using UnityEngine; using FairyGUI; public class PerspectiveMain : MonoBehaviour { GList _list; void Start() { Application.targetFrameRate = 60; Stage.inst.onKeyDown.Add(OnKeyDown); //GComponent g1 = GameObject.Find("UIPanel1").GetComponent().ui; GComponent g2 = GameObject.Find("UIPanel2").GetComponent().ui; _list = g2.GetChild("mailList").asList; _list.SetVirtual(); _list.itemRenderer = (int index, GObject obj) => { obj.text = index + " Mail title here"; }; _list.numItems = 20; } void OnKeyDown(EventContext context) { if (context.inputEvent.keyCode == KeyCode.Escape) { Application.Quit(); } } }