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47 lines
1.0 KiB
C#
47 lines
1.0 KiB
C#
using System.Collections;
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using UnityEngine;
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using FairyGUI;
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public class ModalWaitingMain : MonoBehaviour
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{
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GComponent _mainView;
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Window4 _testWin;
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void Awake()
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{
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UIPackage.AddPackage("UI/ModalWaiting");
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UIConfig.globalModalWaiting = "ui://ModalWaiting/GlobalModalWaiting";
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UIConfig.windowModalWaiting = "ui://ModalWaiting/WindowModalWaiting";
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}
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void Start()
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{
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Application.targetFrameRate = 60;
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Stage.inst.onKeyDown.Add(OnKeyDown);
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_mainView = this.GetComponent<UIPanel>().ui;
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_testWin = new Window4();
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_mainView.GetChild("n0").onClick.Add(() => { _testWin.Show(); });
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StartCoroutine(WaitSomeTime());
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}
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IEnumerator WaitSomeTime()
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{
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GRoot.inst.ShowModalWait();
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yield return new WaitForSeconds(3);
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GRoot.inst.CloseModalWait();
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}
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void OnKeyDown(EventContext context)
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{
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if (context.inputEvent.keyCode == KeyCode.Escape)
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{
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Application.Quit();
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}
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}
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} |