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using UnityEngine;
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using FairyGUI;
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/// <summary>
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/// A game bag demo, demonstrated how to customize loader to load icons not in the UI package.
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/// </summary>
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public class BagMain : MonoBehaviour
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{
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GComponent _mainView;
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BagWindow _bagWindow;
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void Awake()
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{
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//Register custom loader class
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UIObjectFactory.SetLoaderExtension(typeof(MyGLoader));
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}
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void Start()
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{
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Application.targetFrameRate = 60;
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Stage.inst.onKeyDown.Add(OnKeyDown);
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GRoot.inst.SetContentScaleFactor(1136, 640);
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_mainView = this.GetComponent<UIPanel>().ui;
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_bagWindow = new BagWindow();
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_mainView.GetChild("bagBtn").onClick.Add(() => { _bagWindow.Show(); });
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}
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void OnKeyDown(EventContext context)
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{
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if (context.inputEvent.keyCode == KeyCode.Escape)
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{
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Application.Quit();
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}
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}
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}
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