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							using  System ; 
 
						
						
						
							using  System.Collections.Generic ; 
 
						
						
						
							using  FairyGUI ; 
 
						
						
						
							using  UnityEngine ; 
 
						
						
						
							
 
						
						
						
							public  class  Window3  :  Window 
 
						
						
						
							{ 
 
						
						
						
							    RenderImage  _renderImage ; 
 
						
						
						
							
 
						
						
						
							    public  Window3 ( ) 
 
						
						
						
							    { 
 
						
						
						
							    } 
 
						
						
						
							
 
						
						
						
							    protected  override  void  OnInit ( ) 
 
						
						
						
							    { 
 
						
						
						
							        this . contentPane  =  UIPackage . CreateObject ( "RenderTexture" ,  "TestWin" ) . asCom ; 
 
						
						
						
							        this . SetXY ( 200 ,  50 ) ; 
 
						
						
						
							
 
						
						
						
							        _renderImage  =  new  RenderImage ( contentPane . GetChild ( "holder" ) . asGraph ) ; 
 
						
						
						
							        //RenderImage是不透明的,  
 
						
						
						
							        _renderImage . SetBackground ( contentPane . GetChild ( "frame" ) . asCom . GetChild ( "n0" ) ,  contentPane . GetChild ( "n20" ) ) ; 
 
						
						
						
							
 
						
						
						
							        contentPane . GetChild ( "btnLeft" ) . onTouchBegin . Add ( __clickLeft ) ; 
 
						
						
						
							        contentPane . GetChild ( "btnRight" ) . onTouchBegin . Add ( __clickRight ) ; 
 
						
						
						
							    } 
 
						
						
						
							
 
						
						
						
							    override  protected  void  OnShown ( ) 
 
						
						
						
							    { 
 
						
						
						
							        _renderImage . LoadModel ( "Role/npc" ) ; 
 
						
						
						
							        _renderImage . modelRoot . localPosition  =  new  Vector3 ( 0 ,  - 1.0f ,  5f ) ; 
 
						
						
						
							        _renderImage . modelRoot . localScale  =  new  Vector3 ( 1 ,  1 ,  1 ) ; 
 
						
						
						
							        _renderImage . modelRoot . localRotation  =  Quaternion . Euler ( 0 ,  120 ,  0 ) ; 
 
						
						
						
							    } 
 
						
						
						
							
 
						
						
						
							    void  __clickLeft ( ) 
 
						
						
						
							    { 
 
						
						
						
							        _renderImage . StartRotate ( - 2 ) ; 
 
						
						
						
							        Stage . inst . onTouchEnd . Add ( __touchEnd ) ; 
 
						
						
						
							    } 
 
						
						
						
							
 
						
						
						
							    void  __clickRight ( ) 
 
						
						
						
							    { 
 
						
						
						
							        _renderImage . StartRotate ( 2 ) ; 
 
						
						
						
							        Stage . inst . onTouchEnd . Add ( __touchEnd ) ; 
 
						
						
						
							    } 
 
						
						
						
							
 
						
						
						
							    void  __touchEnd ( ) 
 
						
						
						
							    { 
 
						
						
						
							        _renderImage . StopRotate ( ) ; 
 
						
						
						
							        Stage . inst . onTouchEnd . Remove ( __touchEnd ) ; 
 
						
						
						
							    } 
 
						
						
						
							}