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30 lines
874 B
C#

using UnityEngine;
using FairyGUI;
public class ModelMain : MonoBehaviour
{
GComponent _mainView;
void Start()
{
Application.targetFrameRate = 60;
Stage.inst.onKeyDown.Add(OnKeyDown);
_mainView = this.GetComponent<UIPanel>().ui;
Object prefab = Resources.Load("Role/npc");
GameObject go = (GameObject)Object.Instantiate(prefab);
go.transform.localPosition = new Vector3(61, -89, 1000); //set z to far from UICamera is important!
go.transform.localScale = new Vector3(180, 180, 180);
go.transform.localEulerAngles = new Vector3(0, 100, 0);
_mainView.GetChild("holder").asGraph.SetNativeObject(new GoWrapper(go));
}
void OnKeyDown(EventContext context)
{
if (context.inputEvent.keyCode == KeyCode.Escape)
{
Application.Quit();
}
}
}