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34 lines
692 B
C#

using UnityEngine;
using FairyGUI;
using System.IO;
/// <summary>
/// Extend the ability of GLoader
/// </summary>
public class MyGLoader : GLoader
{
protected override void LoadExternal()
{
IconManager.inst.LoadIcon(this.url, OnLoadSuccess, OnLoadFail);
}
protected override void FreeExternal(NTexture texture)
{
texture.refCount--;
}
void OnLoadSuccess(NTexture texture)
{
if (string.IsNullOrEmpty(this.url))
return;
this.onExternalLoadSuccess(texture);
}
void OnLoadFail(string error)
{
Debug.Log("load " + this.url + " failed: " + error);
this.onExternalLoadFailed();
}
}