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27 lines
664 B
C#
27 lines
664 B
C#
using UnityEngine;
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namespace Script.FrameWork
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{
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public static class LogHelper
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{
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public static bool IsEnable = true;
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public static void LogWarn(string content, bool force = false)
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{
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if (IsEnable && !force)
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Debug.LogWarning(content);
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}
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public static void LogError(string content, bool force = false)
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{
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if (IsEnable && !force)
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Debug.LogError(content);
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}
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public static void LogInfo(string content, bool force = false)
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{
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if (IsEnable && !force)
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Debug.Log(content);
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}
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}
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} |