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37 lines
925 B
C#

using UnityEngine;
using FairyGUI;
public class ParticlesMain : MonoBehaviour
{
GComponent _mainView;
void Awake()
{
UIPackage.AddPackage("UI/Particles");
UIObjectFactory.SetPackageItemExtension("ui://Particles/CoolComponent", typeof(CoolComponent));
}
void Start()
{
Application.targetFrameRate = 60;
Stage.inst.onKeyDown.Add(OnKeyDown);
_mainView = this.GetComponent<UIPanel>().ui;
Object prefab = Resources.Load("Flame");
GameObject go = (GameObject)Object.Instantiate(prefab);
_mainView.GetChild("holder").asGraph.SetNativeObject(new GoWrapper(go));
_mainView.GetChild("c0").draggable = true;
_mainView.GetChild("c1").draggable = true;
}
void OnKeyDown(EventContext context)
{
if (context.inputEvent.keyCode == KeyCode.Escape)
{
Application.Quit();
}
}
}