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using FairyGUI;
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using UnityEngine;
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public class BagWindow : Window
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{
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GList _list;
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public BagWindow()
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{
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}
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protected override void OnInit()
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{
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this.contentPane = UIPackage.CreateObject("Bag", "BagWin").asCom;
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this.Center();
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this.modal = true;
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_list = this.contentPane.GetChild("list").asList;
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_list.onClickItem.Add(__clickItem);
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_list.itemRenderer = RenderListItem;
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_list.numItems = 45;
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}
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void RenderListItem(int index, GObject obj)
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{
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GButton button = (GButton)obj;
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button.icon = "i" + UnityEngine.Random.Range(0, 10);
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button.title = "" + UnityEngine.Random.Range(0, 100);
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}
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override protected void DoShowAnimation()
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{
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this.SetScale(0.1f, 0.1f);
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this.SetPivot(0.5f, 0.5f);
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this.TweenScale(new Vector2(1, 1), 0.3f).OnComplete(this.OnShown);
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}
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override protected void DoHideAnimation()
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{
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this.TweenScale(new Vector2(0.1f, 0.1f), 0.3f).OnComplete(this.HideImmediately);
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}
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void __clickItem(EventContext context)
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{
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GButton item = (GButton)context.data;
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this.contentPane.GetChild("n11").asLoader.url = item.icon;
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this.contentPane.GetChild("n13").text = item.icon;
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}
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}
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