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using UnityEngine;
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using FairyGUI;
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public class PerspectiveMain : MonoBehaviour
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{
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GList _list;
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void Start()
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{
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Application.targetFrameRate = 60;
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Stage.inst.onKeyDown.Add(OnKeyDown);
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//GComponent g1 = GameObject.Find("UIPanel1").GetComponent<UIPanel>().ui;
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GComponent g2 = GameObject.Find("UIPanel2").GetComponent<UIPanel>().ui;
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_list = g2.GetChild("mailList").asList;
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_list.SetVirtual();
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_list.itemRenderer = (int index, GObject obj) => { obj.text = index + " Mail title here"; };
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_list.numItems = 20;
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}
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void OnKeyDown(EventContext context)
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{
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if (context.inputEvent.keyCode == KeyCode.Escape)
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{
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Application.Quit();
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}
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}
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}
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