using UnityEngine; using FairyGUI; public class ModelMain : MonoBehaviour { GComponent _mainView; void Start() { Application.targetFrameRate = 60; Stage.inst.onKeyDown.Add(OnKeyDown); _mainView = this.GetComponent().ui; Object prefab = Resources.Load("Role/npc"); GameObject go = (GameObject)Object.Instantiate(prefab); go.transform.localPosition = new Vector3(61, -89, 1000); //set z to far from UICamera is important! go.transform.localScale = new Vector3(180, 180, 180); go.transform.localEulerAngles = new Vector3(0, 100, 0); _mainView.GetChild("holder").asGraph.SetNativeObject(new GoWrapper(go)); } void OnKeyDown(EventContext context) { if (context.inputEvent.keyCode == KeyCode.Escape) { Application.Quit(); } } }