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							|  |  |  |  | using FairyGUI; | 
					
						
							|  |  |  |  | 
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							|  |  |  |  | public class Card : GButton | 
					
						
							|  |  |  |  | { | 
					
						
							|  |  |  |  |     GObject _back; | 
					
						
							|  |  |  |  |     GObject _front; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |     public override void ConstructFromXML(FairyGUI.Utils.XML xml) | 
					
						
							|  |  |  |  |     { | 
					
						
							|  |  |  |  |         base.ConstructFromXML(xml); | 
					
						
							|  |  |  |  | 
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							|  |  |  |  |         _back = GetChild("n0"); | 
					
						
							|  |  |  |  |         _front = GetChild("icon"); | 
					
						
							|  |  |  |  |         _front.visible = false; | 
					
						
							|  |  |  |  |     } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |     public bool opened | 
					
						
							|  |  |  |  |     { | 
					
						
							|  |  |  |  |         get | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             return _front.visible; | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |         set | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             GTween.Kill(this); | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |             _front.visible = value; | 
					
						
							|  |  |  |  |             _back.visible = !value; | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  |     } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |     public void SetPerspective() | 
					
						
							|  |  |  |  |     { | 
					
						
							|  |  |  |  |         _front.displayObject.perspective = true; | 
					
						
							|  |  |  |  |         _back.displayObject.perspective = true; | 
					
						
							|  |  |  |  |     } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |     public void Turn() | 
					
						
							|  |  |  |  |     { | 
					
						
							|  |  |  |  |         if (GTween.IsTweening(this)) | 
					
						
							|  |  |  |  |             return; | 
					
						
							|  |  |  |  | 
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							|  |  |  |  |         bool toOpen = !_front.visible; | 
					
						
							|  |  |  |  |         GTween.To(0, 180, 0.8f).SetTarget(this).SetEase(EaseType.QuadOut).OnUpdate(TurnInTween).SetUserData(toOpen); | 
					
						
							|  |  |  |  |     } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |     void TurnInTween(GTweener tweener) | 
					
						
							|  |  |  |  |     { | 
					
						
							|  |  |  |  |         bool toOpen = (bool)tweener.userData; | 
					
						
							|  |  |  |  |         float v = tweener.value.x; | 
					
						
							|  |  |  |  |         if (toOpen) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             _back.rotationY = v; | 
					
						
							|  |  |  |  |             _front.rotationY = -180 + v; | 
					
						
							|  |  |  |  |             if (v > 90) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 _front.visible = true; | 
					
						
							|  |  |  |  |                 _back.visible = false; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  |         else | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             _back.rotationY = -180 + v; | 
					
						
							|  |  |  |  |             _front.rotationY = v; | 
					
						
							|  |  |  |  |             if (v > 90) | 
					
						
							|  |  |  |  |             { | 
					
						
							|  |  |  |  |                 _front.visible = false; | 
					
						
							|  |  |  |  |                 _back.visible = true; | 
					
						
							|  |  |  |  |             } | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  |     } | 
					
						
							|  |  |  |  | } |