using UnityEngine; using FairyGUI; public class HeadBarMain : MonoBehaviour { GComponent _mainView; void Start() { Application.targetFrameRate = 60; Stage.inst.onKeyDown.Add(OnKeyDown); Transform npc = GameObject.Find("npc1").transform; UIPanel panel = npc.Find("HeadBar").GetComponent(); panel.ui.GetChild("name").text = "Long [color=#FFFFFF]Long[/color][img]ui://HeadBar/cool[/img] Name"; panel.ui.GetChild("blood").asProgress.value = 75; panel.ui.GetChild("sign").asLoader.url = "ui://HeadBar/task"; npc = GameObject.Find("npc2").transform; panel = npc.Find("HeadBar").GetComponent(); panel.ui.GetChild("name").text = "Man2"; panel.ui.GetChild("blood").asProgress.value = 25; panel.ui.GetChild("sign").asLoader.url = "ui://HeadBar/fighting"; } void OnKeyDown(EventContext context) { if (context.inputEvent.keyCode == KeyCode.Escape) { Application.Quit(); } } }