
this.HttpToMainLoop(func() {
user := this.login.UserMgr().GetUser(req.Passport, req.PassportType)
if user == nil {
resp.Code = UserNotFind
return
}
if user.Ban > abtime.Now().Unix() {
resp.Code = UserBan
return
}
if req.Session != user.LastSession {
resp.Code = NeedLogin
return
}
game := this.login.GameMgr().GetGameServer(req.SID)
if game == nil || !game.CanNewRole(this.login.UserMgr().IsWhite(user, ip)) {
resp.Code = GameIsFull
return
}
newRole := this.login.UserMgr().NewRole(req.Passport, req.PassportType, ip, req.SID)
if newRole == nil {
resp.Code = NewRoleFailed
return
}
resp.RID = newRole.RID
resp.SID = newRole.SID
resp.Code = Success
})
}
func (this *LoginHandler) HandRoleList(w http.ResponseWriter, r *http.Request) {
type Req struct {
Passport string //账号
PassportType string //账号类型
Session string //登录session
}
type Role struct {
RID int64 //角色Id
SID int32 //角色所在服
Icon string //头像
Name string //角色名
League string //联盟短名字
Power int64 //战力
TownhallLv int32 //主城等级
}
type Resp struct {
Code int32 //成功码
Roles []*Role //角色列表
}
const (
Success = iota
ReqErr
UserNotFind
NeedLogin
CanNotDev
)
resp := &Resp{Code: ReqErr}
defer tools.HttpResponse(w, resp)
req := &Req{}
if _, ok := tools.HttpUnmarshalBody(r, req); !ok {
return
}
this.HttpToMainLoop(func() {
user := this.login.UserMgr().GetUser(req.Passport, req.PassportType)
if user == nil {
resp.Code = UserNotFind
return
}
if req.Session != user.LastSession {
resp.Code = NeedLogin
return
}
for _, role := range this.login.UserMgr().GetUserRoleList(user.UID) {
if user.ABTest == "" && role.SID > fathers.AUDI_SID && !user.Super {
continue
}
resp.Roles = append(resp.Roles, &Role{RID: role.RID, SID: role.SID, Icon: role.Icon, Name: role.Name, League: role.League, TownhallLv: role.TownhallLv, Power: role.Power})
}
resp.Code = Success
})
}
func (this *LoginHandler) HandServerList(w http.ResponseWriter, r *http.Request) {
type Req struct {
Version string //客户端版本号
Passport string //账号
PassportType string //账号类型
}
type Server struct {
SID int32
Name string
Status service.GameServerStatus
}
type Resp struct {
Code int
Servers []*Server
}
const (
Success = iota
ReqErr
CanNotDev
UserNotFound
)
resp := &Resp{Code: ReqErr}
defer tools.HttpResponse(w, resp)
req := &Req{}
if _, ok := tools.HttpUnmarshalBody(r, req); !ok {
return
}
this.HttpToMainLoop(func() {
user := this.login.UserMgr().GetUser(req.Passport, req.PassportType)
if user == nil {
resp.Code = UserNotFound
return
}
if user.Super {
this.login.GameMgr().RangeServers(func(server *model.GameServer) (stop bool) {
if server.Status > service.StatusClose {
resp.Servers = append(resp.Servers, &Server{SID: server.ServerId, Name: server.ServerName, Status: server.Status})
}
return
})
} else if this.login.UserMgr().IsAudit(req.Version) {
if server := this.login.GameMgr().GetGameServer(fathers.AUDI_SID); server != nil && server.Status > service.StatusClose {
resp.Servers = append(resp.Servers, &Server{SID: server.ServerId, Name: server.ServerName, Status: server.Status})
}
} else if sid := this.login.GameMgr().ABTestServer(user.ABTest); sid > fathers.AUDI_SID {
if server := this.login.GameMgr().GetGameServer(sid); server != nil && server.Status > service.StatusClose {
resp.Servers = append(resp.Servers, &Server{SID: server.ServerId, Name: server.ServerName, Status: server.Status})
}
} else {
this.login.GameMgr().RangeServers(func(server *model.GameServer) (stop bool) {
if server.Status > service.StatusClose && server.ServerId < fathers.AUDI_SID {
//hasS3 := this.login.UserMgr().HasRoleBySID(user.UID, 3)
//if hasS3 && server.ServerId == 3 {
// resp.Servers = append(resp.Servers, &Server{SID: server.ServerId, Name: server.ServerName, Status: server.Status})
//} else if !hasS3 && server.ServerId != 3 {
// resp.Servers = append(resp.Servers, &Server{SID: server.ServerId, Name: server.ServerName, Status: server.Status})
//}
resp.Servers = append(resp.Servers, &Server{SID: server.ServerId, Name: server.ServerName, Status: server.Status})
}
return
})
}
resp.Code = Success
})
}

@ -1,137 +0,0 @@
package mgr_game
import (
"app/internal/service"
"app/servers/login/logic/fathers"
"app/servers/login/model"
"core/log"
"core/tools"
"strings"
"sync"
)
func New(login fathers.ILogin) *GameServerManager {
return &GameServerManager{
login: login,
}
}
type GameServerManager struct {
login fathers.ILogin
allGames sync.Map
recommendGames sync.Map
abtests map[string]int32
clientCDNs map[string]string
newABTests []string
newABTestNum int
}
func (this *GameServerManager) Init() *GameServerManager {
tools.AssertNil(this.login.CreateTable(&model.GameServer{}))
data, err := this.login.PageLoad(&model.GameServer{}, nil)
tools.AssertNil(err)
gameservers := data.([]*model.GameServer)
if len(gameservers) == 0 {
testNew := &model.GameServer{
ServerId: 1,
Status: service.StatusOpen,
MaxRoleNum: 1000,
}
this.allGames.Store(testNew.ServerId, testNew)
} else {
for _, game := range data.([]*model.GameServer) {
this.allGames.Store(game.ServerId, game)
if game.Recommend {
this.recommendGames.Store(game.ServerId, game)
}
}
}
this.initABTest()
return this
}
func (this *GameServerManager) SelectGame(isWhite bool) (selectGame *model.GameServer) {
this.recommendGames.Range(func(key, value interface{}) bool {
game := value.(*model.GameServer)
if game.CanNewRole(isWhite) && game.ServerId < fathers.AUDI_SID {
selectGame = game
return false
}
return true
})
if selectGame != nil {
return
}
this.allGames.Range(func(key, value interface{}) bool {
game := value.(*model.GameServer)
if game.CanNewRole(isWhite) && game.ServerId < fathers.AUDI_SID {
selectGame = game
return false
}
return true
})
return
}
func (this *GameServerManager) GetGameServer(sid int32) *model.GameServer {
gameServer, ok := this.allGames.Load(sid)
if !ok {
log.KV("sid", sid).WarnStack(1, "sid not find")
this.allGames.Range(func(key, value interface{}) bool {
log.KV("info", value).Warn("server info")
return true
})
return nil
}
return gameServer.(*model.GameServer)
}
func (this *GameServerManager) RangeServers(fn func(server *model.GameServer) (stop bool)) {
this.allGames.Range(func(key, value interface{}) bool {
if fn(value.(*model.GameServer)) {
return false
}
return true
})
}
func (this *GameServerManager) initABTest() {
this.abtests = map[string]int32{}
this.clientCDNs = map[string]string{}
abtests := this.login.Config().ChildSections()
for _, abtest := range abtests {
if strings.Index(abtest.Name(), "abtest") < 0 {
continue
}
game_id := abtest.Key("game_id").MustInt(0)
name := abtest.Key("name").String()
this.clientCDNs[name] = abtest.Key("client_cdn").String()
if abtest.Key("new_user").MustBool(false) {
this.abtests[name] = int32(game_id)
this.newABTests = append(this.newABTests, name)
} else {
this.abtests[name] = int32(game_id)
}
}
log.KV("new_user", this.newABTests).KV("games", this.abtests).KV("cdn", this.clientCDNs).Info("init abtest")
}
func (this *GameServerManager) ABTestServer(abtest string) int32 {
return this.abtests[abtest]
}
func (this *GameServerManager) ABTestCDN(abtest string) string {
return this.clientCDNs[abtest]
}
func (this *GameServerManager) RandABTest() string {
if l := len(this.newABTests); l > 0 {
this.newABTestNum++
return this.newABTests[this.newABTestNum%l]
}
return ""
}

@ -1,358 +0,0 @@
package mgr_user
import (
"app/servers/internal/app_tools"
"sort"
"strings"
"sync"
"app/servers/login/logic/fathers"
"app/servers/login/model"
"core/abtime"
"core/log"
"core/tools"
)
func New(login fathers.ILogin) *UserManager {
mgr := &UserManager{
login: login,
roles: map[int64]*model.Role{},
users: map[int64]*model.GameUser{},
passports: map[string]*model.Passport{},
}
snode, err := tools.NewSnowflakeNode(int64(login.SID()))
tools.AssertNil(err)
mgr.uidCreator = snode
mgr.ridCreator = NewRIDCreator(login.SID())
return mgr
}
type UserManager struct {
login fathers.ILogin
roles map[int64]*model.Role
users map[int64]*model.GameUser
passports map[string]*model.Passport
auditVersion sync.Map //审核版本号
uidCreator *tools.SnowflakeNode
ridCreator *RIDCreator
whiteIP sync.Map
}
func (this *UserManager) Init() *UserManager {
tools.AssertNil(this.login.CreateTable(&model.GameUser{}))
data, err := this.login.PageLoad(&model.GameUser{}, nil)
tools.AssertNil(err)
datas := data.([]*model.GameUser)
for _, user := range datas {
this.users[user.UID] = user
}
tools.AssertNil(this.login.CreateTable(&model.Role{}))
data, err = this.login.PageLoad(&model.Role{}, nil)
tools.AssertNil(err)
roleRows := data.([]*model.Role)
for _, role := range roleRows {
this.roles[role.RID] = role
this.ridCreator.Add(role.RID)
}
tools.AssertNil(this.login.CreateTable(&model.Passport{}))
data, err = this.login.PageLoad(&model.Passport{}, nil)
tools.AssertNil(err)
passportRows := data.([]*model.Passport)
for _, passport := range passportRows {
key := app_tools.PassportMerge(passport.PID, passport.Type)
this.passports[key] = passport
}
//if user := this.GetUser("703480445736910631", "goat"); user != nil && !user.Roles[2306541] {
// user.Super = true
// this.newRole("703480445736910631", "goat", "", 1, 2306541)
// this.newRole("703480445736910631", "goat", "", 1, 4699161)
// this.newRole("703480445736910631", "goat", "", 1, 6792871)
// this.newRole("703480445736910631", "goat", "", 1, 3054520)
// this.newRole("703480445736910631", "goat", "", 2, 5642957)
// this.ridCreator.Add(2306541)
// this.ridCreator.Add(4699161)
// this.ridCreator.Add(6792871)
// this.ridCreator.Add(3054520)
// this.ridCreator.Add(5642957)
//}
return this
}
func (this *UserManager) GetUserRoleList(uid int64) []*model.Role {
user := this.users[uid]
if user == nil {
return nil
}
var roles []*model.Role
for rid, _ := range user.Roles {
if role := this.getUserRole(user.UID, rid); role != nil {
roles = append(roles, role)
}
}
return roles
}
func (this *UserManager) HasRoleBySID(uid int64, sid int32) bool {
user := this.users[uid]
if user == nil {
return false
}
for rid, _ := range user.Roles {
if role := this.getUserRole(user.UID, rid); role != nil {
if role.SID == sid {
return true
}
}
}
return false
}
func (this *UserManager) getUserRole(uid int64, rid int64) *model.Role {
if uRole := this.roles[rid]; uRole != nil && uRole.UID == uid {
return uRole
}
return nil
}
func (this *UserManager) SetWhiteIP(ip string) {
if _, ok := this.whiteIP.Load(ip); ok {
this.whiteIP.Delete(ip)
} else {
this.whiteIP.Store(ip, true)
}
ips := []string{}
this.whiteIP.Range(func(key, value any) bool {
ips = append(ips, key.(string))
return true
})
log.KV("whiteip", ips).Info("whiteip list")
}
func (this *UserManager) IsWhite(user *model.GameUser, ip string) bool {
return user.White || this.IsWhiteIP(ip)
}
func (this *UserManager) IsWhiteIP(ip string) bool {
_, ok := this.whiteIP.Load(ip)
return ok
}
func (this *UserManager) Login(passport string, ptype string, rid int64, version, ip, packageCode string) (role *model.Role, user *model.GameUser, game *model.GameServer) {
pport := this.passports[app_tools.PassportMerge(passport, ptype)]
if pport == nil {
user = this.NewUser(passport, ptype, ip, "")
} else {
user = this.users[pport.UID]
}
if user == nil {
log.KV("pport", passport).KV("ptype", ptype).Error("user is nil")
return
}
role = this.getUserRole(user.UID, rid)
if lastRole := this.getUserRole(user.UID, user.LastLoginRID); role == nil && lastRole != nil { //没有选就用最近一次登录角色登录
role = lastRole
}
if this.IsAudit(version) { //审核包只能进审核服
game = this.login.GameMgr().GetGameServer(fathers.AUDI_SID)
if role != nil && role.SID != fathers.AUDI_SID {
role = nil
for _, arole := range this.GetUserRoleList(user.UID) {
if arole.SID == fathers.AUDI_SID {
role = arole
break
}
}
}
} else if absid := this.login.GameMgr().ABTestServer(user.ABTest); absid > fathers.AUDI_SID { //abtest只能进abtest服
game = this.login.GameMgr().GetGameServer(absid)
if role != nil && role.SID != absid {
role = nil
for _, abrole := range this.GetUserRoleList(user.UID) {
if abrole.SID == absid {
role = abrole
break
}
}
}
} else {
if role != nil && user.ABTest == "" && role.SID > fathers.AUDI_SID && !user.Super {
role = nil
}
if role == nil {
roles := this.GetUserRoleList(user.UID)
sort.Slice(roles, func(i, j int) bool { return roles[i].TownhallLv > roles[j].TownhallLv })
for _, has := range roles {
if user.ABTest == "" && has.SID > fathers.AUDI_SID && !user.Super {
continue
}
role = has
break
}
}
if role != nil {
game = this.login.GameMgr().GetGameServer(role.SID)
} else {
game = this.login.GameMgr().SelectGame(this.login.UserMgr().IsWhite(user, ip))
}
}
if game == nil {
log.KV("pport", passport).KV("ptype", ptype).Error("game is nil")
return
}
if role == nil {
if role = this.NewRole(passport, ptype, ip, game.ServerId); role == nil {
return
}
}
user.LastLoginRID = role.RID
user.LastLogin = abtime.Now().Unix()
role.LastLogin = user.LastLogin
user.LastSession = app_tools.LoginSession(this.login.LoginKey(), role.SID, role.RID, user.UID, user.LastLogin, user.Mute, user.Ban, user.Super)
user.PackageCode = packageCode
user.Update()
role.Update()
log.KV("passport", passport).KV("ptype", ptype).KV("uid", user.UID).KV("rid", role.RID).KV("session", user.LastSession).Info("login success")
return
}
func (this *UserManager) GetUser(passport string, ptype string) *model.GameUser {
pport := this.passports[app_tools.PassportMerge(passport, ptype)]
if pport != nil {
return this.users[pport.UID]
}
return nil
}
func (this *UserManager) NewUser(passport, ptype string, ip string, abtest string) *model.GameUser {
newUser := model.NewUser(this.login, this.uidCreator.ID(), ip, abtest)
this.users[newUser.UID] = newUser
newUser.Update()
newPassport := model.NewPassport(this.login, newUser.UID, passport, ptype, ip)
newPassport.Update()
this.passports[app_tools.PassportMerge(passport, ptype)] = newPassport
log.KV("pport", passport).KV("ptype", ptype).KV("uid", newUser.UID).KV("abtest", abtest).InfoStack(1, "NewUser")
return newUser
}
func (this *UserManager) NewRole(passport, ptype string, ip string, sid int32) *model.Role {
return this.newRole(passport, ptype, ip, sid, this.ridCreator.ID(sid))
}
func (this *UserManager) newRole(passport, ptype string, ip string, sid int32, rid int64) *model.Role {
pport := this.passports[app_tools.PassportMerge(passport, ptype)]
tools.AssertTrue(pport != nil, "newrole pport=%v ptype=%v not find", passport, ptype)
user := this.users[pport.UID]
tools.AssertTrue(user != nil, "newrole uid=%v not find", pport.UID)
hasCount := 0
for _, role := range this.GetUserRoleList(user.UID) {
if role.SID == sid {
hasCount++
}
}
const MaxRoleSameServer = 2 //同一账号单服最大角色数
if hasCount >= MaxRoleSameServer && !user.Super {
log.KV("uid", user.UID).KV("sid", sid).KV("hasCount", hasCount).WarnStack(1, "has too many role")
user.LastLoginRID = 0
return nil
}
newRole := model.NewRole(this.login, user.UID, rid, sid, ip, user.ABTest)
newRole.Update()
user.Roles[newRole.RID] = true
user.Update()
this.roles[newRole.RID] = newRole
log.KV("passport", passport).KV("ptype", ptype).KV("sid", sid).KV("rid", newRole.RID).KV("uid", user.UID).InfoStack(1, "newrole")
return newRole
}
// 封号/解封
func (this *UserManager) UpdateUserBan(uid int64, deadline, bancode int64) bool {
user := this.users[uid]
tools.AssertTrue(user != nil, "uid=%v not find", uid)
user.Ban = deadline
user.BanCode = bancode
user.Update()
log.KV("uid", uid).KV("deadline", deadline).Info("UpdateUserBan success")
return true
}
// 禁言/解禁
func (this *UserManager) UpdateUserMute(uid int64, deadline int64) bool {
user := this.users[uid]
if user == nil {
log.KV("uid", uid).Warn("uid not find")
return false
}
user.Mute = deadline
user.Update()
log.KV("uid", uid).KV("deadline", deadline).Info("UpdateUserMute success")
return true
}
func (this *UserManager) UpdateUserSuper(uid int64, super bool) bool {
user := this.users[uid]
tools.AssertTrue(user != nil, "uid=%v not find", uid)
user.Super = super
user.Update()
log.KV("uid", uid).KV("super", super).Info("UpdateUserSuper success")
return true
}
func (this *UserManager) UpdateUserWhite(uid int64, white bool) {
user := this.users[uid]
tools.AssertTrue(user != nil, "uid=%v not find", uid)
user.White = white
user.Update()
log.KV("uid", uid).KV("white", white).Info("UpdateUserWhite success")
}
// todo 没有区分Android/ios
func (this *UserManager) UpdateAudit(version string) {
mp := sync.Map{}
for _, i := range strings.Split(version, "|") {
if len(i) > 0 {
mp.Store(i, true)
}
}
this.auditVersion = mp
return
}
func (this *UserManager) IsAudit(version string) bool {
_, audit := this.auditVersion.Load(version)
return audit
}
func (this *UserManager) GetSID(rids []int64) []int32 {
sids := make([]int32, 0)
for _, rid := range rids {
role := this.roles[rid]
if role != nil {
sids = append(sids, role.SID)
} else {
sids = append(sids, -1)
}
}
return sids
}

@ -1,43 +0,0 @@
package mgr_user
import "math/rand"
const period = 1000000 //7位
const array = 100
func NewRIDCreator(lsid int32) *RIDCreator {
creator := &RIDCreator{sids: make(map[int32]int64, 1024)}
for rid := int64(lsid * period); rid < int64(lsid*period*10); rid++ {
idx := rid % array
if creator.ids[idx] == nil {
creator.ids[idx] = make(map[int64]bool)
}
creator.ids[idx][rid] = true
}
return creator
}
type RIDCreator struct {
ids [array]map[int64]bool
sids map[int32]int64
}
func (this *RIDCreator) Add(rid int64) {
idx := rid % array
if this.ids[idx] != nil {
delete(this.ids[idx], rid)
}
}
func (this *RIDCreator) ID(sid int32) int64 {
for {
idx := rand.Intn(array)
for rid := range this.ids[idx] {
if this.sids[sid]%10 == rid%10 {
this.sids[sid]++
this.Add(rid)
return rid
}
}
}
}

@ -1,94 +0,0 @@
package login
import (
"app/internal/service"
"app/servers/internal/service_base"
"app/servers/login/logic/fathers"
"app/servers/login/logic/login"
"app/servers/login/logic/mgr_game"
"app/servers/login/logic/mgr_user"
"core/abtime"
"core/goroutine"
"core/log"
"core/tools"
"net/http"
"time"
)
func NewLogin(appId int32) *Login {
return &Login{IServiceBase: service_base.New(service.Login, appId)}
}
type Login struct {
service_base.IServiceBase
httpServ *http.Server
userMgr *mgr_user.UserManager
gameServerMgr *mgr_game.GameServerManager
loginHandler *login.LoginHandler
debug bool
}
func (s *Login) Debug() bool { return s.debug }
func (s *Login) OnStart() (err error) {
s.IServiceBase.OnStart()
s.initCmd()
s.debug = s.Config().MustBool("debug", false)
s.init()
s.startHttp()
s.LoadBalance().StartAsFrontend()
return nil
}
// 返回false表示需要延迟处理待可以退出时game自己调用Suspend()
func (s *Login) OnStop() bool {
t1 := abtime.Now()
log.KV("actor", s.Actor().Id()).Info("login stop start")
defer func() { log.KV("cost", abtime.Now().Sub(t1)).KV("actor", s.Actor().Id()).Info("login stop over") }()
s.httpServ.Close()
return s.IServiceBase.OnStop()
}
/*注意不要随意改变加载顺序*/
func (s *Login) init() {
defer tools.TimeCostLog(abtime.Now(), 0, "login init over")
s.loginHandler = login.New(s)
s.userMgr = mgr_user.New(s).Init()
s.gameServerMgr = mgr_game.New(s).Init()
s.initAPI()
}
func (s *Login) UserMgr() fathers.IUserManager { return s.userMgr }
func (s *Login) GameMgr() fathers.IGameManager { return s.gameServerMgr }
func (s *Login) startHttp() {
addr := s.Config().String("client_addr")
s.httpServ = &http.Server{
Addr: addr,
Handler: &tools.HttpHandler{
HanderMap: map[string]http.Handler{
"/login": s.RecordCost(s.loginHandler.HandLogin), //登录
"/newrole": s.RecordCost(s.loginHandler.HandNewRole), //新建角色
"/rolelist": s.RecordCost(s.loginHandler.HandRoleList), //账号列表
"/serverlist": s.RecordCost(s.loginHandler.HandServerList), //服务器列表
},
},
ReadTimeout: 3 * time.Second,
WriteTimeout: 3 * time.Second,
}
goroutine.GoLogic(func() {
log.KV("addr", addr).Info("login http start")
err := s.httpServ.ListenAndServe()
if err != nil {
log.KV("addr", addr).KV("err", err).Info("login http stop")
}
s.Actor().SuspendStop()
}, nil)
}

@ -1,5 +0,0 @@
package login
func (s *Login) initAPI() {
}

@ -1,49 +0,0 @@
package model
import (
"app/internal/service"
"core/abtime"
"core/ormdb"
)
type GameServer struct {
ormdb.DBObjBase `xorm:"extends"`
ServerId int32 `xorm:"unique index"` //服务器Id
ServerName string //服务器名字
MaxRoleNum int32 //最大角色数
Status service.GameServerStatus //服务器状态
Recommend bool //是否推荐
MaintainDeadline int64 //维护结束时间
Hearbeat int64 //心跳
OnlineNum int32 //当前在线
RoleNum int32 //注册数
}
func NewGameServer(saver ormdb.IQueSaver, sid int32) *GameServer {
result := &GameServer{ServerId: sid}
result.OnNewObj(saver, result)
return result
}
func (this *GameServer) IsAlive() bool {
//const AliveHeart = 30 //x秒未收到心跳则表示失联
//return abtime.Now().Unix()-this.Hearbeat < AliveHeart
return true
}
func (this *GameServer) CanNewRole(isWhite bool) bool {
if isWhite {
return this.IsAlive() && this.Status >= service.StatusMaintain
}
return this.RoleNum < this.MaxRoleNum && this.IsAlive() && this.Status >= service.StatusOpen
}
func (this *GameServer) Maintain() int64 {
if this.Status == service.StatusMaintain {
return this.MaintainDeadline
} else if this.Status == service.StatusClose {
return abtime.Now().Unix() + 8*3600
}
return 0
}

@ -1,25 +0,0 @@
package model
import (
"core/ormdb"
)
// Passport 第三方登录账号
type Passport struct {
ormdb.DBObjBase `xorm:"extends"`
Type string //账号类型
PID string `xorm:"index"` //账号ID
UID int64 `xorm:"index"` //游戏内账号ID
CreateIP string //绑定时的客户端IP
}
func NewPassport(saver ormdb.IQueSaver, uid int64, pid, ptype, ip string) *Passport {
result := &Passport{
Type: ptype,
PID: pid,
UID: uid,
CreateIP: ip,
}
result.OnNewObj(saver, result)
return result
}

@ -1,35 +0,0 @@
package model
import (
"core/ormdb"
"fmt"
)
// Role 单个服内角色
type Role struct {
ormdb.DBObjBase `xorm:"extends"`
RID int64 `xorm:"unique index"` //角色Id
UID int64 `xorm:"index"` //游戏内账号ID
SID int32 //角色所在服
Icon string //头像
Name string `xorm:"index"` //角色名
League string //联盟短名字
Power int64 //战力
TownhallLv int32 //主城等级
LastLogin int64 //最近一次登录时间
CreateIP string //创建IP
ABTest string //ab测试
}
func NewRole(saver ormdb.IQueSaver, uid, rid int64, sid int32, ip, abtest string) *Role {
result := &Role{
RID: rid,
UID: uid,
SID: sid,
CreateIP: ip,
ABTest: abtest,
}
result.Name = fmt.Sprintf("Player%d", result.RID)
result.OnNewObj(saver, result)
return result
}

@ -1,42 +0,0 @@
package model
import (
"core/abtime"
"core/ormdb"
)
// 游戏内玩家
type GameUser struct {
ormdb.DBObjBase `xorm:"extends"`
UID int64 `xorm:"unique index"` //游戏内账号ID
Roles map[int64]bool //RID=>Role 一个玩家可以拥有多个角色(包含已删除RID)
LastLogin int64 //最近一次登录时间
LastLoginRID int64 //最近一次登录RID
Mute int64 //禁言时间截止
Ban int64 //封号时间截止
BanCode int64 //封号原因
Super bool //是否是超级玩家(GM)
White bool //是否是白名单玩家
ABTest string //ab测试
PackageCode string //客户端包名
CreateIP string //绑定时的客户端IP
IsNew bool //是否是新账号
LastSession string `json:"-" xorm:"-"` //最近一次登录Session
}
func NewUser(saver ormdb.IQueSaver, uid int64, ip string, abtest string) *GameUser {
result := &GameUser{
UID: uid,
Ban: 0,
Mute: 0,
Super: false,
Roles: map[int64]bool{},
LastLogin: abtime.Now().Unix(),
CreateIP: ip,
ABTest: abtest,
IsNew: true,
}
result.OnNewObj(saver, result)
return result
}

@ -1,25 +0,0 @@
package data
import (
"app/internal/message"
)
type Role struct {
HasLogin bool
RID int64
UID int64
Name string
}
func NewRole() *Role {
return &Role{}
}
func (role *Role) SyncLoginResult(msg *message.LoginResult) {
if msg.Result != message.MSG_RESULT_SUCCESS {
return
}
role.HasLogin = true
role.RID = msg.Role
}

@ -1,93 +0,0 @@
package internal
import (
"app/internal/iniconfig"
"app/internal/msg_util"
"app/servers/internal/app_tools"
"core/log"
"core/network"
"google.golang.org/protobuf/proto"
)
func NewClient(conf *iniconfig.Config, account string, parser *msg_util.ProtoParser, initState IState, isCycle bool) *Client {
c := &Client{
conf: conf,
paymentAddr: conf.String("payment"),
loginAddr: conf.String("login"),
goatLoginKey: conf.String("goat_key"),
account: account,
passport_type: conf.MustString("passport_type", app_tools.PassportTypeUUID),
msgCh: make(chan proto.Message, 64),
parser: parser,
isCycle: isCycle,
}
c.fsm = NewFsm(c, initState)
log.KV("account", account).Info("robot start")
return c
}
type Client struct {
conf *iniconfig.Config
fsm *Fsm
parser *msg_util.ProtoParser
msgCh chan proto.Message
gameConn network.INetClient
chatConn network.INetClient
paymentAddr string
loginAddr string
gameAddr string
goatLoginKey string
account string
passport_type string
sid int32
uid int64
rid int64
isCycle bool
}
func (this *Client) Config() *iniconfig.Config { return this.conf }
func (this *Client) GoatKey() string { return this.goatLoginKey }
func (this *Client) FixState() string { return this.conf.MustString("state_mode", "") }
func (this *Client) Parser() *msg_util.ProtoParser { return this.parser }
func (this *Client) PaymentAddr() string { return this.paymentAddr }
func (this *Client) LoginAddr() string { return this.loginAddr }
func (this *Client) GameAddr() string { return this.gameAddr }
func (this *Client) Account() string { return this.account }
func (this *Client) PassportType() string { return this.passport_type }
func (this *Client) SID() int32 { return this.sid }
func (this *Client) UpdateLoginInfo(gameAddr string, gameConn network.INetClient, sid int32, uid int64, rid int64) {
this.gameAddr = gameAddr
this.rid = rid
this.uid = uid
this.sid = sid
this.gameConn = gameConn
}
func (this *Client) recvMsg(pbmsg proto.Message) { this.msgCh <- pbmsg }
func (this *Client) Send2Game(msg proto.Message) {
if conn := this.gameConn; conn != nil {
conn.SendMsg(msg)
}
}
func (this *Client) Send2Chat(msg proto.Message) {
if conn := this.chatConn; conn != nil {
conn.SendMsg(msg)
}
}
func (this *Client) Stop() {
if conn := this.gameConn; conn != nil {
this.gameConn = nil
conn.Stop()
}
if conn := this.chatConn; conn != nil {
this.chatConn = nil
conn.Stop()
}
this.fsm.Stop()
}

@ -1,129 +0,0 @@
package internal
import (
"app/internal/message"
"app/internal/msg_util"
"app/servers/robot/data"
"core/abtime"
"core/goroutine"
"core/log"
"google.golang.org/protobuf/proto"
"reflect"
"sync"
"time"
)
func NewFsm(c *Client, initState IState) *Fsm {
f := &Fsm{
role: data.NewRole(),
states: make(map[reflect.Type]IState),
initState: initState,
msgDispatcher: make(map[string][]StateHandler),
client: c,
closec: make(chan struct{}),
}
for ptrType := range _states {
f.regist(ptrType)
}
goroutine.GoLogic(func() {
f.RegistMsgHandler((*message.Pong)(nil), f.handPong)
f.SwtichToState(f.initState)
f.start(c.msgCh)
}, nil)
return f
}
type Fsm struct {
role *data.Role
curState IState
initState IState
states map[reflect.Type]IState //stateT->state
msgDispatcher map[string][]StateHandler //msgName->handlers
client *Client
closec chan struct{}
closeOnce sync.Once
}
func (this *Fsm) regist(stateType reflect.Type) {
statePtr := reflect.New(stateType.Elem()).Interface().(IState)
this.states[stateType] = statePtr
statePtr.init(this)
statePtr.Init()
}
func (this *Fsm) start(msgCh <-chan proto.Message) {
ticker := time.NewTicker(time.Second)
defer ticker.Stop()
loop:
for {
select {
case <-this.closec:
break loop
case <-ticker.C:
goroutine.Try(this.update, nil)
case msg := <-msgCh:
goroutine.Try(func() { this.dispatchMsg(msg) }, nil)
}
}
this.Stop()
}
func (this *Fsm) dispatchMsg(msg proto.Message) {
if handlers, ok := this.msgDispatcher["*"]; ok {
for _, handler := range handlers {
handler(msg)
}
}
msgName := msg_util.MsgName(msg)
if handlers, ok := this.msgDispatcher[msgName]; ok {
for _, handler := range handlers {
handler(msg)
}
} else {
log.KV("msg_name", msg_util.MsgName(msg)).Debug("not hand msg")
}
}
func (this *Fsm) update() {
this.curState.OnUpdate()
//log.KV("state", reflect.TypeOf(this.curState).Elem().Name()).Debug("fsm state update")
this.client.Send2Game(&message.Ping{ClientTime: abtime.Now().UnixNano()})
}
func (this *Fsm) SwtichToState(statePtr IState, params ...interface{}) {
stateType := reflect.TypeOf(statePtr)
state, ok := this.states[stateType]
if !ok {
log.KV("state", stateType.Elem().Name()).Error("SwtichToState not regist")
return
}
if this.curState != nil {
this.curState.OnExit()
}
this.curState = state
state.OnEnter(params...)
log.KV("account", this.client.account).KV("state", stateType.Elem().Name()).Info("SwtichToState")
}
func (this *Fsm) Stop() {
this.closeOnce.Do(func() { close(this.closec) })
}
func (this *Fsm) RegistMsgHandler(msg interface{}, hander StateHandler) {
msgName := msg_util.MsgName(msg)
this.msgDispatcher[msgName] = append(this.msgDispatcher[msgName], hander)
}
func (this *Fsm) GetState(statePtr IState) IState {
stateType := reflect.TypeOf(statePtr)
return this.states[stateType]
}
func (this *Fsm) handPong(msg proto.Message) {
//resp := msg.(*message.S2CPong)
//cost := abtime.Now().UnixNano() - resp.ClientTime
//log.KV("rtt", cost).Debug("StateHome handPingResult")
}

@ -1,49 +0,0 @@
package internal
import (
"app/internal/message"
"core/log"
"core/network"
"fmt"
"google.golang.org/protobuf/proto"
"time"
)
type StateHandler func(msg proto.Message)
func NewGameHandler(client *Client) *GameHandler { return &GameHandler{client: client} }
type GameHandler struct {
network.BaseNetHandler
client *Client
}
func (this *GameHandler) OnSessionCreated() {}
func (this *GameHandler) OnSessionClosed() {
log.KV("account", this.client.account).Info("robot stop")
this.client.Stop()
if !this.client.isCycle {
time.Sleep(time.Second * 2)
NewClient(this.client.conf, this.client.account, this.client.parser, this.client.fsm.initState, false)
}
}
func (this *GameHandler) OnRecv(msgId int32, msg interface{}) {
if res, ok := msg.(*message.NotifyKickOut); ok {
log.KV("account", this.client.account).KV("reason", res.Reason).Warn("client kick out")
this.client.Stop()
return
}
if res, ok := msg.(*message.MessageResult); ok {
if reqName, ok2 := this.client.Parser().MsgIdToName(res.ProtoId); ok2 {
if res.Data != nil {
respName := fmt.Sprintf("%sResult", reqName)
if msgData, ok3 := this.client.Parser().UnmarshalByName(respName, res.Data); ok3 {
this.client.recvMsg(msgData)
}
}
}
return
}
this.client.recvMsg(msg.(proto.Message))
}

@ -1,50 +0,0 @@
package internal
import (
"app/internal/message"
"app/servers/internal/worldmap"
"math/rand"
)
func RandomPick(count int) int {
indexList := make([]int, count)
for i := 0; i < count; i++ {
indexList[i] = i
}
Shuffle(indexList)
return indexList[0]
}
func RandomSample(count int, pickCount int) []int {
if count == 0 {
return nil
}
if pickCount > count {
pickCount = count
}
indexList := make([]int, count)
for i := 0; i < count; i++ {
indexList[i] = i
}
Shuffle(indexList)
return indexList[:pickCount]
}
func Shuffle(indexList []int) {
rand.Shuffle(len(indexList), func(i, j int) { indexList[i], indexList[j] = indexList[j], indexList[i] })
}
func RandPos() *message.Vector {
return &message.Vector{
X: float64(rand.Intn(worldmap.WORLD_MAP_SIZE)),
Y: float64(rand.Intn(worldmap.WORLD_MAP_SIZE)),
}
}
func RandPosValue() int32 {
return int32(rand.Intn(worldmap.WORLD_MAP_SIZE))
}
func RandRadius() float64 {
return rand.Float64() * 30 //[0,30)
}
func Roll(chance float64) bool {
return rand.Float64() < chance
}

@ -1,95 +0,0 @@
package internal
import (
"app/servers/robot/data"
"core/goroutine"
"core/tools"
"google.golang.org/protobuf/proto"
"reflect"
"strings"
)
type IState interface {
init(fsm *Fsm)
Init()
OnEnter(params ...interface{})
OnExit()
OnUpdate()
}
type BaseState struct {
role *data.Role
fsm *Fsm
client *Client
sendF []func() //待执行队列
}
func (this *BaseState) Role() *data.Role { return this.role }
func (this *BaseState) Client() *Client { return this.client }
func (this *BaseState) init(fsm *Fsm) {
this.role = fsm.role
this.fsm = fsm
this.client = fsm.client
}
func (this *BaseState) OnUpdate() {
if len(this.sendF) <= 0 {
this.SwtichToState(this.fsm.initState, nil)
} else {
goroutine.Try(this.sendF[0], nil)
this.sendF = this.sendF[1:]
}
}
func (this *BaseState) AppendFunc(fns ...func()) {
for _, fn := range fns {
this.sendF = append(this.sendF, fn)
}
}
func (this *BaseState) GetState(statePtr IState) IState {
return this.fsm.GetState(statePtr)
}
func (this *BaseState) SwtichToState(statePtr IState, params ...interface{}) {
this.fsm.SwtichToState(statePtr, params...)
}
func (this *BaseState) Send2Game(msg proto.Message) {
this.client.Send2Game(msg)
}
func (this *BaseState) Send2Chat(msg proto.Message) {
this.client.Send2Chat(msg)
}
func (this *BaseState) RegistMsgHandler(msg interface{}, hander StateHandler) {
this.fsm.RegistMsgHandler(msg, hander)
}
func (this *BaseState) Void(msg proto.Message) {}
var _states = map[reflect.Type]IState{}
var _stateNames = map[string]IState{}
func RegistState(statePtr IState) bool {
stateType := reflect.TypeOf(statePtr)
tools.AssertTrue(stateType.Kind() == reflect.Ptr, stateType.Name())
name := strings.ToLower(stateType.Elem().Name())
_, ok := _stateNames[name]
tools.AssertTrue(!ok, name)
_stateNames[name] = statePtr
_states[stateType] = statePtr
return false
}
func FindState(name string) IState {
if s, ok := _stateNames[strings.ToLower(name)]; ok {
return s
}
return nil
}

@ -1,114 +0,0 @@
package internal
import (
"bytes"
"core/log"
"encoding/json"
"fmt"
"io/ioutil"
"net/http"
"net/http/cookiejar"
)
const (
WEB_ADDR = "192.168.0.37:8100"
WEB_USER = "admin"
WEB_PWD = "admin123"
)
type WebSession struct {
addr string
user string
pwd string
client *http.Client
token string
}
type CommonResp struct {
Code int "json:code"
}
type LoginResp struct {
Code int "json:code"
Msg LoginRespMsg "json:msg"
}
type LoginRespMsg struct {
Token string "json:token"
}
var session *WebSession
func getSession() *WebSession {
if session == nil {
jar, _ := cookiejar.New(nil)
session = &WebSession{
WEB_ADDR, WEB_USER, WEB_PWD, &http.Client{Jar: jar}, "",
}
}
return session
}
// 返回是否登录成功
func (s *WebSession) login() bool {
values := map[string]string{"account": s.user, "pwd": s.pwd}
resp := s.cmd("/api/login", values)
if resp == nil {
return false
}
ret := &LoginResp{}
err := json.Unmarshal(resp, ret)
if err != nil {
s.token = ret.Msg.Token
return ret.Code == 0
} else {
return false
}
}
func (s *WebSession) cmd(cmd string, values interface{}) []byte {
jsonValue, e1 := json.Marshal(values)
if e1 != nil {
log.KV("err", e1).Warn("json marshal err")
return nil
}
req, e2 := http.NewRequest("POST", fmt.Sprintf("http://%s%s", s.addr, cmd), bytes.NewBuffer(jsonValue))
if e2 != nil {
log.KV("err", e2).Warn("http request create err")
return nil
}
req.Header.Set("accesstoken", s.token)
req.Header.Set("Content-Type", "application/json")
resp, e3 := s.client.Do(req)
if e3 != nil {
log.KV("err", e3).Warn("http request err")
return nil
}
respData, e4 := ioutil.ReadAll(resp.Body)
if e4 != nil {
log.KV("err", e4).Warn("http read response err")
return nil
}
e5 := resp.Body.Close()
if e5 != nil {
log.KV("err", e5).Warn("http response io close err")
return nil
}
respJson := &CommonResp{}
e6 := json.Unmarshal(respData, respJson)
if e6 != nil {
log.KV("err", e6).Warn("json unmarshal io err")
return nil
}
if respJson.Code == 1002 { //未登录
isLoginOK := s.login()
if isLoginOK {
return s.cmd(cmd, values)
} else {
return nil
}
}
return respData
}
// WebCmd 外部接口
func WebCmd(cmd string, values interface{}) {
se := getSession()
se.cmd(cmd, values)
}

@ -1,86 +0,0 @@
package robot
import (
"app/internal/service"
"app/servers/internal/service_base"
"app/servers/robot/internal"
"app/servers/robot/states"
"core/abtime"
"core/container/unsafe/ring_queue"
"core/log"
"core/tools"
"fmt"
"math/rand"
"time"
)
func NewRobot(appId int32) *Robot {
return &Robot{IServiceBase: service_base.New(service.Robot, appId)}
}
type Robot struct {
service_base.IServiceBase
}
func (s *Robot) OnStart() (err error) {
states.InitStates()
s.IServiceBase.OnStart()
if s.Config().Int32("login_mode") == 0 {
s.startAll()
} else if s.Config().Int32("login_mode") == 1 {
s.startCycle()
} else if s.Config().Int32("login_mode") == 2 {
s.startOne()
}
return nil
}
// 返回false表示需要延迟处理待可以退出时game自己调用Suspend()
func (s *Robot) OnStop() bool {
t1 := abtime.Now()
log.KV("actor", s.Actor().Id()).Info("robot stop start")
defer func() { log.KV("cost", abtime.Now().Sub(t1)).KV("actor", s.Actor().Id()).Info("robot stop over") }()
return s.IServiceBase.OnStop()
}
// 一次性登录所有
func (s *Robot) startAll() {
defer tools.TimeCostLog(abtime.Now(), 0, "robot init over")
for idx := int32(0); idx < s.Config().Int32("count"); idx++ {
time.Sleep(time.Millisecond * time.Duration(rand.Intn(100)))
internal.NewClient(s.Config(), fmt.Sprintf("%s%d", s.Config().String("prefix"), idx), s.Parser(), (*states.StateHome)(nil), false)
}
}
// 循环登录
func (s *Robot) startCycle() {
idx := int64(0)
userList := ring_queue.NewQueue[*internal.Client]()
count := s.Config().Int64("count")
max_regist := s.Config().Int64("max_regist")
if count > max_regist {
count = max_regist - 1
}
interval := s.Config().MustInt64("interval", 100)
s.AddScheduleTask(abtime.Now(), time.Millisecond*time.Duration(interval), func(dt int64) {
if userList.Length() > int(count) {
userClient := userList.Pop()
if userClient != nil {
userClient.Stop()
}
}
client := internal.NewClient(s.Config(), fmt.Sprintf("%s%d", s.Config().String("prefix"), idx), s.Parser(), (*states.StateHome)(nil), true)
userList.Push(client)
idx++
if idx >= max_regist {
idx = 0
}
})
}
// 只登录一个
func (s *Robot) startOne() {
internal.NewClient(s.Config(), s.Config().String("prefix"), s.Parser(), (*states.StateHome)(nil), false)
}

@ -1,22 +0,0 @@
package states
import (
"app/servers/robot/internal"
"sync"
)
var allStates = [...]internal.IState{
(*StateHome)(nil),
(*StateLogin)(nil),
(*StateDemo)(nil),
}
var _initOnce sync.Once
func InitStates() {
_initOnce.Do(func() {
for _, state := range allStates {
internal.RegistState(state)
}
})
}

@ -1,179 +0,0 @@
package states
import (
"app/internal/message"
"app/servers/robot/internal"
"golang.org/x/exp/maps"
"google.golang.org/protobuf/proto"
)
type StateDemo struct {
internal.BaseState
entityMap map[int64]*message.MapEntity
entityMapSelf map[int64]*message.MapEntity
gridListenMap map[int32]bool
}
func (this *StateDemo) Init() {
this.entityMap = make(map[int64]*message.MapEntity)
this.entityMapSelf = make(map[int64]*message.MapEntity)
this.gridListenMap = make(map[int32]bool)
this.RegistMsgHandler((*message.NotifyMapEntityList)(nil), this.handNotifyMapEntityList)
this.RegistMsgHandler((*message.MapLookAtResult)(nil), this.handMapLookAtResult)
this.RegistMsgHandler((*message.NotifyMapBattleInfo)(nil), this.Void)
this.RegistMsgHandler((*message.NotifyMapMoveInfo)(nil), this.Void)
this.RegistMsgHandler((*message.NotifyMapHpInfo)(nil), this.Void)
}
func (this *StateDemo) OnEnter(params ...interface{}) {
this.AppendFunc(
this.TestCreateMapEntity,
this.MapEntityMove,
this.MapEntityMoveTo,
//this.MapEntityStop,
//this.MapEntityReturn,
this.MapLookAt,
//this.MapRemoveLookAt,
)
}
func (this *StateDemo) OnExit() {}
func (this *StateDemo) TestCreateMapEntity() {
if internal.Roll(0.8) {
return
}
this.Send2Game(&message.TestCreateMapEntity{
Pos: internal.RandPos(),
})
}
func (this *StateDemo) MapEntityMove() {
if eid := this.PickEntitySelfIdle(); eid != 0 {
this.Send2Game(&message.MapEntityMove{
EID: eid,
Pos: internal.RandPos(),
})
}
}
func (this *StateDemo) MapEntityMoveTo() {
if eid := this.PickEntitySelfIdle(); eid != 0 {
if eidTarget := this.PickEntityOther(); eidTarget != 0 {
this.Send2Game(&message.MapEntityMoveTo{
EID: eid,
TargetEID: eidTarget,
})
}
}
}
func (this *StateDemo) MapEntityStop() {
if eid := this.PickEntitySelf(); eid != 0 {
this.Send2Game(&message.MapEntityStop{
EID: eid,
})
}
}
func (this *StateDemo) MapEntityReturn() {
if eid := this.PickEntitySelf(); eid != 0 {
this.Send2Game(&message.MapEntityReturn{
EID: eid,
})
}
}
func (this *StateDemo) MapLookAt() {
maps.Clear(this.entityMapSelf)
maps.Clear(this.entityMap)
this.Send2Game(&message.MapLookAt{
PosX: internal.RandPosValue(),
PosY: internal.RandPosValue(),
Width: 200,
Height: 100,
})
}
func (this *StateDemo) MapRemoveLookAt() {
maps.Clear(this.entityMapSelf)
maps.Clear(this.entityMap)
if internal.Roll(0.2) {
this.Send2Game(&message.MapRemoveLookAt{})
}
}
func (this *StateDemo) PickEntitySelfIdle() int64 {
var eidList []int64
for _, entity := range this.entityMapSelf {
if entity.State == message.MAP_ENTITY_STATE_IDLE {
eidList = append(eidList, entity.EID)
}
}
if len(eidList) > 0 {
pickIndex := internal.RandomPick(len(eidList))
return eidList[pickIndex]
}
return 0
}
func (this *StateDemo) PickEntitySelf() int64 {
var eidList []int64
for _, entity := range this.entityMapSelf {
eidList = append(eidList, entity.EID)
}
if len(eidList) > 0 {
pickIndex := internal.RandomPick(len(eidList))
return eidList[pickIndex]
}
return 0
}
func (this *StateDemo) PickEntityOther() int64 {
var eidList []int64
for _, entity := range this.entityMap {
if entity.RID != this.Role().RID {
eidList = append(eidList, entity.EID)
}
}
if len(eidList) > 0 {
pickIndex := internal.RandomPick(len(eidList))
return eidList[pickIndex]
}
return 0
}
func (this *StateDemo) handTestCreateMapEntityResult(msg proto.Message) {
//resp := msg.(*message.TestCreateMapEntityResult)
}
func (this *StateDemo) handMapEntityMoveResult(msg proto.Message) {
//resp := msg.(*message.MapEntityMoveResult)
}
func (this *StateDemo) handNotifyMapEntityList(msg proto.Message) {
resp := msg.(*message.NotifyMapEntityList)
for _, entity := range resp.MapEntityList {
this.entityMap[entity.EID] = entity
if this.Role().RID == entity.RID {
this.entityMapSelf[entity.EID] = entity
}
}
for _, eid := range resp.MapEntityDelList {
this.delEntity(eid)
}
for _, cross := range resp.MapEntityCrossList {
if _, ok := this.gridListenMap[cross.GridId]; !ok {
this.delEntity(cross.EID)
}
}
}
func (this *StateDemo) handMapLookAtResult(msg proto.Message) {
resp := msg.(*message.MapLookAtResult)
maps.Clear(this.gridListenMap)
for _, gridId := range resp.GridIdList {
this.gridListenMap[gridId] = true
}
for eid, entity := range this.entityMap {
if _, ok := this.gridListenMap[entity.GridId]; !ok {
this.delEntity(eid)
}
}
}
func (this *StateDemo) delEntity(eid int64) {
delete(this.entityMap, eid)
delete(this.entityMapSelf, eid)
}

@ -1,54 +0,0 @@
package states
import (
"app/internal/message"
"app/servers/robot/internal"
"google.golang.org/protobuf/proto"
"math/rand"
)
type StateHome struct {
internal.BaseState
hasLogin bool
}
func (this *StateHome) Init() {
this.RegistMsgHandler("*", this.handAll)
}
func (this *StateHome) OnEnter(params ...interface{}) {
if len(params) > 0 {
if _, ok := params[0].(*StateLogin); ok {
this.hasLogin = true
}
}
if !this.hasLogin {
this.SwtichToState((*StateLogin)(nil))
}
}
func (this *StateHome) OnExit() {}
func (this *StateHome) OnUpdate() {
name := this.Client().FixState()
if state := internal.FindState(name); state != nil {
this.SwtichToState(state, nil)
} else {
this.randState()
}
}
func (this *StateHome) randState() {
state := allStates[rand.Intn(len(allStates))]
_, login := state.(*StateLogin)
_, home := state.(*StateHome)
if !login && !home {
this.SwtichToState(state, nil)
}
}
func (this *StateHome) handAll(arg proto.Message) {
switch msg := arg.(type) {
case *message.LoginResult:
this.Role().SyncLoginResult(msg)
}
}

@ -1,164 +0,0 @@
package states
import (
"crypto/md5"
"encoding/hex"
"encoding/json"
"fmt"
"math/rand"
"time"
"app/internal/message"
"app/internal/msg_util"
"app/servers/robot/internal"
"core/abtime"
"core/log"
"core/network"
"core/tools"
"google.golang.org/protobuf/proto"
)
type StateLogin struct {
internal.BaseState
ip string
}
func (this *StateLogin) Init() {
this.RegistMsgHandler((*message.LoginResult)(nil), this.handLoginResult)
}
func (this *StateLogin) OnEnter(params ...interface{}) {
if !this.Login() {
time.Sleep(time.Second * 10)
this.SwtichToState((*StateLogin)(nil), nil)
}
if this.ip == "" {
this.ip = fmt.Sprintf("%d:%d:%d:%d", rand.Intn(255)+1, rand.Intn(255)+1, rand.Intn(255)+1, rand.Intn(255)+1)
}
}
func (this *StateLogin) OnExit() {}
func (this *StateLogin) OnUpdate() {}
func (this *StateLogin) Login() (ok bool) {
type LoginReq struct {
Passport string //账号
PassportType string //账号类型
OS string //操作系统
Version string //客户端版本号
RID int64 //角色ID(0=由服务器分配)
Extra string //sdk额外数据
ClientIP string //客户端IP
}
type LoginResp struct {
Code int32 //成功码
RID int64 //玩家RID
UID int64
SID int32 //服务器Id
GameServerAddr string //服务器ip:port
Mute int64 //禁言截止时间
Ban int64 //封号截止时间
Super bool //是否GM账号
Session string //登录session
Timestamp int64 //登录时间
MaintainTime int64 //维护结束时间
}
req := &LoginReq{
Passport: this.Client().Account(),
PassportType: this.Client().PassportType(),
OS: "Android",
ClientIP: this.ip,
Extra: this.loginExtra(this.Client().Account()),
}
reqData, _ := json.Marshal(req)
loginUrl := fmt.Sprintf("%s/login", this.Client().LoginAddr())
respData, err := tools.HttpPost(loginUrl, reqData)
if err != nil {
log.KV("err", err).KV("url", loginUrl).KV("reqData", string(reqData)).KV("respData", string(respData)).Warn("login request")
return
}
resp := &LoginResp{}
err = json.Unmarshal(respData, resp)
if err != nil {
log.KV("err", err).KV("resp", string(respData)).Warn("login resp json unmarshal failed")
return
}
if resp.Code != 0 {
log.KV("code", resp.Code).KV("resp", string(respData)).Warn("login failed")
return
}
log.KV("account", this.Client().Account()).Info("StateLogin: login success")
tcpClient := network.NewTcpClient(resp.GameServerAddr,
func() network.ICodec { return msg_util.NewProtoCodec(this.Client().Parser(), 0, false) },
func() network.INetHandler { return internal.NewGameHandler(this.Client()) },
)
if err := tcpClient.Connect(false); err != nil {
return
}
this.Client().UpdateLoginInfo(resp.GameServerAddr, tcpClient, resp.SID, resp.UID, resp.RID)
this.Send2Game(&message.Login{
Session: resp.Session,
LoginTime: resp.Timestamp,
RID: resp.RID,
SID: resp.SID,
UID: resp.UID,
Mute: resp.Mute,
Ban: resp.Ban,
Super: resp.Super,
OS: "Android",
Language: "cn",
})
return true
}
func (this *StateLogin) handLoginResult(msg proto.Message) {
resp := msg.(*message.LoginResult)
if resp.Result != message.MSG_RESULT_SUCCESS {
log.KV("account", this.Client().Account()).KV("result", resp.Result).Warn("client login failed")
time.Sleep(time.Second * 2)
this.SwtichToState((*StateLogin)(nil), nil)
} else {
log.KV("account", this.Client().Account()).Info("handLoginResult")
this.SwtichToState((*StateHome)(nil), this)
}
}
func (this *StateLogin) loginExtra(account string) string {
type Req struct {
//AliasID int `json:"aliasId"`
//Nick string `json:"nick"`
//Username string `json:"username"`
//Avatar string `json:"avatar"`
//Email string `json:"email"`
UserID string `json:"userId"`
//Create bool `json:"create"`
//Reset bool `json:"reset"`
//Bound bool `json:"bound"`
//UserType string `json:"userType"`
//Info interface{} `json:"info"`
//Token string `json:"token"`
Timestamp string `json:"timestamp"`
Sign string `json:"sign"`
}
param := &Req{
UserID: account,
Timestamp: tools.Itoa64(abtime.Now().Unix()),
}
h := md5.New()
h.Write([]byte(this.Client().GoatKey() + param.UserID + param.Timestamp))
b := h.Sum(nil)
param.Sign = hex.EncodeToString(b)
data, _ := json.Marshal(param)
return string(data)
}

@ -1,9 +0,0 @@
package fathers
import (
"app/servers/internal/service_base"
)
type IRole interface {
service_base.IServiceBase
}

@ -1,47 +0,0 @@
package role
import (
"app/internal/service"
"app/servers/internal/service_base"
"app/servers/role/logic/fathers"
"core/abtime"
"core/log"
"core/tools"
)
func NewRole(appId int32) *Role {
return &Role{IServiceBase: service_base.New(service.Role, appId)}
}
var _ fathers.IRole = (*Role)(nil) //interface实现检查
type Role struct {
service_base.IServiceBase
}
func (s *Role) OnStart() (err error) {
s.IServiceBase.OnStart()
s.init()
s.DependOn(service.RoleGateId(1), func() {
log.KV("sid", s.SID()).Info("Role DependOn OK")
s.LoadBalance().StartAsBackend(service.RoleGateId(1))
})
return nil
}
// 返回false表示需要延迟处理待可以退出时game自己调用Suspend()
func (s *Role) OnStop() bool {
t1 := abtime.Now()
log.KV("actor", s.Actor().Id()).Info("role stop start")
defer func() { log.KV("cost", abtime.Now().Sub(t1)).KV("actor", s.Actor().Id()).Info("role stop over") }()
return s.IServiceBase.OnStop()
}
/*注意不要随意改变加载顺序*/
func (s *Role) init() {
defer tools.TimeCostLog(abtime.Now(), 0, "role init over")
s.initAPI()
}
/////////////////////////////////各种getter/////////////////////////////////

@ -1,5 +0,0 @@
package role
func (s *Role) initAPI() {
}

@ -0,0 +1,85 @@
package game_mgr
import (
"app/service/main/message/pb"
"app/service/main/msg_util"
"app/service/main/user"
"core/douyin"
"core/network"
)
var APP_TOKEN_MAP = map[string]string{
"ttaef8d84531c975bb10": "123",
}
type GameMgr struct {
appMap map[string]douyin.IApp
}
func NewGameMgr() *GameMgr {
return &GameMgr{}
}
func (s *GameMgr) Run() error {
s.appMap = make(map[string]douyin.IApp)
//for appId, appSecret := range APP_TOKEN_MAP {
// newApp := douyin.NewApp(appId, appSecret)
// s.appMap[appId] = newApp
// newApp.StartRefreshToken()
//}
listener := network.NewTcpListener(
":8888",
s.newParser,
s.newHandler)
err := listener.Listen()
return err
}
func (s *GameMgr) newParser() network.ICodec {
return msg_util.NewProtoCodec(msg_util.NewProtoParser("message", "MSG_TYPE"), 1024*64, false)
}
func (s *GameMgr) newHandler() network.INetHandler {
return user.NewUser(s)
}
func (s *GameMgr) Login(appId string, token string) (string, string, string, pb.ERROR_CODE) {
app, ok := s.appMap[appId]
if !ok {
return "", "", "", pb.ERROR_CODE_INVALID_APPID
}
roomId, uid, nickName, err := app.GetRoomId(token)
if err != nil {
return "", "", "", pb.ERROR_CODE_INVALID_TOKEN
}
return roomId, uid, nickName, pb.ERROR_CODE_SUCCESS
}
func (s *GameMgr) StartTask(appId string, roomId string, msgType string) pb.ERROR_CODE {
app, ok := s.appMap[appId]
if !ok {
return pb.ERROR_CODE_INVALID_APPID
}
_, err := app.StartTask(roomId, msgType)
if err != nil {
return pb.ERROR_CODE_FAIL
}
return pb.ERROR_CODE_SUCCESS
}
func (s *GameMgr) StopTask(appId string, roomId string, msgType string) pb.ERROR_CODE {
app, ok := s.appMap[appId]
if !ok {
return pb.ERROR_CODE_INVALID_APPID
}
_, err := app.StopTask(roomId, msgType)
if err != nil {
return pb.ERROR_CODE_FAIL
}
return pb.ERROR_CODE_SUCCESS
}

@ -0,0 +1,9 @@
package in_obj
import "app/service/main/message/pb"
type IGameMgr interface {
Login(appId string, token string) (string, string, string, pb.ERROR_CODE)
StartTask(appId string, roomId string, msgType string) pb.ERROR_CODE
StopTask(appId string, roomId string, msgType string) pb.ERROR_CODE
}

File diff suppressed because it is too large Load Diff

@ -0,0 +1,304 @@
// Code generated by protoc-gen-go. DO NOT EDIT.
// versions:
// protoc-gen-go v1.26.0
// protoc (unknown)
// source: msgtype.proto
package pb
import (
protoreflect "google.golang.org/protobuf/reflect/protoreflect"
protoimpl "google.golang.org/protobuf/runtime/protoimpl"
reflect "reflect"
sync "sync"
)
import proto "google.golang.org/protobuf/proto"
const (
// Verify that this generated code is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion)
// Verify that runtime/protoimpl is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
)
type MSG_TYPE int32
const (
MSG_TYPE__ERROR MSG_TYPE = 0 //Error
MSG_TYPE__Login MSG_TYPE = 1 //Login
MSG_TYPE__LoginResult MSG_TYPE = 2 //LoginResult
MSG_TYPE__PlayStart MSG_TYPE = 3 //PlayStart
MSG_TYPE__PlayStartResult MSG_TYPE = 4 //PlayStartResult
MSG_TYPE__PlayEnd MSG_TYPE = 5 //PlayEnd
MSG_TYPE__PlayEndResult MSG_TYPE = 6 //PlayEndResult
MSG_TYPE__Report MSG_TYPE = 7 //Report
MSG_TYPE__ReportResult MSG_TYPE = 8 //ReportResult
MSG_TYPE__GetRank MSG_TYPE = 9 //GetRank
MSG_TYPE__GetRankResult MSG_TYPE = 10 //GetRankResult
MSG_TYPE__NotifyNewAudience MSG_TYPE = 11 //NotifyNewAudience
MSG_TYPE__NotifyAudienceAction MSG_TYPE = 12 //NotifyAudienceAction
)
// Enum value maps for MSG_TYPE.
var (
MSG_TYPE_name = map[int32]string{
0: "_ERROR",
1: "_Login",
2: "_LoginResult",
3: "_PlayStart",
4: "_PlayStartResult",
5: "_PlayEnd",
6: "_PlayEndResult",
7: "_Report",
8: "_ReportResult",
9: "_GetRank",
10: "_GetRankResult",
11: "_NotifyNewAudience",
12: "_NotifyAudienceAction",
}
MSG_TYPE_value = map[string]int32{
"_ERROR": 0,
"_Login": 1,
"_LoginResult": 2,
"_PlayStart": 3,
"_PlayStartResult": 4,
"_PlayEnd": 5,
"_PlayEndResult": 6,
"_Report": 7,
"_ReportResult": 8,
"_GetRank": 9,
"_GetRankResult": 10,
"_NotifyNewAudience": 11,
"_NotifyAudienceAction": 12,
}
)
func (x MSG_TYPE) Enum() *MSG_TYPE {
p := new(MSG_TYPE)
*p = x
return p
}
func (x MSG_TYPE) String() string {
return protoimpl.X.EnumStringOf(x.Descriptor(), protoreflect.EnumNumber(x))
}
func (MSG_TYPE) Descriptor() protoreflect.EnumDescriptor {
return file_msgtype_proto_enumTypes[0].Descriptor()
}
func (MSG_TYPE) Type() protoreflect.EnumType {
return &file_msgtype_proto_enumTypes[0]
}
func (x MSG_TYPE) Number() protoreflect.EnumNumber {
return protoreflect.EnumNumber(x)
}
// Deprecated: Use MSG_TYPE.Descriptor instead.
func (MSG_TYPE) EnumDescriptor() ([]byte, []int) {
return file_msgtype_proto_rawDescGZIP(), []int{0}
}
type ERROR_CODE int32
const (
ERROR_CODE_SUCCESS ERROR_CODE = 0
ERROR_CODE_FAIL ERROR_CODE = 1
ERROR_CODE_INVALID_APPID ERROR_CODE = 2
ERROR_CODE_INVALID_TOKEN ERROR_CODE = 3
ERROR_CODE_GAME_IS_RUNNING ERROR_CODE = 4
ERROR_CODE_GAME_IS_STOPPED ERROR_CODE = 5
)
// Enum value maps for ERROR_CODE.
var (
ERROR_CODE_name = map[int32]string{
0: "SUCCESS",
1: "FAIL",
2: "INVALID_APPID",
3: "INVALID_TOKEN",
4: "GAME_IS_RUNNING",
5: "GAME_IS_STOPPED",
}
ERROR_CODE_value = map[string]int32{
"SUCCESS": 0,
"FAIL": 1,
"INVALID_APPID": 2,
"INVALID_TOKEN": 3,
"GAME_IS_RUNNING": 4,
"GAME_IS_STOPPED": 5,
}
)
func (x ERROR_CODE) Enum() *ERROR_CODE {
p := new(ERROR_CODE)
*p = x
return p
}
func (x ERROR_CODE) String() string {
return protoimpl.X.EnumStringOf(x.Descriptor(), protoreflect.EnumNumber(x))
}
func (ERROR_CODE) Descriptor() protoreflect.EnumDescriptor {
return file_msgtype_proto_enumTypes[1].Descriptor()
}
func (ERROR_CODE) Type() protoreflect.EnumType {
return &file_msgtype_proto_enumTypes[1]
}
func (x ERROR_CODE) Number() protoreflect.EnumNumber {
return protoreflect.EnumNumber(x)
}
// Deprecated: Use ERROR_CODE.Descriptor instead.
func (ERROR_CODE) EnumDescriptor() ([]byte, []int) {
return file_msgtype_proto_rawDescGZIP(), []int{1}
}
type Error struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
}
func (x *Error) Reset() {
*x = Error{}
if protoimpl.UnsafeEnabled {
mi := &file_msgtype_proto_msgTypes[0]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *Error) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (x *Error) FromDB(data []byte) error {
return proto.Unmarshal(data, x)
}
func (x *Error) ToDB() ([]byte, error) {
return proto.Marshal(x)
}
func (*Error) ProtoMessage() {}
func (x *Error) ProtoReflect() protoreflect.Message {
mi := &file_msgtype_proto_msgTypes[0]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use Error.ProtoReflect.Descriptor instead.
func (*Error) Descriptor() ([]byte, []int) {
return file_msgtype_proto_rawDescGZIP(), []int{0}
}
var File_msgtype_proto protoreflect.FileDescriptor
var file_msgtype_proto_rawDesc = []byte{
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}
var (
file_msgtype_proto_rawDescOnce sync.Once
file_msgtype_proto_rawDescData = file_msgtype_proto_rawDesc
)
func file_msgtype_proto_rawDescGZIP() []byte {
file_msgtype_proto_rawDescOnce.Do(func() {
file_msgtype_proto_rawDescData = protoimpl.X.CompressGZIP(file_msgtype_proto_rawDescData)
})
return file_msgtype_proto_rawDescData
}
var file_msgtype_proto_enumTypes = make([]protoimpl.EnumInfo, 2)
var file_msgtype_proto_msgTypes = make([]protoimpl.MessageInfo, 1)
var file_msgtype_proto_goTypes = []interface{}{
(MSG_TYPE)(0), // 0: message.MSG_TYPE
(ERROR_CODE)(0), // 1: message.ERROR_CODE
(*Error)(nil), // 2: message.Error
}
var file_msgtype_proto_depIdxs = []int32{
0, // [0:0] is the sub-list for method output_type
0, // [0:0] is the sub-list for method input_type
0, // [0:0] is the sub-list for extension type_name
0, // [0:0] is the sub-list for extension extendee
0, // [0:0] is the sub-list for field type_name
}
func init() { file_msgtype_proto_init() }
func file_msgtype_proto_init() {
if File_msgtype_proto != nil {
return
}
if !protoimpl.UnsafeEnabled {
file_msgtype_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*Error); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
}
type x struct{}
out := protoimpl.TypeBuilder{
File: protoimpl.DescBuilder{
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_msgtype_proto_rawDesc,
NumEnums: 2,
NumMessages: 1,
NumExtensions: 0,
NumServices: 0,
},
GoTypes: file_msgtype_proto_goTypes,
DependencyIndexes: file_msgtype_proto_depIdxs,
EnumInfos: file_msgtype_proto_enumTypes,
MessageInfos: file_msgtype_proto_msgTypes,
}.Build()
File_msgtype_proto = out.File
file_msgtype_proto_rawDesc = nil
file_msgtype_proto_goTypes = nil
file_msgtype_proto_depIdxs = nil
}

@ -2,7 +2,6 @@ package msg_util
import (
"bytes"
"core/log"
"core/network"
"core/tools"
"encoding/binary"
@ -29,9 +28,9 @@ type ProtoCodec struct {
const STREAM_HEADLEN = 4
const STREAM_MSGID_LEN = 2 //uint16
var ErrUnmarshal = errors.New("proto unmarshal failed")
var ErrUnmarshal = errors.New("message unmarshal failed")
func (s *ProtoCodec) Decode(data []byte, chains ...network.CodecChain) (msgIds []int32, ret []interface{}, err error) {
func (s *ProtoCodec) Decode(data []byte) (msgIds []int32, ret []interface{}, err error) {
s.context.Write(data)
for s.context.Len() >= STREAM_HEADLEN+STREAM_MSGID_LEN {
@ -71,9 +70,6 @@ func (s *ProtoCodec) Decode(data []byte, chains ...network.CodecChain) (msgIds [
}
}
for _, chain := range chains {
chain(int(s.msglen), msg)
}
s.msglen = 0
ret = append(ret, msg)
msgIds = append(msgIds, msgId)
@ -81,16 +77,13 @@ func (s *ProtoCodec) Decode(data []byte, chains ...network.CodecChain) (msgIds [
return
}
func (s *ProtoCodec) Encode(data interface{}, chains ...network.CodecChain) []byte {
func (s *ProtoCodec) Encode(data interface{}) []byte {
if pb, ok := data.(proto.Message); ok {
msgId, ok := s.parser.MsgToId(pb)
tools.AssertTrue(ok, "msgId=%v not found", msgId, pb)
pbBuf, err := proto.Marshal(pb)
tools.AssertNil(err)
for _, chain := range chains {
chain(len(pbBuf), data)
}
buf := make([]byte, STREAM_HEADLEN+STREAM_MSGID_LEN+len(pbBuf))
binary.BigEndian.PutUint32(buf, uint32(len(buf)))
binary.BigEndian.PutUint16(buf[STREAM_HEADLEN:], uint16(msgId))
@ -99,7 +92,6 @@ func (s *ProtoCodec) Encode(data interface{}, chains ...network.CodecChain) []by
} else if byteArray, ok := data.([]byte); ok {
return byteArray
} else {
log.KV("data", data).Error("ProtoCodec Encode err")
return nil
}
}

@ -1,11 +1,10 @@
package msg_util
import (
"core/tools"
"fmt"
"strings"
"core/log"
"core/tools"
"google.golang.org/protobuf/proto"
"google.golang.org/protobuf/reflect/protoreflect"
"google.golang.org/protobuf/reflect/protoregistry"
@ -57,7 +56,6 @@ func (s *ProtoParser) init(packageName, msgEnum string) {
delete(adapter, ln)
} else {
if isForce {
log.KV("msgTypeName", msgTypeName).KV("ln", ln).Error("msg format error")
panic(fmt.Errorf("msg format error msgTypeName=%v", msgTypeName))
} else {
return
@ -72,7 +70,6 @@ func (s *ProtoParser) init(packageName, msgEnum string) {
msgTypeName := string(values.Get(i).Name())
msgId := int32(values.Get(i).Number())
msgDealFunc(msgTypeName, msgId, true)
msgDealFunc(fmt.Sprintf("%sResult", msgTypeName), msgId+50000, false)
}
tools.AssertTrue(len(adapter) == 0, "msg not fix")
@ -81,14 +78,12 @@ func (s *ProtoParser) init(packageName, msgEnum string) {
func (p *ProtoParser) Unmarshal(msgId int32, data []byte) (proto.Message, bool) {
tp, ok := p.typemap[msgId]
if !ok {
log.KV("msgId", msgId).KV("data", data).Warn("msg not regist parser")
return nil, false
}
msg := tp.New().Interface()
err := proto.Unmarshal(data, msg)
if err != nil {
log.KV("msgId", msgId).KV("data", data).Error("msg parse failed")
return nil, false
}
return msg, true
@ -96,7 +91,6 @@ func (p *ProtoParser) Unmarshal(msgId int32, data []byte) (proto.Message, bool)
func (p *ProtoParser) UnmarshalByName(msgName string, data []byte) (proto.Message, bool) {
msgId, ok := p.MsgNameToId(msgName)
if !ok {
log.KV("msgName", msgName).KV("data", data).Warn("msgName not regist parser")
return nil, false
}
return p.Unmarshal(msgId, data)
@ -130,10 +124,6 @@ func ProtoFullName(msg proto.Message) string {
return string(msg.ProtoReflect().Type().Descriptor().FullName())
}
func FindMsgByName(msgName string) (protoreflect.MessageType, error) {
return protoregistry.GlobalTypes.FindMessageByName(protoreflect.FullName(msgName))
}
// 之前定义的消息id和消息体不适用自动解析的部分
func adapters() map[string]protoreflect.MessageType {
return map[string]protoreflect.MessageType{}

@ -0,0 +1,52 @@
package redis
import (
"context"
"fmt"
"github.com/redis/go-redis/v9"
)
type RankInfo struct {
OpenId string
Score int32
}
var client *redis.Client
func init() {
url := "redis://:adhd@123@101.35.201.220:6379/1?protocol=3"
opts, err := redis.ParseURL(url)
if err != nil {
panic(err)
}
client = redis.NewClient(opts)
}
func AddScore(appId string, scoreMap map[string]int32) error {
ctx := context.Background()
pip := client.Pipeline()
for openId, score := range scoreMap {
key := fmt.Sprintf("Score_%s", appId)
pip.ZIncrBy(ctx, key, float64(score), openId)
}
_, err := pip.Exec(ctx)
return err
}
func GetRank(appId string, topCount int32) ([]*RankInfo, error) {
ctx := context.Background()
key := fmt.Sprintf("Score_%s_*", appId)
cmd := client.ZRevRangeWithScores(ctx, key, 0, int64(topCount))
result, err := cmd.Result()
if err != nil {
return nil, err
}
rankList := make([]*RankInfo, 0)
for _, info := range result {
rankList = append(rankList, &RankInfo{
OpenId: info.Member.(string),
Score: int32(info.Score),
})
}
return rankList, nil
}

@ -0,0 +1,133 @@
package user
import (
"app/service/main/in_obj"
"app/service/main/message/pb"
"app/service/main/redis"
"core/network"
)
func NewUser(mgr in_obj.IGameMgr) *User {
return &User{mgr: mgr}
}
type User struct {
network.BaseNetHandler
mgr in_obj.IGameMgr
appId string
roomId string
isRunning bool
audienceSet map[int32]bool
msgChan chan func()
closeChan chan struct{}
}
func (s *User) OnSessionCreated() {
//主协程
s.msgChan = make(chan func())
s.closeChan = make(chan struct{})
go func() {
for {
select {
case f := <-s.msgChan:
f()
case <-s.closeChan:
return
}
}
}()
}
func (s *User) OnSessionClosed() {
if !s.isRunning {
return
}
s.setPushActive(false)
s.isRunning = false
s.closeChan <- struct{}{}
}
func (s *User) OnRecv(msgId int32, data interface{}) {
s.msgChan <- func() {
switch msgId {
case int32(pb.MSG_TYPE__Login):
s.OnLogin(data.(*pb.Login))
case int32(pb.MSG_TYPE__PlayStart):
s.OnPlayStart(data.(*pb.PlayStart))
case int32(pb.MSG_TYPE__PlayEnd):
s.OnPlayEnd(data.(*pb.PlayEnd))
case int32(pb.MSG_TYPE__Report):
s.OnReport(data.(*pb.Report))
case int32(pb.MSG_TYPE__GetRank):
s.OnGetRank(data.(*pb.GetRank))
}
}
}
func (s *User) OnLogin(msg *pb.Login) {
roomId, uid, nickName, result := s.mgr.Login(msg.AppId, msg.Token)
s.appId = msg.AppId
s.roomId = roomId
s.SendMsg(&pb.LoginResult{
Result: result,
RoomId: roomId,
UID: uid,
NickName: nickName,
})
}
func (s *User) OnPlayStart(msg *pb.PlayStart) {
if s.isRunning {
s.SendMsg(&pb.PlayStartResult{Result: pb.ERROR_CODE_GAME_IS_RUNNING})
return
}
s.setPushActive(true)
s.SendMsg(&pb.PlayStartResult{Result: pb.ERROR_CODE_SUCCESS})
}
func (s *User) OnPlayEnd(msg *pb.PlayEnd) {
if !s.isRunning {
s.SendMsg(&pb.PlayEndResult{Result: pb.ERROR_CODE_GAME_IS_STOPPED})
return
}
s.setPushActive(false)
s.SendMsg(&pb.PlayEndResult{Result: pb.ERROR_CODE_SUCCESS})
}
func (s *User) OnReport(msg *pb.Report) {
scoreMap := map[string]int32{}
for _, info := range msg.Info {
scoreMap[info.OpenId] = info.Score
}
err := redis.AddScore(s.appId, scoreMap)
if err != nil {
s.SendMsg(&pb.ReportResult{Result: pb.ERROR_CODE_FAIL})
return
}
s.SendMsg(&pb.ReportResult{Result: pb.ERROR_CODE_SUCCESS})
}
func (s *User) OnGetRank(msg *pb.GetRank) {
rankList, err := redis.GetRank(s.appId, msg.TopCount)
if err != nil {
s.SendMsg(&pb.GetRankResult{Result: pb.ERROR_CODE_FAIL})
return
}
var ret []*pb.ReportInfo
for _, info := range rankList {
ret = append(ret, &pb.ReportInfo{
OpenId: info.OpenId,
Score: info.Score,
})
}
s.SendMsg(&pb.GetRankResult{Result: pb.ERROR_CODE_SUCCESS, Info: ret})
}
func (s *User) setPushActive(isActive bool) {
s.isRunning = isActive
if isActive {
s.mgr.StartTask(s.appId, s.roomId, "1")
s.mgr.StartTask(s.appId, s.roomId, "2")
s.mgr.StartTask(s.appId, s.roomId, "3")
} else {
s.mgr.StopTask(s.appId, s.roomId, "1")
s.mgr.StopTask(s.appId, s.roomId, "2")
s.mgr.StopTask(s.appId, s.roomId, "3")
}
}

@ -0,0 +1,23 @@
package user
import (
"core/network"
)
func NewUser() *User {
return &User{}
}
type User struct {
network.BaseNetHandler
}
func (s *User) OnSessionCreated() {
}
func (s *User) OnSessionClosed() {
}
func (s *User) OnRecv(msgId int32, data interface{}) {
}

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