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							|  |  |  |  | using UnityEngine; | 
					
						
							|  |  |  |  | using FairyGUI; | 
					
						
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							|  |  |  |  | public class ModelMain : MonoBehaviour | 
					
						
							|  |  |  |  | { | 
					
						
							|  |  |  |  |     GComponent _mainView; | 
					
						
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							|  |  |  |  |     void Start() | 
					
						
							|  |  |  |  |     { | 
					
						
							|  |  |  |  |         Application.targetFrameRate = 60; | 
					
						
							|  |  |  |  |         Stage.inst.onKeyDown.Add(OnKeyDown); | 
					
						
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							|  |  |  |  |         _mainView = this.GetComponent<UIPanel>().ui; | 
					
						
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							|  |  |  |  |         Object prefab = Resources.Load("Role/npc"); | 
					
						
							|  |  |  |  |         GameObject go = (GameObject)Object.Instantiate(prefab); | 
					
						
							|  |  |  |  |         go.transform.localPosition = new Vector3(61, -89, 1000); //set z to far from UICamera is important! | 
					
						
							|  |  |  |  |         go.transform.localScale = new Vector3(180, 180, 180); | 
					
						
							|  |  |  |  |         go.transform.localEulerAngles = new Vector3(0, 100, 0); | 
					
						
							|  |  |  |  |         _mainView.GetChild("holder").asGraph.SetNativeObject(new GoWrapper(go)); | 
					
						
							|  |  |  |  |     } | 
					
						
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							|  |  |  |  |     void OnKeyDown(EventContext context) | 
					
						
							|  |  |  |  |     { | 
					
						
							|  |  |  |  |         if (context.inputEvent.keyCode == KeyCode.Escape) | 
					
						
							|  |  |  |  |         { | 
					
						
							|  |  |  |  |             Application.Quit(); | 
					
						
							|  |  |  |  |         } | 
					
						
							|  |  |  |  |     } | 
					
						
							|  |  |  |  | } |