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28 lines
583 B
C#
28 lines
583 B
C#
using UnityEngine;
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using FairyGUI;
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public class RenderTextureMain : MonoBehaviour
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{
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GComponent _mainView;
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Window3 _testWin;
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void Start()
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{
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Application.targetFrameRate = 60;
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Stage.inst.onKeyDown.Add(OnKeyDown);
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_mainView = this.GetComponent<UIPanel>().ui;
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_testWin = new Window3();
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_mainView.GetChild("n2").onClick.Add(() => { _testWin.Show(); });
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}
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void OnKeyDown(EventContext context)
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{
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if (context.inputEvent.keyCode == KeyCode.Escape)
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{
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Application.Quit();
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}
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}
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} |