|  |  | using System;
 | 
						
						
						
							|  |  | using UnityEngine;
 | 
						
						
						
							|  |  | using FairyGUI.Utils;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  | namespace FairyGUI
 | 
						
						
						
							|  |  | {
 | 
						
						
						
							|  |  |     public class GObject : EventDispatcher
 | 
						
						
						
							|  |  |     {
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// GObject的id,仅作为内部使用。与name不同,id值是不会相同的。
 | 
						
						
						
							|  |  |         /// id is for internal use only.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public string id { get; private set; }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// Name of the object.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public string name;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// User defined data. 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public object data;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// The source width of the object.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public int sourceWidth;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// The source height of the object.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public int sourceHeight;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// The initial width of the object.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public int initWidth;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// The initial height of the object.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public int initHeight;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public int minWidth;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public int maxWidth;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public int minHeight;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public int maxHeight;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// Relations Object.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public Relations relations { get; private set; }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// Restricted range of dragging.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public Rect? dragBounds;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// Parent object.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public GComponent parent { get; private set; }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// Lowlevel display object.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public DisplayObject displayObject { get; protected set; }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 当前全局正在被拖动的对象
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public static GObject draggingObject { get; private set; }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public PackageItem packageItem;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         float _x;
 | 
						
						
						
							|  |  |         float _y;
 | 
						
						
						
							|  |  |         float _z;
 | 
						
						
						
							|  |  |         float _pivotX;
 | 
						
						
						
							|  |  |         float _pivotY;
 | 
						
						
						
							|  |  |         bool _pivotAsAnchor;
 | 
						
						
						
							|  |  |         float _alpha;
 | 
						
						
						
							|  |  |         float _rotation;
 | 
						
						
						
							|  |  |         float _rotationX;
 | 
						
						
						
							|  |  |         float _rotationY;
 | 
						
						
						
							|  |  |         bool _visible;
 | 
						
						
						
							|  |  |         bool _internalVisible;
 | 
						
						
						
							|  |  |         bool _handlingController;
 | 
						
						
						
							|  |  |         bool _touchable;
 | 
						
						
						
							|  |  |         bool _grayed;
 | 
						
						
						
							|  |  |         bool _draggable;
 | 
						
						
						
							|  |  |         float _scaleX;
 | 
						
						
						
							|  |  |         float _scaleY;
 | 
						
						
						
							|  |  |         int _sortingOrder;
 | 
						
						
						
							|  |  |         string _tooltips;
 | 
						
						
						
							|  |  |         GGroup _group;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         GearBase[] _gears;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         EventListener _onClick;
 | 
						
						
						
							|  |  |         EventListener _onRightClick;
 | 
						
						
						
							|  |  |         EventListener _onTouchBegin;
 | 
						
						
						
							|  |  |         EventListener _onTouchMove;
 | 
						
						
						
							|  |  |         EventListener _onTouchEnd;
 | 
						
						
						
							|  |  |         EventListener _onRollOver;
 | 
						
						
						
							|  |  |         EventListener _onRollOut;
 | 
						
						
						
							|  |  |         EventListener _onAddedToStage;
 | 
						
						
						
							|  |  |         EventListener _onRemovedFromStage;
 | 
						
						
						
							|  |  |         EventListener _onKeyDown;
 | 
						
						
						
							|  |  |         EventListener _onClickLink;
 | 
						
						
						
							|  |  |         EventListener _onPositionChanged;
 | 
						
						
						
							|  |  |         EventListener _onSizeChanged;
 | 
						
						
						
							|  |  |         EventListener _onDragStart;
 | 
						
						
						
							|  |  |         EventListener _onDragMove;
 | 
						
						
						
							|  |  |         EventListener _onDragEnd;
 | 
						
						
						
							|  |  |         EventListener _onGearStop;
 | 
						
						
						
							|  |  |         EventListener _onFocusIn;
 | 
						
						
						
							|  |  |         EventListener _onFocusOut;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         internal protected bool underConstruct;
 | 
						
						
						
							|  |  |         internal float _width;
 | 
						
						
						
							|  |  |         internal float _height;
 | 
						
						
						
							|  |  |         internal float _rawWidth;
 | 
						
						
						
							|  |  |         internal float _rawHeight;
 | 
						
						
						
							|  |  |         internal bool _gearLocked;
 | 
						
						
						
							|  |  |         internal float _sizePercentInGroup;
 | 
						
						
						
							|  |  |         internal bool _disposed;
 | 
						
						
						
							|  |  |         internal GTreeNode _treeNode;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         internal static uint _gInstanceCounter;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         public GObject()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             _width = 0;
 | 
						
						
						
							|  |  |             _height = 0;
 | 
						
						
						
							|  |  |             _alpha = 1;
 | 
						
						
						
							|  |  |             _visible = true;
 | 
						
						
						
							|  |  |             _touchable = true;
 | 
						
						
						
							|  |  |             _scaleX = 1;
 | 
						
						
						
							|  |  |             _scaleY = 1;
 | 
						
						
						
							|  |  |             _internalVisible = true;
 | 
						
						
						
							|  |  |             id = "_n" + _gInstanceCounter++;
 | 
						
						
						
							|  |  |             name = string.Empty;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             CreateDisplayObject();
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             relations = new Relations(this);
 | 
						
						
						
							|  |  |             _gears = new GearBase[10];
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// Dispatched when the object or its child was clicked.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public EventListener onClick
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return _onClick ?? (_onClick = new EventListener(this, "onClick")); }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// Dispatched when the object or its child was clicked by right mouse button. Web only.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public EventListener onRightClick
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return _onRightClick ?? (_onRightClick = new EventListener(this, "onRightClick")); }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// Dispatched when the finger touched the object or its child just now.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public EventListener onTouchBegin
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return _onTouchBegin ?? (_onTouchBegin = new EventListener(this, "onTouchBegin")); }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public EventListener onTouchMove
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return _onTouchMove ?? (_onTouchMove = new EventListener(this, "onTouchMove")); }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// Dispatched when the finger was lifted from the screen or from the mouse button. 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public EventListener onTouchEnd
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return _onTouchEnd ?? (_onTouchEnd = new EventListener(this, "onTouchEnd")); }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// The cursor or finger hovers over an object.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public EventListener onRollOver
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return _onRollOver ?? (_onRollOver = new EventListener(this, "onRollOver")); }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// The cursor or finger leave an object.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public EventListener onRollOut
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return _onRollOut ?? (_onRollOut = new EventListener(this, "onRollOut")); }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// Dispatched when the object was added to the stage.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public EventListener onAddedToStage
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return _onAddedToStage ?? (_onAddedToStage = new EventListener(this, "onAddedToStage")); }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// Dispatched when the object was removed from the stage.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public EventListener onRemovedFromStage
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return _onRemovedFromStage ?? (_onRemovedFromStage = new EventListener(this, "onRemovedFromStage")); }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// Dispatched on key pressed when the object is in focus.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public EventListener onKeyDown
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return _onKeyDown ?? (_onKeyDown = new EventListener(this, "onKeyDown")); }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// Dispatched when links in the object or its child was clicked.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public EventListener onClickLink
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return _onClickLink ?? (_onClickLink = new EventListener(this, "onClickLink")); }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// Dispatched when the object was moved.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public EventListener onPositionChanged
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return _onPositionChanged ?? (_onPositionChanged = new EventListener(this, "onPositionChanged")); }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// Dispatched when the object was resized.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public EventListener onSizeChanged
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return _onSizeChanged ?? (_onSizeChanged = new EventListener(this, "onSizeChanged")); }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// Dispatched when drag start. 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public EventListener onDragStart
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return _onDragStart ?? (_onDragStart = new EventListener(this, "onDragStart")); }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// Dispatched when dragging.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public EventListener onDragMove
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return _onDragMove ?? (_onDragMove = new EventListener(this, "onDragMove")); }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// Dispatched when drag end.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public EventListener onDragEnd
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return _onDragEnd ?? (_onDragEnd = new EventListener(this, "onDragEnd")); }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public EventListener onGearStop
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return _onGearStop ?? (_onGearStop = new EventListener(this, "onGearStop")); }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public EventListener onFocusIn
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return _onFocusIn ?? (_onFocusIn = new EventListener(this, "onFocusIn")); }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public EventListener onFocusOut
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return _onFocusOut ?? (_onFocusOut = new EventListener(this, "onFocusOut")); }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// The x coordinate of the object relative to the local coordinates of the parent.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public float x
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return _x; }
 | 
						
						
						
							|  |  |             set
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 SetPosition(value, _y, _z);
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// The y coordinate of the object relative to the local coordinates of the parent.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public float y
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return _y; }
 | 
						
						
						
							|  |  |             set
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 SetPosition(_x, value, _z);
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// The z coordinate of the object relative to the local coordinates of the parent.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public float z
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return _z; }
 | 
						
						
						
							|  |  |             set
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 SetPosition(_x, _y, value);
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// The x and y coordinates of the object relative to the local coordinates of the parent.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public Vector2 xy
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return new Vector2(_x, _y); }
 | 
						
						
						
							|  |  |             set { SetPosition(value.x, value.y, _z); }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// The x,y,z coordinates of the object relative to the local coordinates of the parent.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public Vector3 position
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return new Vector3(_x, _y, _z); }
 | 
						
						
						
							|  |  |             set { SetPosition(value.x, value.y, value.z); }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// change the x and y coordinates of the object relative to the local coordinates of the parent.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="xv">x value.</param>
 | 
						
						
						
							|  |  |         /// <param name="yv">y value.</param>
 | 
						
						
						
							|  |  |         public void SetXY(float xv, float yv)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             SetPosition(xv, yv, _z);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="xv"></param>
 | 
						
						
						
							|  |  |         /// <param name="yv"></param>
 | 
						
						
						
							|  |  |         /// <param name="topLeft"></param>
 | 
						
						
						
							|  |  |         public void SetXY(float xv, float yv, bool topLeftValue)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (_pivotAsAnchor)
 | 
						
						
						
							|  |  |                 SetPosition(xv + _pivotX * _width, yv + _pivotY * _height, _z);
 | 
						
						
						
							|  |  |             else
 | 
						
						
						
							|  |  |                 SetPosition(xv, yv, _z);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// change the x,y,z coordinates of the object relative to the local coordinates of the parent.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="xv">x value.</param>
 | 
						
						
						
							|  |  |         /// <param name="yv">y value.</param>
 | 
						
						
						
							|  |  |         /// <param name="zv">z value.</param>
 | 
						
						
						
							|  |  |         public void SetPosition(float xv, float yv, float zv)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (_x != xv || _y != yv || _z != zv)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 float dx = xv - _x;
 | 
						
						
						
							|  |  |                 float dy = yv - _y;
 | 
						
						
						
							|  |  |                 _x = xv;
 | 
						
						
						
							|  |  |                 _y = yv;
 | 
						
						
						
							|  |  |                 _z = zv;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 HandlePositionChanged();
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 if (this is GGroup)
 | 
						
						
						
							|  |  |                     ((GGroup)this).MoveChildren(dx, dy);
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 UpdateGear(1);
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 if (parent != null && !(parent is GList))
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     parent.SetBoundsChangedFlag();
 | 
						
						
						
							|  |  |                     if (_group != null)
 | 
						
						
						
							|  |  |                         _group.SetBoundsChangedFlag(true);
 | 
						
						
						
							|  |  |                     DispatchEvent("onPositionChanged", null);
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 if (draggingObject == this && !sUpdateInDragging)
 | 
						
						
						
							|  |  |                     sGlobalRect = this.LocalToGlobal(new Rect(0, 0, this.width, this.height));
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         [Obsolete("Use UIConfig.makePixelPerfect or DisplayObject.pixelPerfect")]
 | 
						
						
						
							|  |  |         public bool pixelSnapping
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return false; }
 | 
						
						
						
							|  |  |             set { }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// Set the object in middle of the parent or GRoot if the parent is not set.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public void Center()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             Center(false);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// Set the object in middle of the parent or GRoot if the parent is not set.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="restraint">Add relations to maintain the center state.</param>
 | 
						
						
						
							|  |  |         public void Center(bool restraint)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             GComponent r;
 | 
						
						
						
							|  |  |             if (parent != null)
 | 
						
						
						
							|  |  |                 r = parent;
 | 
						
						
						
							|  |  |             else
 | 
						
						
						
							|  |  |                 r = this.root;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             this.SetXY((int)((r.width - this.width) / 2), (int)((r.height - this.height) / 2), true);
 | 
						
						
						
							|  |  |             if (restraint)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 this.AddRelation(r, RelationType.Center_Center);
 | 
						
						
						
							|  |  |                 this.AddRelation(r, RelationType.Middle_Middle);
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 设置对象为全屏大小(逻辑屏幕)。
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public void MakeFullScreen()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             this.SetSize(GRoot.inst.width, GRoot.inst.height);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// The width of the object in pixels.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public float width
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 return _width;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             set
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 SetSize(value, _rawHeight);
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// The height of the object in pixels.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public float height
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 return _height;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             set
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 SetSize(_rawWidth, value);
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// The size of the object in pixels.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public Vector2 size
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return new Vector2(width, height); }
 | 
						
						
						
							|  |  |             set { SetSize(value.x, value.y); }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// actualWidth = width * scalex
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public float actualWidth
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return this.width * _scaleX; }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// actualHeight = height * scaleY
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public float actualHeight
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return this.height * _scaleY; }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// Change size.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="wv">Width value.</param>
 | 
						
						
						
							|  |  |         /// <param name="hv">Height value.</param>
 | 
						
						
						
							|  |  |         public void SetSize(float wv, float hv)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             SetSize(wv, hv, false);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// Change size.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="wv">Width value.</param>
 | 
						
						
						
							|  |  |         /// <param name="hv">Height value.</param>
 | 
						
						
						
							|  |  |         /// <param name="ignorePivot">If pivot is set, the object's positon will change when its size change. Set ignorePivot=true to keep the position.</param>
 | 
						
						
						
							|  |  |         public void SetSize(float wv, float hv, bool ignorePivot)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (_rawWidth != wv || _rawHeight != hv)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 _rawWidth = wv;
 | 
						
						
						
							|  |  |                 _rawHeight = hv;
 | 
						
						
						
							|  |  |                 if (wv < minWidth)
 | 
						
						
						
							|  |  |                     wv = minWidth;
 | 
						
						
						
							|  |  |                 else if (maxWidth > 0 && wv > maxWidth)
 | 
						
						
						
							|  |  |                     wv = maxWidth;
 | 
						
						
						
							|  |  |                 if (hv < minHeight)
 | 
						
						
						
							|  |  |                     hv = minHeight;
 | 
						
						
						
							|  |  |                 else if (maxHeight > 0 && hv > maxHeight)
 | 
						
						
						
							|  |  |                     hv = maxHeight;
 | 
						
						
						
							|  |  |                 float dWidth = wv - _width;
 | 
						
						
						
							|  |  |                 float dHeight = hv - _height;
 | 
						
						
						
							|  |  |                 _width = wv;
 | 
						
						
						
							|  |  |                 _height = hv;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 HandleSizeChanged();
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 if (_pivotX != 0 || _pivotY != 0)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     if (!_pivotAsAnchor)
 | 
						
						
						
							|  |  |                     {
 | 
						
						
						
							|  |  |                         if (!ignorePivot)
 | 
						
						
						
							|  |  |                             SetXY(_x - _pivotX * dWidth, _y - _pivotY * dHeight);
 | 
						
						
						
							|  |  |                         else
 | 
						
						
						
							|  |  |                             HandlePositionChanged();
 | 
						
						
						
							|  |  |                     }
 | 
						
						
						
							|  |  |                     else
 | 
						
						
						
							|  |  |                         HandlePositionChanged();
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 if (this is GGroup)
 | 
						
						
						
							|  |  |                     ((GGroup)this).ResizeChildren(dWidth, dHeight);
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 UpdateGear(2);
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 if (parent != null)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     relations.OnOwnerSizeChanged(dWidth, dHeight, _pivotAsAnchor || !ignorePivot);
 | 
						
						
						
							|  |  |                     parent.SetBoundsChangedFlag();
 | 
						
						
						
							|  |  |                     if (_group != null)
 | 
						
						
						
							|  |  |                         _group.SetBoundsChangedFlag();
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 DispatchEvent("onSizeChanged", null);
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         protected void SetSizeDirectly(float wv, float hv)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             _rawWidth = wv;
 | 
						
						
						
							|  |  |             _rawHeight = hv;
 | 
						
						
						
							|  |  |             if (wv < 0)
 | 
						
						
						
							|  |  |                 wv = 0;
 | 
						
						
						
							|  |  |             if (hv < 0)
 | 
						
						
						
							|  |  |                 hv = 0;
 | 
						
						
						
							|  |  |             _width = wv;
 | 
						
						
						
							|  |  |             _height = hv;
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public float xMin
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 return _pivotAsAnchor ? (_x - _width * _pivotX) : _x;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             set
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 if (_pivotAsAnchor)
 | 
						
						
						
							|  |  |                     SetPosition(value + _width * _pivotX, _y, _z);
 | 
						
						
						
							|  |  |                 else
 | 
						
						
						
							|  |  |                     SetPosition(value, _y, _z);
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public float yMin
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 return _pivotAsAnchor ? (_y - _height * _pivotY) : _y;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             set
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 if (_pivotAsAnchor)
 | 
						
						
						
							|  |  |                     SetPosition(_x, value + _height * _pivotY, _z);
 | 
						
						
						
							|  |  |                 else
 | 
						
						
						
							|  |  |                     SetPosition(_x, value, _z);
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// The horizontal scale factor. '1' means no scale, cannt be negative.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public float scaleX
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return _scaleX; }
 | 
						
						
						
							|  |  |             set
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 SetScale(value, _scaleY);
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// The vertical scale factor. '1' means no scale, cannt be negative.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public float scaleY
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return _scaleY; }
 | 
						
						
						
							|  |  |             set
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 SetScale(_scaleX, value);
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// The scale factor.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public Vector2 scale
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return new Vector2(_scaleX, _scaleY); }
 | 
						
						
						
							|  |  |             set { SetScale(value.x, value.y); }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// Change the scale factor.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="wv">The horizontal scale factor.</param>
 | 
						
						
						
							|  |  |         /// <param name="hv">The vertical scale factor</param>
 | 
						
						
						
							|  |  |         public void SetScale(float wv, float hv)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (_scaleX != wv || _scaleY != hv)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 _scaleX = wv;
 | 
						
						
						
							|  |  |                 _scaleY = hv;
 | 
						
						
						
							|  |  |                 HandleScaleChanged();
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 UpdateGear(2);
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public Vector2 skew
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 if (displayObject != null)
 | 
						
						
						
							|  |  |                     return displayObject.skew;
 | 
						
						
						
							|  |  |                 else
 | 
						
						
						
							|  |  |                     return Vector2.zero;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             set
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 if (displayObject != null)
 | 
						
						
						
							|  |  |                     displayObject.skew = value;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// The x coordinate of the object's origin in its own coordinate space.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public float pivotX
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return _pivotX; }
 | 
						
						
						
							|  |  |             set
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 SetPivot(value, _pivotY, _pivotAsAnchor);
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// The y coordinate of the object's origin in its own coordinate space.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public float pivotY
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return _pivotY; }
 | 
						
						
						
							|  |  |             set
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 SetPivot(_pivotX, value, _pivotAsAnchor);
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// The x and y coordinates of the object's origin in its own coordinate space.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public Vector2 pivot
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return new Vector2(_pivotX, _pivotY); }
 | 
						
						
						
							|  |  |             set { SetPivot(value.x, value.y, _pivotAsAnchor); }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         public bool pivotAsAnchor
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return _pivotAsAnchor; }
 | 
						
						
						
							|  |  |             set
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 SetPivot(_pivotX, _pivotY, value);
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// Change the x and y coordinates of the object's origin in its own coordinate space.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="xv">x value in ratio</param>
 | 
						
						
						
							|  |  |         /// <param name="yv">y value in ratio</param>
 | 
						
						
						
							|  |  |         public void SetPivot(float xv, float yv)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             SetPivot(xv, yv, false);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         ///  Change the x and y coordinates of the object's origin in its own coordinate space.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="xv">x value in ratio</param>
 | 
						
						
						
							|  |  |         /// <param name="yv">y value in ratio</param>
 | 
						
						
						
							|  |  |         /// <param name="asAnchor">If use the pivot as the anchor position</param>
 | 
						
						
						
							|  |  |         public void SetPivot(float xv, float yv, bool asAnchor)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (_pivotX != xv || _pivotY != yv || _pivotAsAnchor != asAnchor)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 _pivotX = xv;
 | 
						
						
						
							|  |  |                 _pivotY = yv;
 | 
						
						
						
							|  |  |                 _pivotAsAnchor = asAnchor;
 | 
						
						
						
							|  |  |                 if (displayObject != null)
 | 
						
						
						
							|  |  |                     displayObject.pivot = new Vector2(_pivotX, _pivotY);
 | 
						
						
						
							|  |  |                 HandlePositionChanged();
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// If the object can touch or click. GImage/GTextField is not touchable even it is true.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public bool touchable
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 return _touchable;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             set
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 if (_touchable != value)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     _touchable = value;
 | 
						
						
						
							|  |  |                     UpdateGear(3);
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                     if (displayObject != null)
 | 
						
						
						
							|  |  |                         displayObject.touchable = _touchable;
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// If true, apply a grayed effect on this object.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public bool grayed
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 return _grayed;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             set
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 if (_grayed != value)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     _grayed = value;
 | 
						
						
						
							|  |  |                     HandleGrayedChanged();
 | 
						
						
						
							|  |  |                     UpdateGear(3);
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// Enabled is shortcut for grayed and !touchable combination.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public bool enabled
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 return !_grayed && _touchable;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             set
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 this.grayed = !value;
 | 
						
						
						
							|  |  |                 this.touchable = value;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// The rotation around the z axis of the object in degrees.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public float rotation
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 return _rotation;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             set
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 _rotation = value;
 | 
						
						
						
							|  |  |                 if (displayObject != null)
 | 
						
						
						
							|  |  |                     displayObject.rotation = _rotation;
 | 
						
						
						
							|  |  |                 UpdateGear(3);
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// The rotation around the x axis of the object in degrees.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public float rotationX
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 return _rotationX;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             set
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 _rotationX = value;
 | 
						
						
						
							|  |  |                 if (displayObject != null)
 | 
						
						
						
							|  |  |                     displayObject.rotationX = _rotationX;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// The rotation around the y axis of the object in degrees.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public float rotationY
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 return _rotationY;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             set
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 _rotationY = value;
 | 
						
						
						
							|  |  |                 if (displayObject != null)
 | 
						
						
						
							|  |  |                     displayObject.rotationY = _rotationY;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// The opacity of the object. 0 = transparent, 1 = opaque.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public float alpha
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             get
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 return _alpha;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             set
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 _alpha = value;
 | 
						
						
						
							|  |  |                 HandleAlphaChanged();
 | 
						
						
						
							|  |  |                 UpdateGear(3);
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// The visibility of the object. An invisible object will be untouchable.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public bool visible
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 return _visible;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             set
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 if (_visible != value)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     _visible = value;
 | 
						
						
						
							|  |  |                     HandleVisibleChanged();
 | 
						
						
						
							|  |  |                     if (parent != null)
 | 
						
						
						
							|  |  |                         parent.SetBoundsChangedFlag();
 | 
						
						
						
							|  |  |                     if (_group != null && _group.excludeInvisibles)
 | 
						
						
						
							|  |  |                         _group.SetBoundsChangedFlag();
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         internal bool internalVisible
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 return _internalVisible && (group == null || group.internalVisible);
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         internal bool internalVisible2
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 return _visible && (group == null || group.internalVisible2);
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         internal bool internalVisible3
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 return _visible && _internalVisible;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// By default(when sortingOrder==0), object added to component is arrange by the added roder. 
 | 
						
						
						
							|  |  |         /// The bigger is the sorting order, the object is more in front.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public int sortingOrder
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return _sortingOrder; }
 | 
						
						
						
							|  |  |             set
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 if (value < 0)
 | 
						
						
						
							|  |  |                     value = 0;
 | 
						
						
						
							|  |  |                 if (_sortingOrder != value)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     int old = _sortingOrder;
 | 
						
						
						
							|  |  |                     _sortingOrder = value;
 | 
						
						
						
							|  |  |                     if (parent != null)
 | 
						
						
						
							|  |  |                         parent.ChildSortingOrderChanged(this, old, _sortingOrder);
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// If the object can be focused?
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public bool focusable
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return displayObject != null && displayObject.focusable; }
 | 
						
						
						
							|  |  |             set { if (displayObject != null) displayObject.focusable = value; }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// If the object can be navigated by TAB?
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public bool tabStop
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return displayObject != null && displayObject.tabStop; }
 | 
						
						
						
							|  |  |             set { if (displayObject != null) displayObject.tabStop = value; }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// If the object is focused. 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public bool focused
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return displayObject != null && displayObject.focused; }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// Request focus on this object.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public void RequestFocus()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (displayObject != null)
 | 
						
						
						
							|  |  |                 Stage.inst.SetFocus(displayObject, false);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// Request focus on this object.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public void RequestFocus(bool byKey)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (displayObject != null)
 | 
						
						
						
							|  |  |                 Stage.inst.SetFocus(displayObject, byKey);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// Tooltips of this object. UIConfig.tooltipsWin must be set first.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public string tooltips
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return _tooltips; }
 | 
						
						
						
							|  |  |             set
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 if (!string.IsNullOrEmpty(_tooltips))
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     this.onRollOver.Remove(__rollOver);
 | 
						
						
						
							|  |  |                     this.onRollOut.Remove(__rollOut);
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 _tooltips = value;
 | 
						
						
						
							|  |  |                 if (!string.IsNullOrEmpty(_tooltips))
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     this.onRollOver.Add(__rollOver);
 | 
						
						
						
							|  |  |                     this.onRollOut.Add(__rollOut);
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <value></value>
 | 
						
						
						
							|  |  |         public string cursor
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return displayObject != null ? displayObject.cursor : null; }
 | 
						
						
						
							|  |  |             set
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 if (displayObject != null)
 | 
						
						
						
							|  |  |                     displayObject.cursor = value;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         private void __rollOver()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             this.root.ShowTooltips(tooltips);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         private void __rollOut()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             this.root.HideTooltips();
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         virtual public IFilter filter
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return displayObject != null ? displayObject.filter : null; }
 | 
						
						
						
							|  |  |             set { if (displayObject != null) displayObject.filter = value; }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         virtual public BlendMode blendMode
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return displayObject != null ? displayObject.blendMode : BlendMode.None; }
 | 
						
						
						
							|  |  |             set { if (displayObject != null) displayObject.blendMode = value; }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 设定GameObject的名称
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public string gameObjectName
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 if (displayObject != null)
 | 
						
						
						
							|  |  |                     return displayObject.gameObject.name;
 | 
						
						
						
							|  |  |                 else
 | 
						
						
						
							|  |  |                     return null;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             set
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 if (displayObject != null)
 | 
						
						
						
							|  |  |                     displayObject.gameObject.name = value;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="obj"></param>
 | 
						
						
						
							|  |  |         public void SetHome(GObject obj)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (obj != null && displayObject != null && obj.displayObject != null)
 | 
						
						
						
							|  |  |                 displayObject.home = obj.displayObject.cachedTransform;
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// If the object has lowlevel displayobject and the displayobject has a container parent?
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public bool inContainer
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 return displayObject != null && displayObject.parent != null;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// If the object is on stage.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public bool onStage
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 return displayObject != null && displayObject.stage != null;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// Resource url of this object.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public string resourceURL
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 if (packageItem != null)
 | 
						
						
						
							|  |  |                     return UIPackage.URL_PREFIX + packageItem.owner.id + packageItem.id;
 | 
						
						
						
							|  |  |                 else
 | 
						
						
						
							|  |  |                     return null;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// Gear to xy controller.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public GearXY gearXY
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 return (GearXY)GetGear(1);
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// Gear to size controller.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public GearSize gearSize
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 return (GearSize)GetGear(2);
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// Gear to look controller.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public GearLook gearLook
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 return (GearLook)GetGear(3);
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         public GearBase GetGear(int index)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             GearBase gear = _gears[index];
 | 
						
						
						
							|  |  |             if (gear == null)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 switch (index)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     case 0:
 | 
						
						
						
							|  |  |                         gear = new GearDisplay(this);
 | 
						
						
						
							|  |  |                         break;
 | 
						
						
						
							|  |  |                     case 1:
 | 
						
						
						
							|  |  |                         gear = new GearXY(this);
 | 
						
						
						
							|  |  |                         break;
 | 
						
						
						
							|  |  |                     case 2:
 | 
						
						
						
							|  |  |                         gear = new GearSize(this);
 | 
						
						
						
							|  |  |                         break;
 | 
						
						
						
							|  |  |                     case 3:
 | 
						
						
						
							|  |  |                         gear = new GearLook(this);
 | 
						
						
						
							|  |  |                         break;
 | 
						
						
						
							|  |  |                     case 4:
 | 
						
						
						
							|  |  |                         gear = new GearColor(this);
 | 
						
						
						
							|  |  |                         break;
 | 
						
						
						
							|  |  |                     case 5:
 | 
						
						
						
							|  |  |                         gear = new GearAnimation(this);
 | 
						
						
						
							|  |  |                         break;
 | 
						
						
						
							|  |  |                     case 6:
 | 
						
						
						
							|  |  |                         gear = new GearText(this);
 | 
						
						
						
							|  |  |                         break;
 | 
						
						
						
							|  |  |                     case 7:
 | 
						
						
						
							|  |  |                         gear = new GearIcon(this);
 | 
						
						
						
							|  |  |                         break;
 | 
						
						
						
							|  |  |                     case 8:
 | 
						
						
						
							|  |  |                         gear = new GearDisplay2(this);
 | 
						
						
						
							|  |  |                         break;
 | 
						
						
						
							|  |  |                     case 9:
 | 
						
						
						
							|  |  |                         gear = new GearFontSize(this);
 | 
						
						
						
							|  |  |                         break;
 | 
						
						
						
							|  |  |                     default:
 | 
						
						
						
							|  |  |                         throw new System.Exception("FairyGUI: invalid gear index!");
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |                 _gears[index] = gear;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             return gear;
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         protected void UpdateGear(int index)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (underConstruct || _gearLocked)
 | 
						
						
						
							|  |  |                 return;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             GearBase gear = _gears[index];
 | 
						
						
						
							|  |  |             if (gear != null && gear.controller != null)
 | 
						
						
						
							|  |  |                 gear.UpdateState();
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         internal bool CheckGearController(int index, Controller c)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             return _gears[index] != null && _gears[index].controller == c;
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         internal void UpdateGearFromRelations(int index, float dx, float dy)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (_gears[index] != null)
 | 
						
						
						
							|  |  |                 _gears[index].UpdateFromRelations(dx, dy);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         internal uint AddDisplayLock()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             GearDisplay gearDisplay = (GearDisplay)_gears[0];
 | 
						
						
						
							|  |  |             if (gearDisplay != null && gearDisplay.controller != null)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 uint ret = gearDisplay.AddLock();
 | 
						
						
						
							|  |  |                 CheckGearDisplay();
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 return ret;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             else
 | 
						
						
						
							|  |  |                 return 0;
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         internal void ReleaseDisplayLock(uint token)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             GearDisplay gearDisplay = (GearDisplay)_gears[0];
 | 
						
						
						
							|  |  |             if (gearDisplay != null && gearDisplay.controller != null)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 gearDisplay.ReleaseLock(token);
 | 
						
						
						
							|  |  |                 CheckGearDisplay();
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         void CheckGearDisplay()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (_handlingController)
 | 
						
						
						
							|  |  |                 return;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             bool connected = _gears[0] == null || ((GearDisplay)_gears[0]).connected;
 | 
						
						
						
							|  |  |             if (_gears[8] != null)
 | 
						
						
						
							|  |  |                 connected = ((GearDisplay2)_gears[8]).Evaluate(connected);
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (connected != _internalVisible)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 _internalVisible = connected;
 | 
						
						
						
							|  |  |                 if (parent != null)
 | 
						
						
						
							|  |  |                     parent.ChildStateChanged(this);
 | 
						
						
						
							|  |  |                 if (_group != null && _group.excludeInvisibles)
 | 
						
						
						
							|  |  |                     _group.SetBoundsChangedFlag();
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// Mark the fairy batching state is invalid. 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public void InvalidateBatchingState()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (displayObject != null)
 | 
						
						
						
							|  |  |                 displayObject.InvalidateBatchingState();
 | 
						
						
						
							|  |  |             else if ((this is GGroup) && parent != null)
 | 
						
						
						
							|  |  |                 parent.container.InvalidateBatchingState(true);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         virtual public void HandleControllerChanged(Controller c)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             _handlingController = true;
 | 
						
						
						
							|  |  |             for (int i = 0; i < 10; i++)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 GearBase gear = _gears[i];
 | 
						
						
						
							|  |  |                 if (gear != null && gear.controller == c)
 | 
						
						
						
							|  |  |                     gear.Apply();
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             _handlingController = false;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             CheckGearDisplay();
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="target"></param>
 | 
						
						
						
							|  |  |         /// <param name="relationType"></param>
 | 
						
						
						
							|  |  |         public void AddRelation(GObject target, RelationType relationType)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             AddRelation(target, relationType, false);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="target"></param>
 | 
						
						
						
							|  |  |         /// <param name="relationType"></param>
 | 
						
						
						
							|  |  |         /// <param name="usePercent"></param>
 | 
						
						
						
							|  |  |         public void AddRelation(GObject target, RelationType relationType, bool usePercent)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             relations.Add(target, relationType, usePercent);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="target"></param>
 | 
						
						
						
							|  |  |         /// <param name="relationType"></param>
 | 
						
						
						
							|  |  |         public void RemoveRelation(GObject target, RelationType relationType)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             relations.Remove(target, relationType);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public void RemoveFromParent()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (parent != null)
 | 
						
						
						
							|  |  |                 parent.RemoveChild(this);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         ///  Group belonging to.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public GGroup group
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return _group; }
 | 
						
						
						
							|  |  |             set
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 if (_group != value)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     if (_group != null)
 | 
						
						
						
							|  |  |                         _group.SetBoundsChangedFlag();
 | 
						
						
						
							|  |  |                     _group = value;
 | 
						
						
						
							|  |  |                     if (_group != null)
 | 
						
						
						
							|  |  |                         _group.SetBoundsChangedFlag();
 | 
						
						
						
							|  |  |                     HandleVisibleChanged();
 | 
						
						
						
							|  |  |                     if (parent != null)
 | 
						
						
						
							|  |  |                         parent.ChildStateChanged(this);
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public GRoot root
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 GObject p = this;
 | 
						
						
						
							|  |  |                 while (p.parent != null)
 | 
						
						
						
							|  |  |                     p = p.parent;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 if (p is GRoot)
 | 
						
						
						
							|  |  |                     return (GRoot)p;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 if (p.displayObject != null && p.displayObject.parent != null)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     DisplayObject d = p.displayObject.parent.GetChild("GRoot");
 | 
						
						
						
							|  |  |                     if (d != null && (d.gOwner is GRoot))
 | 
						
						
						
							|  |  |                         return (GRoot)d.gOwner;
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 return GRoot.inst;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         virtual public string text
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return null; }
 | 
						
						
						
							|  |  |             set { /*override in child*/}
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         virtual public string icon
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return null; }
 | 
						
						
						
							|  |  |             set { /*override in child*/}
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public bool draggable
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return _draggable; }
 | 
						
						
						
							|  |  |             set
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 if (_draggable != value)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     _draggable = value;
 | 
						
						
						
							|  |  |                     InitDrag();
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public void StartDrag()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             StartDrag(-1);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="touchId"></param>
 | 
						
						
						
							|  |  |         public void StartDrag(int touchId)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (displayObject.stage == null)
 | 
						
						
						
							|  |  |                 return;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             DragBegin(touchId);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public void StopDrag()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             DragEnd();
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public bool dragging
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return draggingObject == this; }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// Transforms a point from the local coordinate system to global (Stage) coordinates.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="pt"></param>
 | 
						
						
						
							|  |  |         /// <returns></returns>
 | 
						
						
						
							|  |  |         public Vector2 LocalToGlobal(Vector2 pt)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (_pivotAsAnchor)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 pt.x += _width * _pivotX;
 | 
						
						
						
							|  |  |                 pt.y += _height * _pivotY;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             return displayObject.LocalToGlobal(pt);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// Transforms a point from global (Stage) coordinates to the local coordinate system.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="pt"></param>
 | 
						
						
						
							|  |  |         /// <returns></returns>
 | 
						
						
						
							|  |  |         public Vector2 GlobalToLocal(Vector2 pt)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             pt = displayObject.GlobalToLocal(pt);
 | 
						
						
						
							|  |  |             if (_pivotAsAnchor)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 pt.x -= _width * _pivotX;
 | 
						
						
						
							|  |  |                 pt.y -= _height * _pivotY;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             return pt;
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="rect"></param>
 | 
						
						
						
							|  |  |         /// <returns></returns>
 | 
						
						
						
							|  |  |         public Rect LocalToGlobal(Rect rect)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             Rect ret = new Rect();
 | 
						
						
						
							|  |  |             Vector2 v = this.LocalToGlobal(new Vector2(rect.xMin, rect.yMin));
 | 
						
						
						
							|  |  |             ret.xMin = v.x;
 | 
						
						
						
							|  |  |             ret.yMin = v.y;
 | 
						
						
						
							|  |  |             v = this.LocalToGlobal(new Vector2(rect.xMax, rect.yMax));
 | 
						
						
						
							|  |  |             ret.xMax = v.x;
 | 
						
						
						
							|  |  |             ret.yMax = v.y;
 | 
						
						
						
							|  |  |             return ret;
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="rect"></param>
 | 
						
						
						
							|  |  |         /// <returns></returns>
 | 
						
						
						
							|  |  |         public Rect GlobalToLocal(Rect rect)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             Rect ret = new Rect();
 | 
						
						
						
							|  |  |             Vector2 v = this.GlobalToLocal(new Vector2(rect.xMin, rect.yMin));
 | 
						
						
						
							|  |  |             ret.xMin = v.x;
 | 
						
						
						
							|  |  |             ret.yMin = v.y;
 | 
						
						
						
							|  |  |             v = this.GlobalToLocal(new Vector2(rect.xMax, rect.yMax));
 | 
						
						
						
							|  |  |             ret.xMax = v.x;
 | 
						
						
						
							|  |  |             ret.yMax = v.y;
 | 
						
						
						
							|  |  |             return ret;
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// Transforms a point from the local coordinate system to GRoot coordinates.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="pt"></param>
 | 
						
						
						
							|  |  |         /// <param name="r"></param>
 | 
						
						
						
							|  |  |         /// <returns></returns>
 | 
						
						
						
							|  |  |         public Vector2 LocalToRoot(Vector2 pt, GRoot r)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             pt = LocalToGlobal(pt);
 | 
						
						
						
							|  |  |             if (r == null || r == GRoot.inst)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 //fast
 | 
						
						
						
							|  |  |                 pt.x /= UIContentScaler.scaleFactor;
 | 
						
						
						
							|  |  |                 pt.y /= UIContentScaler.scaleFactor;
 | 
						
						
						
							|  |  |                 return pt;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             else
 | 
						
						
						
							|  |  |                 return r.GlobalToLocal(pt);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// Transforms a point from the GRoot coordinate  to local coordinates system.
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="pt"></param>
 | 
						
						
						
							|  |  |         /// <param name="r"></param>
 | 
						
						
						
							|  |  |         /// <returns></returns>
 | 
						
						
						
							|  |  |         public Vector2 RootToLocal(Vector2 pt, GRoot r)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (r == null || r == GRoot.inst)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 //fast
 | 
						
						
						
							|  |  |                 pt.x *= UIContentScaler.scaleFactor;
 | 
						
						
						
							|  |  |                 pt.y *= UIContentScaler.scaleFactor;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             else
 | 
						
						
						
							|  |  |                 pt = r.LocalToGlobal(pt);
 | 
						
						
						
							|  |  |             return GlobalToLocal(pt);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="pt"></param>
 | 
						
						
						
							|  |  |         /// <returns></returns>
 | 
						
						
						
							|  |  |         public Vector2 WorldToLocal(Vector3 pt)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             return WorldToLocal(pt, HitTestContext.cachedMainCamera);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="pt"></param>
 | 
						
						
						
							|  |  |         /// <param name="camera"></param>
 | 
						
						
						
							|  |  |         /// <returns></returns>
 | 
						
						
						
							|  |  |         public Vector2 WorldToLocal(Vector3 pt, Camera camera)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             Vector3 v = camera.WorldToScreenPoint(pt);
 | 
						
						
						
							|  |  |             v.y = Screen.height - v.y;
 | 
						
						
						
							|  |  |             v.z = 0;
 | 
						
						
						
							|  |  |             return GlobalToLocal(v);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="point"></param>
 | 
						
						
						
							|  |  |         /// <param name="targetSpace"></param>
 | 
						
						
						
							|  |  |         /// <returns></returns>
 | 
						
						
						
							|  |  |         public Vector2 TransformPoint(Vector2 pt, GObject targetSpace)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (_pivotAsAnchor)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 pt.x += _width * _pivotX;
 | 
						
						
						
							|  |  |                 pt.y += _height * _pivotY;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             return this.displayObject.TransformPoint(pt, targetSpace != null ? targetSpace.displayObject : Stage.inst);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         /// <param name="rect"></param>
 | 
						
						
						
							|  |  |         /// <param name="targetSpace"></param>
 | 
						
						
						
							|  |  |         /// <returns></returns>
 | 
						
						
						
							|  |  |         public Rect TransformRect(Rect rect, GObject targetSpace)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (_pivotAsAnchor)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 rect.x += _width * _pivotX;
 | 
						
						
						
							|  |  |                 rect.y += _height * _pivotY;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             return this.displayObject.TransformRect(rect, targetSpace != null ? targetSpace.displayObject : Stage.inst);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public bool isDisposed
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return _disposed; }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         virtual public void Dispose()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (_disposed)
 | 
						
						
						
							|  |  |                 return;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             _disposed = true;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             RemoveFromParent();
 | 
						
						
						
							|  |  |             RemoveEventListeners();
 | 
						
						
						
							|  |  |             relations.Dispose();
 | 
						
						
						
							|  |  |             relations = null;
 | 
						
						
						
							|  |  |             for (int i = 0; i < 10; i++)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 GearBase gear = _gears[i];
 | 
						
						
						
							|  |  |                 if (gear != null)
 | 
						
						
						
							|  |  |                     gear.Dispose();
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             if (displayObject != null)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 displayObject.gOwner = null;
 | 
						
						
						
							|  |  |                 displayObject.Dispose();
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             data = null;
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public GImage asImage
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return this as GImage; }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public GComponent asCom
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return this as GComponent; }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public GButton asButton
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return this as GButton; }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public GLabel asLabel
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return this as GLabel; }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public GProgressBar asProgress
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return this as GProgressBar; }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public GSlider asSlider
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return this as GSlider; }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public GComboBox asComboBox
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return this as GComboBox; }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public GTextField asTextField
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return this as GTextField; }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public GRichTextField asRichTextField
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return this as GRichTextField; }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public GTextInput asTextInput
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return this as GTextInput; }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public GLoader asLoader
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return this as GLoader; }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public GLoader3D asLoader3D
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return this as GLoader3D; }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public GList asList
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return this as GList; }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public GGraph asGraph
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return this as GGraph; }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public GGroup asGroup
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return this as GGroup; }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public GMovieClip asMovieClip
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return this as GMovieClip; }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public GTree asTree
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return this as GTree; }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         /// <summary>
 | 
						
						
						
							|  |  |         /// 
 | 
						
						
						
							|  |  |         /// </summary>
 | 
						
						
						
							|  |  |         public GTreeNode treeNode
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             get { return _treeNode; }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         virtual protected void CreateDisplayObject()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         internal void InternalSetParent(GComponent value)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             parent = value;
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         virtual protected void HandlePositionChanged()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (displayObject != null)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 float xv = _x;
 | 
						
						
						
							|  |  |                 float yv = _y;
 | 
						
						
						
							|  |  |                 if (!_pivotAsAnchor)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     xv += _width * _pivotX;
 | 
						
						
						
							|  |  |                     yv += _height * _pivotY;
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  |                 displayObject.location = new Vector3(xv, yv, _z);
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         virtual protected void HandleSizeChanged()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (displayObject != null)
 | 
						
						
						
							|  |  |                 displayObject.SetSize(_width, _height);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         virtual protected void HandleScaleChanged()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (displayObject != null)
 | 
						
						
						
							|  |  |                 displayObject.SetScale(_scaleX, _scaleY);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         virtual protected void HandleGrayedChanged()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (displayObject != null)
 | 
						
						
						
							|  |  |                 displayObject.grayed = _grayed;
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         virtual protected void HandleAlphaChanged()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (displayObject != null)
 | 
						
						
						
							|  |  |                 displayObject.alpha = _alpha;
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         virtual internal protected void HandleVisibleChanged()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (displayObject != null)
 | 
						
						
						
							|  |  |                 displayObject.visible = internalVisible2;
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         virtual public void ConstructFromResource()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         virtual public void Setup_BeforeAdd(ByteBuffer buffer, int beginPos)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             buffer.Seek(beginPos, 0);
 | 
						
						
						
							|  |  |             buffer.Skip(5);
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             id = buffer.ReadS();
 | 
						
						
						
							|  |  |             name = buffer.ReadS();
 | 
						
						
						
							|  |  |             float f1 = buffer.ReadInt();
 | 
						
						
						
							|  |  |             float f2 = buffer.ReadInt();
 | 
						
						
						
							|  |  |             SetXY(f1, f2);
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (buffer.ReadBool())
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 initWidth = buffer.ReadInt();
 | 
						
						
						
							|  |  |                 initHeight = buffer.ReadInt();
 | 
						
						
						
							|  |  |                 SetSize(initWidth, initHeight, true);
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (buffer.ReadBool())
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 minWidth = buffer.ReadInt();
 | 
						
						
						
							|  |  |                 maxWidth = buffer.ReadInt();
 | 
						
						
						
							|  |  |                 minHeight = buffer.ReadInt();
 | 
						
						
						
							|  |  |                 maxHeight = buffer.ReadInt();
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (buffer.ReadBool())
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 f1 = buffer.ReadFloat();
 | 
						
						
						
							|  |  |                 f2 = buffer.ReadFloat();
 | 
						
						
						
							|  |  |                 SetScale(f1, f2);
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (buffer.ReadBool())
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 f1 = buffer.ReadFloat();
 | 
						
						
						
							|  |  |                 f2 = buffer.ReadFloat();
 | 
						
						
						
							|  |  |                 this.skew = new Vector2(f1, f2);
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (buffer.ReadBool())
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 f1 = buffer.ReadFloat();
 | 
						
						
						
							|  |  |                 f2 = buffer.ReadFloat();
 | 
						
						
						
							|  |  |                 SetPivot(f1, f2, buffer.ReadBool());
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             f1 = buffer.ReadFloat();
 | 
						
						
						
							|  |  |             if (f1 != 1)
 | 
						
						
						
							|  |  |                 this.alpha = f1;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             f1 = buffer.ReadFloat();
 | 
						
						
						
							|  |  |             if (f1 != 0)
 | 
						
						
						
							|  |  |                 this.rotation = f1;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (!buffer.ReadBool())
 | 
						
						
						
							|  |  |                 this.visible = false;
 | 
						
						
						
							|  |  |             if (!buffer.ReadBool())
 | 
						
						
						
							|  |  |                 this.touchable = false;
 | 
						
						
						
							|  |  |             if (buffer.ReadBool())
 | 
						
						
						
							|  |  |                 this.grayed = true;
 | 
						
						
						
							|  |  |             this.blendMode = (BlendMode)buffer.ReadByte();
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             int filter = buffer.ReadByte();
 | 
						
						
						
							|  |  |             if (filter == 1)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 ColorFilter cf = new ColorFilter();
 | 
						
						
						
							|  |  |                 this.filter = cf;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 cf.AdjustBrightness(buffer.ReadFloat());
 | 
						
						
						
							|  |  |                 cf.AdjustContrast(buffer.ReadFloat());
 | 
						
						
						
							|  |  |                 cf.AdjustSaturation(buffer.ReadFloat());
 | 
						
						
						
							|  |  |                 cf.AdjustHue(buffer.ReadFloat());
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             string str = buffer.ReadS();
 | 
						
						
						
							|  |  |             if (str != null)
 | 
						
						
						
							|  |  |                 this.data = str;
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         virtual public void Setup_AfterAdd(ByteBuffer buffer, int beginPos)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             buffer.Seek(beginPos, 1);
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             string str = buffer.ReadS();
 | 
						
						
						
							|  |  |             if (str != null)
 | 
						
						
						
							|  |  |                 this.tooltips = str;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             int groupId = buffer.ReadShort();
 | 
						
						
						
							|  |  |             if (groupId >= 0)
 | 
						
						
						
							|  |  |                 group = parent.GetChildAt(groupId) as GGroup;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             buffer.Seek(beginPos, 2);
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             int cnt = buffer.ReadShort();
 | 
						
						
						
							|  |  |             for (int i = 0; i < cnt; i++)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 int nextPos = buffer.ReadUshort();
 | 
						
						
						
							|  |  |                 nextPos += buffer.position;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 GearBase gear = GetGear(buffer.ReadByte());
 | 
						
						
						
							|  |  |                 gear.Setup(buffer);
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 buffer.position = nextPos;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         #region Drag support
 | 
						
						
						
							|  |  |         Vector2 _dragTouchStartPos;
 | 
						
						
						
							|  |  |         bool _dragTesting;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         static Vector2 sGlobalDragStart = new Vector2();
 | 
						
						
						
							|  |  |         static Rect sGlobalRect = new Rect();
 | 
						
						
						
							|  |  |         static bool sUpdateInDragging = false;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         private void InitDrag()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (_draggable)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 onTouchBegin.Add(__touchBegin);
 | 
						
						
						
							|  |  |                 onTouchMove.Add(__touchMove);
 | 
						
						
						
							|  |  |                 onTouchEnd.Add(__touchEnd);
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |             else
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 onTouchBegin.Remove(__touchBegin);
 | 
						
						
						
							|  |  |                 onTouchMove.Remove(__touchMove);
 | 
						
						
						
							|  |  |                 onTouchEnd.Remove(__touchEnd);
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         private void DragBegin(int touchId)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (DispatchEvent("onDragStart", touchId))
 | 
						
						
						
							|  |  |                 return;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (draggingObject != null)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 GObject tmp = draggingObject;
 | 
						
						
						
							|  |  |                 draggingObject.StopDrag();
 | 
						
						
						
							|  |  |                 draggingObject = null;
 | 
						
						
						
							|  |  |                 tmp.DispatchEvent("onDragEnd", null);
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             onTouchMove.Add(__touchMove);
 | 
						
						
						
							|  |  |             onTouchEnd.Add(__touchEnd);
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             sGlobalDragStart = Stage.inst.GetTouchPosition(touchId);
 | 
						
						
						
							|  |  |             sGlobalRect = this.LocalToGlobal(new Rect(0, 0, this.width, this.height));
 | 
						
						
						
							|  |  |             _dragTesting = false;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             draggingObject = this;
 | 
						
						
						
							|  |  |             Stage.inst.AddTouchMonitor(touchId, this);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         private void DragEnd()
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (draggingObject == this)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 _dragTesting = false;
 | 
						
						
						
							|  |  |                 draggingObject = null;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         private void __touchBegin(EventContext context)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if ((Stage.inst.focus is InputTextField) && ((InputTextField)Stage.inst.focus).editable)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 _dragTesting = false;
 | 
						
						
						
							|  |  |                 return;
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             InputEvent evt = context.inputEvent;
 | 
						
						
						
							|  |  |             _dragTouchStartPos = evt.position;
 | 
						
						
						
							|  |  |             _dragTesting = true;
 | 
						
						
						
							|  |  |             context.CaptureTouch();
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         private void __touchMove(EventContext context)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             InputEvent evt = context.inputEvent;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (_dragTesting && draggingObject != this)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 int sensitivity;
 | 
						
						
						
							|  |  |                 if (Stage.touchScreen)
 | 
						
						
						
							|  |  |                     sensitivity = UIConfig.touchDragSensitivity;
 | 
						
						
						
							|  |  |                 else
 | 
						
						
						
							|  |  |                     sensitivity = UIConfig.clickDragSensitivity;
 | 
						
						
						
							|  |  |                 if (Mathf.Abs(_dragTouchStartPos.x - evt.x) < sensitivity
 | 
						
						
						
							|  |  |                     && Mathf.Abs(_dragTouchStartPos.y - evt.y) < sensitivity)
 | 
						
						
						
							|  |  |                     return;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 _dragTesting = false;
 | 
						
						
						
							|  |  |                 DragBegin(evt.touchId);
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |             if (draggingObject == this)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 float xx = evt.x - sGlobalDragStart.x + sGlobalRect.x;
 | 
						
						
						
							|  |  |                 float yy = evt.y - sGlobalDragStart.y + sGlobalRect.y;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 if (dragBounds != null)
 | 
						
						
						
							|  |  |                 {
 | 
						
						
						
							|  |  |                     Rect rect = GRoot.inst.LocalToGlobal((Rect)dragBounds);
 | 
						
						
						
							|  |  |                     if (xx < rect.x)
 | 
						
						
						
							|  |  |                         xx = rect.x;
 | 
						
						
						
							|  |  |                     else if (xx + sGlobalRect.width > rect.xMax)
 | 
						
						
						
							|  |  |                     {
 | 
						
						
						
							|  |  |                         xx = rect.xMax - sGlobalRect.width;
 | 
						
						
						
							|  |  |                         if (xx < rect.x)
 | 
						
						
						
							|  |  |                             xx = rect.x;
 | 
						
						
						
							|  |  |                     }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                     if (yy < rect.y)
 | 
						
						
						
							|  |  |                         yy = rect.y;
 | 
						
						
						
							|  |  |                     else if (yy + sGlobalRect.height > rect.yMax)
 | 
						
						
						
							|  |  |                     {
 | 
						
						
						
							|  |  |                         yy = rect.yMax - sGlobalRect.height;
 | 
						
						
						
							|  |  |                         if (yy < rect.y)
 | 
						
						
						
							|  |  |                             yy = rect.y;
 | 
						
						
						
							|  |  |                     }
 | 
						
						
						
							|  |  |                 }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 Vector2 pt = this.parent.GlobalToLocal(new Vector2(xx, yy));
 | 
						
						
						
							|  |  |                 if (float.IsNaN(pt.x))
 | 
						
						
						
							|  |  |                     return;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 sUpdateInDragging = true;
 | 
						
						
						
							|  |  |                 this.SetXY(Mathf.RoundToInt(pt.x), Mathf.RoundToInt(pt.y));
 | 
						
						
						
							|  |  |                 sUpdateInDragging = false;
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |                 DispatchEvent("onDragMove", null);
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         private void __touchEnd(EventContext context)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             if (draggingObject == this)
 | 
						
						
						
							|  |  |             {
 | 
						
						
						
							|  |  |                 draggingObject = null;
 | 
						
						
						
							|  |  |                 DispatchEvent("onDragEnd", null);
 | 
						
						
						
							|  |  |             }
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  |         #endregion
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         #region Tween Helpers
 | 
						
						
						
							|  |  |         public GTweener TweenMove(Vector2 endValue, float duration)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             return GTween.To(this.xy, endValue, duration).SetTarget(this, TweenPropType.XY);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         public GTweener TweenMoveX(float endValue, float duration)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             return GTween.To(_x, endValue, duration).SetTarget(this, TweenPropType.X);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         public GTweener TweenMoveY(float endValue, float duration)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             return GTween.To(_y, endValue, duration).SetTarget(this, TweenPropType.Y);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         public GTweener TweenScale(Vector2 endValue, float duration)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             return GTween.To(this.scale, endValue, duration).SetTarget(this, TweenPropType.Scale);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         public GTweener TweenScaleX(float endValue, float duration)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             return GTween.To(_scaleX, endValue, duration).SetTarget(this, TweenPropType.ScaleX);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         public GTweener TweenScaleY(float endValue, float duration)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             return GTween.To(_scaleY, endValue, duration).SetTarget(this, TweenPropType.ScaleY);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         public GTweener TweenResize(Vector2 endValue, float duration)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             return GTween.To(this.size, endValue, duration).SetTarget(this, TweenPropType.Size);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         public GTweener TweenFade(float endValue, float duration)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             return GTween.To(_alpha, endValue, duration).SetTarget(this, TweenPropType.Alpha);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  | 
 | 
						
						
						
							|  |  |         public GTweener TweenRotate(float endValue, float duration)
 | 
						
						
						
							|  |  |         {
 | 
						
						
						
							|  |  |             return GTween.To(_rotation, endValue, duration).SetTarget(this, TweenPropType.Rotation);
 | 
						
						
						
							|  |  |         }
 | 
						
						
						
							|  |  |         #endregion
 | 
						
						
						
							|  |  |     }
 | 
						
						
						
							|  |  | }
 |