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using UnityEngine;
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using FairyGUI;
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using System.IO;
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/// <summary>
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/// Extend the ability of GLoader
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/// </summary>
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public class MyGLoader : GLoader
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{
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protected override void LoadExternal()
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{
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IconManager.inst.LoadIcon(this.url, OnLoadSuccess, OnLoadFail);
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}
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protected override void FreeExternal(NTexture texture)
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{
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texture.refCount--;
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}
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void OnLoadSuccess(NTexture texture)
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{
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if (string.IsNullOrEmpty(this.url))
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return;
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this.onExternalLoadSuccess(texture);
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}
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void OnLoadFail(string error)
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{
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Debug.Log("load " + this.url + " failed: " + error);
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this.onExternalLoadFailed();
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}
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}
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