using UnityEngine; using FairyGUI; public class CoolComponent : GComponent { public override void ConstructFromXML(FairyGUI.Utils.XML cxml) { base.ConstructFromXML(cxml); GGraph graph = this.GetChild("effect").asGraph; Object prefab = Resources.Load("Flame"); GameObject go = (GameObject)Object.Instantiate(prefab); graph.SetNativeObject(new GoWrapper(go)); } }