using UnityEngine; namespace Script.FrameWork { public static class Util { public static string FormatTime(float timeS) { var t = Mathf.CeilToInt(timeS); if (t <= 0) t = 0; var hour = t / 3600; var minute = (t - hour * 3600) / 60; var second = t % 60; if (hour > 0) return $"{hour} : {minute} : {second}"; return $"{minute} : {second}"; } } }