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22 lines
517 B
C#
22 lines
517 B
C#
using cfg;
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using Luban;
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using Script.FrameWork;
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using UnityEngine;
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using YooAsset;
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namespace Script.GameLogic.Manager
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{
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public class DataTableManager : Singleton<DataTableManager>
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{
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public Tables Table;
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public override void Init()
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{
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Table = new Tables(file =>
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{
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var obj = YooAssets.LoadAssetSync(file).AssetObject as TextAsset;
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var buff = obj.bytes;
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return new ByteBuf(buff);
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});
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}
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}
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} |