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61 lines
1.8 KiB
C#

using System.Collections.Generic;
namespace Script.FrameWork.EventSystem
{
public delegate void Dispatcher(EventArgs eventArgs);
public class EventDispatcher
{
private Dictionary<int, Dictionary<object, Dispatcher>> _dispatcherDic = new();
public void AddEventListener(int eventKey, object obj, Dispatcher handler)
{
if (!_dispatcherDic.TryGetValue(eventKey, out var dic))
{
dic = new Dictionary<object, Dispatcher>();
_dispatcherDic.Add(eventKey, dic);
}
if (!dic.TryGetValue(obj, out var dispatcher))
{
dic.Add(obj, handler);
return;
}
dic[obj] += handler;
}
public void AddUniqueEventListener(int eventKey, object obj, Dispatcher handler)
{
if (!_dispatcherDic.TryGetValue(eventKey, out var dic))
{
dic = new Dictionary<object, Dispatcher>();
_dispatcherDic.Add(eventKey, dic);
}
if (!dic.TryGetValue(obj, out var dispatcher))
{
dic.Add(obj, handler);
return;
}
dic[obj] = handler;
}
public void RemoveEventListener(int eventKey, object obj)
{
if (_dispatcherDic.TryGetValue(eventKey, out var dic))
{
if (dic.ContainsKey(obj))
dic.Remove(obj);
}
}
public void TriggerEventListener(int eventKey, EventArgs eventArgs)
{
if (_dispatcherDic.TryGetValue(eventKey, out var dic))
{
foreach (var (_, handler) in dic)
{
handler.Invoke(eventArgs);
}
}
}
}
}