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22 lines
517 B
C#

using cfg;
using Luban;
using Script.FrameWork;
using UnityEngine;
using YooAsset;
namespace Script.GameLogic.Manager
{
public class DataTableManager : Singleton<DataTableManager>
{
public Tables Table;
public override void Init()
{
Table = new Tables(file =>
{
var obj = YooAssets.LoadAssetSync(file).AssetObject as TextAsset;
var buff = obj.bytes;
return new ByteBuf(buff);
});
}
}
}