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28 lines
591 B
C#

using System.Collections;
using UnityEngine;
using FairyGUI;
/// <summary>
/// Demonstrated the simple flow of a game.
/// </summary>
public class CutSceneMain : MonoBehaviour
{
void Start()
{
Application.targetFrameRate = 60;
Stage.inst.onKeyDown.Add(OnKeyDown);
UIPackage.AddPackage("UI/CutScene");
LevelManager.inst.Init();
LevelManager.inst.LoadLevel("scene1");
}
void OnKeyDown(EventContext context)
{
if (context.inputEvent.keyCode == KeyCode.Escape)
{
Application.Quit();
}
}
}