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115 lines
3.3 KiB
C#
115 lines
3.3 KiB
C#
using UnityEngine;
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using FairyGUI;
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public class GestureMain : MonoBehaviour
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{
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GComponent _mainView;
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Transform _ball;
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void Awake()
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{
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Application.targetFrameRate = 60;
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Stage.inst.onKeyDown.Add(OnKeyDown);
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UIPackage.AddPackage("UI/Gesture");
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}
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void Start()
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{
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_mainView = this.GetComponent<UIPanel>().ui;
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GObject holder = _mainView.GetChild("holder");
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_ball = GameObject.Find("Globe").transform;
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SwipeGesture gesture1 = new SwipeGesture(holder);
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gesture1.onMove.Add(OnSwipeMove);
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gesture1.onEnd.Add(OnSwipeEnd);
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LongPressGesture gesture2 = new LongPressGesture(holder);
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gesture2.once = false;
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gesture2.onAction.Add(OnHold);
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PinchGesture gesture3 = new PinchGesture(holder);
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gesture3.onAction.Add(OnPinch);
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RotationGesture gesture4 = new RotationGesture(holder);
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gesture4.onAction.Add(OnRotate);
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}
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void OnSwipeMove(EventContext context)
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{
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SwipeGesture gesture = (SwipeGesture)context.sender;
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Vector3 v = new Vector3();
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if (Mathf.Abs(gesture.delta.x) > Mathf.Abs(gesture.delta.y))
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{
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v.y = -Mathf.Round(gesture.delta.x);
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if (Mathf.Abs(v.y) < 2) //消除手抖的影响
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return;
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}
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else
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{
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v.x = -Mathf.Round(gesture.delta.y);
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if (Mathf.Abs(v.x) < 2)
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return;
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}
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_ball.Rotate(v, Space.World);
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}
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void OnSwipeEnd(EventContext context)
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{
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SwipeGesture gesture = (SwipeGesture)context.sender;
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Vector3 v = new Vector3();
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if (Mathf.Abs(gesture.velocity.x) > Mathf.Abs(gesture.velocity.y))
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{
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v.y = -Mathf.Round(Mathf.Sign(gesture.velocity.x) * Mathf.Sqrt(Mathf.Abs(gesture.velocity.x)));
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if (Mathf.Abs(v.y) < 2)
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return;
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}
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else
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{
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v.x = -Mathf.Round(Mathf.Sign(gesture.velocity.y) * Mathf.Sqrt(Mathf.Abs(gesture.velocity.y)));
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if (Mathf.Abs(v.x) < 2)
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return;
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}
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GTween.To(v, Vector3.zero, 0.3f).SetTarget(_ball).OnUpdate(
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(GTweener tweener) =>
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{
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_ball.Rotate(tweener.deltaValue.vec3, Space.World);
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});
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}
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void OnHold(EventContext context)
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{
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GTween.Shake(_ball.transform.localPosition, 0.05f, 0.5f).SetTarget(_ball).OnUpdate(
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(GTweener tweener) =>
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{
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_ball.transform.localPosition = new Vector3(tweener.value.x, tweener.value.y, _ball.transform.localPosition.z);
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});
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}
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void OnPinch(EventContext context)
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{
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GTween.Kill(_ball);
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PinchGesture gesture = (PinchGesture)context.sender;
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float newValue = Mathf.Clamp(_ball.localScale.x + gesture.delta, 0.3f, 2);
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_ball.localScale = new Vector3(newValue, newValue, newValue);
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}
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void OnRotate(EventContext context)
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{
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GTween.Kill(_ball);
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RotationGesture gesture = (RotationGesture)context.sender;
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_ball.Rotate(Vector3.forward, -gesture.delta, Space.World);
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}
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void OnKeyDown(EventContext context)
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{
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if (context.inputEvent.keyCode == KeyCode.Escape)
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{
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Application.Quit();
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}
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}
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} |