using System.Collections; using UnityEngine; using FairyGUI; /// /// Demonstrated the simple flow of a game. /// public class CutSceneMain : MonoBehaviour { void Start() { Application.targetFrameRate = 60; Stage.inst.onKeyDown.Add(OnKeyDown); UIPackage.AddPackage("UI/CutScene"); LevelManager.inst.Init(); LevelManager.inst.LoadLevel("scene1"); } void OnKeyDown(EventContext context) { if (context.inputEvent.keyCode == KeyCode.Escape) { Application.Quit(); } } }