using UnityEngine; using FairyGUI; public class ExtensionMain : MonoBehaviour { GComponent _mainView; GList _list; void Awake() { UIPackage.AddPackage("UI/Extension"); UIObjectFactory.SetPackageItemExtension("ui://Extension/mailItem", typeof(MailItem)); } void Start() { Application.targetFrameRate = 60; Stage.inst.onKeyDown.Add(OnKeyDown); _mainView = this.GetComponent().ui; _list = _mainView.GetChild("mailList").asList; for (int i = 0; i < 10; i++) { MailItem item = (MailItem)_list.AddItemFromPool(); item.setFetched(i % 3 == 0); item.setRead(i % 2 == 0); item.setTime("5 Nov 2015 16:24:33"); item.title = "Mail title here"; } _list.EnsureBoundsCorrect(); float delay = 0f; for (int i = 0; i < 10; i++) { MailItem item = (MailItem)_list.GetChildAt(i); if (_list.IsChildInView(item)) { item.PlayEffect(delay); delay += 0.2f; } else break; } } void OnKeyDown(EventContext context) { if (context.inputEvent.keyCode == KeyCode.Escape) { Application.Quit(); } } }