using UnityEngine; using FairyGUI; public class RenderTextureMain : MonoBehaviour { GComponent _mainView; Window3 _testWin; void Start() { Application.targetFrameRate = 60; Stage.inst.onKeyDown.Add(OnKeyDown); _mainView = this.GetComponent().ui; _testWin = new Window3(); _mainView.GetChild("n2").onClick.Add(() => { _testWin.Show(); }); } void OnKeyDown(EventContext context) { if (context.inputEvent.keyCode == KeyCode.Escape) { Application.Quit(); } } }