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38 lines
742 B
C#

using FairyGUI;
using UnityEngine;
public class ScrollPaneHeader : GComponent
{
Controller _c1;
public override void ConstructFromXML(FairyGUI.Utils.XML xml)
{
base.ConstructFromXML(xml);
_c1 = this.GetController("c1");
this.onSizeChanged.Add(OnSizeChanged);
}
void OnSizeChanged()
{
if (_c1.selectedIndex == 2 || _c1.selectedIndex == 3)
return;
if (this.height > this.sourceHeight)
_c1.selectedIndex = 1;
else
_c1.selectedIndex = 0;
}
public bool ReadyToRefresh
{
get { return _c1.selectedIndex == 1; }
}
public void SetRefreshStatus(int value)
{
_c1.selectedIndex = value;
}
}