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105 lines
2.9 KiB
C#

using UnityEngine;
using FairyGUI;
public class TransitionMain : MonoBehaviour
{
GComponent _mainView;
GGroup _btnGroup;
GComponent _g1;
GComponent _g2;
GComponent _g3;
GComponent _g4;
GComponent _g5;
GComponent _g6;
float _startValue;
float _endValue;
void Start()
{
Application.targetFrameRate = 60;
Stage.inst.onKeyDown.Add(OnKeyDown);
_mainView = this.GetComponent<UIPanel>().ui;
_btnGroup = _mainView.GetChild("g0").asGroup;
_g1 = UIPackage.CreateObject("Transition", "BOSS").asCom;
_g2 = UIPackage.CreateObject("Transition", "BOSS_SKILL").asCom;
_g3 = UIPackage.CreateObject("Transition", "TRAP").asCom;
_g4 = UIPackage.CreateObject("Transition", "GoodHit").asCom;
_g5 = UIPackage.CreateObject("Transition", "PowerUp").asCom;
_g5.GetTransition("t0").SetHook("play_num_now", __playNum);
_g6 = UIPackage.CreateObject("Transition", "PathDemo").asCom;
_mainView.GetChild("btn0").onClick.Add(() => { __play(_g1); });
_mainView.GetChild("btn1").onClick.Add(() => { __play(_g2); });
_mainView.GetChild("btn2").onClick.Add(() => { __play(_g3); });
_mainView.GetChild("btn3").onClick.Add(__play4);
_mainView.GetChild("btn4").onClick.Add(__play5);
_mainView.GetChild("btn5").onClick.Add(() => { __play(_g6); });
}
void __play(GComponent target)
{
_btnGroup.visible = false;
GRoot.inst.AddChild(target);
Transition t = target.GetTransition("t0");
t.Play(() =>
{
_btnGroup.visible = true;
GRoot.inst.RemoveChild(target);
});
}
void __play4()
{
_btnGroup.visible = false;
_g4.x = GRoot.inst.width - _g4.width - 20;
_g4.y = 100;
GRoot.inst.AddChild(_g4);
Transition t = _g4.GetTransition("t0");
t.Play(3, 0, () =>
{
_btnGroup.visible = true;
GRoot.inst.RemoveChild(_g4);
});
}
void __play5()
{
_btnGroup.visible = false;
_g5.x = 20;
_g5.y = GRoot.inst.height - _g5.height - 100;
GRoot.inst.AddChild(_g5);
Transition t = _g5.GetTransition("t0");
_startValue = 10000;
int add = UnityEngine.Random.Range(1000, 3000);
_endValue = _startValue + add;
_g5.GetChild("value").text = "" + _startValue;
_g5.GetChild("add_value").text = "" + add;
t.Play(() =>
{
_btnGroup.visible = true;
GRoot.inst.RemoveChild(_g5);
});
}
void __playNum()
{
GTween.To(_startValue, _endValue, 0.3f).SetEase(EaseType.Linear)
.OnUpdate((GTweener tweener) => { _g5.GetChild("value").text = "" + Mathf.Floor(tweener.value.x); });
}
void OnKeyDown(EventContext context)
{
if (context.inputEvent.keyCode == KeyCode.Escape)
{
Application.Quit();
}
}
}