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37 lines
925 B
C#
37 lines
925 B
C#
using UnityEngine;
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using FairyGUI;
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public class ParticlesMain : MonoBehaviour
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{
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GComponent _mainView;
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void Awake()
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{
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UIPackage.AddPackage("UI/Particles");
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UIObjectFactory.SetPackageItemExtension("ui://Particles/CoolComponent", typeof(CoolComponent));
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}
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void Start()
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{
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Application.targetFrameRate = 60;
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Stage.inst.onKeyDown.Add(OnKeyDown);
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_mainView = this.GetComponent<UIPanel>().ui;
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Object prefab = Resources.Load("Flame");
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GameObject go = (GameObject)Object.Instantiate(prefab);
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_mainView.GetChild("holder").asGraph.SetNativeObject(new GoWrapper(go));
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_mainView.GetChild("c0").draggable = true;
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_mainView.GetChild("c1").draggable = true;
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}
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void OnKeyDown(EventContext context)
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{
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if (context.inputEvent.keyCode == KeyCode.Escape)
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{
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Application.Quit();
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}
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}
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} |