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							|  |  |  |  | using UnityEngine; | 
					
						
							|  |  |  |  | using FairyGUI; | 
					
						
							|  |  |  |  | 
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							|  |  |  |  | public class MailItem : GButton | 
					
						
							|  |  |  |  | { | 
					
						
							|  |  |  |  |     GTextField _timeText; | 
					
						
							|  |  |  |  |     Controller _readController; | 
					
						
							|  |  |  |  |     Controller _fetchController; | 
					
						
							|  |  |  |  |     Transition _trans; | 
					
						
							|  |  |  |  | 
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							|  |  |  |  |     public override void ConstructFromXML(FairyGUI.Utils.XML cxml) | 
					
						
							|  |  |  |  |     { | 
					
						
							|  |  |  |  |         base.ConstructFromXML(cxml); | 
					
						
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							|  |  |  |  |         _timeText = this.GetChild("timeText").asTextField; | 
					
						
							|  |  |  |  |         _readController = this.GetController("IsRead"); | 
					
						
							|  |  |  |  |         _fetchController = this.GetController("c1"); | 
					
						
							|  |  |  |  |         _trans = this.GetTransition("t0"); | 
					
						
							|  |  |  |  |     } | 
					
						
							|  |  |  |  | 
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							|  |  |  |  |     public void setTime(string value) | 
					
						
							|  |  |  |  |     { | 
					
						
							|  |  |  |  |         _timeText.text = value; | 
					
						
							|  |  |  |  |     } | 
					
						
							|  |  |  |  | 
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							|  |  |  |  |     public void setRead(bool value) | 
					
						
							|  |  |  |  |     { | 
					
						
							|  |  |  |  |         _readController.selectedIndex = value ? 1 : 0; | 
					
						
							|  |  |  |  |     } | 
					
						
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							|  |  |  |  |     public void setFetched(bool value) | 
					
						
							|  |  |  |  |     { | 
					
						
							|  |  |  |  |         _fetchController.selectedIndex = value ? 1 : 0; | 
					
						
							|  |  |  |  |     } | 
					
						
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 | 
					
						
							|  |  |  |  |     public void PlayEffect(float delay) | 
					
						
							|  |  |  |  |     { | 
					
						
							|  |  |  |  |         this.visible = false; | 
					
						
							|  |  |  |  |         _trans.Play(1, delay, null); | 
					
						
							|  |  |  |  |     } | 
					
						
							|  |  |  |  | } |